GAMES: Command & Conquer: Generals – Zero Hour – Leang’s Units

zerohour

 

zh_leang

General Leang, being the final boss of the General’s Challenge, possesses an arsenal which combines technologies from all three major factions in the game. While she does not use the best units for all categories, her forces are intentionally designed to challenge the player the most. She has access to all three superweapons, which also act as her tech structures.

 

 

Infantry

u_rangerRanger
Cost:
$225 | Prerequisites: none
The perfect counter unit for enemy infantry, trained in the latest techniques and armed with latest weapons to clear enemy garrisoned structures.

 

Abilities:

gen_capturebuilding

Capture Building
Cost: free | Cooldown: 0:15 | Prerequisites: Upgrade at Barracks

Captures an enemy or neutral building. During the process, the Ranger is vulnerable.

gen_flashbanggrenades

Flashbang Grenades
Cost: free | Cooldown: instant | Prerequisites: Upgrade at Barracks

Switches to the flashbang grenade firing mode, which is effective against infantry, but useless against vehicles and structures. A single flashbang grenade is able to clear a garrisoned structure.

gen_machinegun

Machine Gun
Cost: free | Cooldown: instant | Prerequisites: none

Switches back to the machine gun firing mode.

Upgrades:

gen_capturebuilding

Capture Building
Cost:
$1000 | Researched at: Barracks

Enables Rangers to capture buildings.

gen_flashbanggrenades

Flashbang Grenades
Cost:
$800 | Researched at: Barracks

Arms Rangers with flashbang grenades, enabling them to toggle between them and machine gun firing modes.

zh_chemicalsuits

Chemical Suits
Cost:
$1000 | Researched at: Barracks

Significantly reduces the rate at which all Leang’s infantry except Angry Mobs receives damage from toxin and radiation contamination.

gen_advancedtraining

Advanced Training
Cost:
$1500 | Researched at: Particle Cannon Uplink

Doubles the rate at which this unit gains experience.

 

gen_tankhunterTank Hunter
Cost:
$300 | Prerequisites: none
The Tank Hunter is the Chinese anti-armour/anti-air infantry unit. They are slow, and are more efficient when firing from garrisonable structures. Tank Hunters work best when grouped, as their horde bonus increases their efficiency in groups of 5 or more.

Abilities:

gen_tnt

TNT
Cost: free | Cooldown: 0:08 | Prerequisites: none

Straps an explosive charge to an enemy vehicle, with a detonation delay of 10 seconds.

Upgrades:

gen_nationalism

Nationalism
Cost:
$2000 | Researched at: Nuclear Missile Silo

Increases the efficiency of the horde bonus for the Tank Hunters by 25%.

zh_chemicalsuits

Chemical Suits
Cost:
$1000 | Researched at: Barracks

Significantly reduces the rate at which all Leang’s infantry except Angry Mobs receives damage from toxin and radiation contamination.

 

gen_hackerHacker
Cost:
$625 | Prerequisites: none
When a Hacker gets in within range of an enemy structure, he can set up his satellite uplink to neutralize the structure and all of its dependent units and structures. They can also hack into the world economy via the Internet and drain resources from it from any location.

Abilities:

gen_disablebuilding

Disable Building
Cost: free | Cooldown: 0:04 | Prerequisites: none

Disables an enemy building by hacking into its systems. The Hacker must be at close range to the building. While doing so, he is stationary and vulnerable.

gen_hackinternet

Hack Internet
Cost: free | Cooldown: instant | Prerequisites: none

The Hacker connects to the Internet and starts hacking to generate money. While doing so, he is stationary and vulnerable. The initial income is $5 per second. After a Hacker gives a total income of $500, he is promoted, and gives an income of $6 in slightly shorter intervals. This is followed by a promotion and an even faster $8 income after reaching $1200 in total, and after reaching $1600 in total, the Hacker gives a speedy $10 income.

Upgrades:

zh_chemicalsuits

Chemical Suits
Cost:
$1000 | Researched at: Barracks

Significantly reduces the rate at which all Leang’s infantry except Angry Mobs receives damage from toxin and radiation contamination.

 

gen_angrymobAngry Mob
Cost:
$800 | Prerequisites: none
Leang can incite Angry Mobs to attack the enemy. Start with a group of five, but they can grow in numbers up to 10. If any Mob members are lost, they are eventually replaced free of charge. Angry Mobs are effective against all ground targets.

Upgrades:

gen_armthemob

Arm the Mob
Cost:
$1000 | Researched at: Scud Storm

Increases the attack damage of Angry Mobs by 25% by giving them AK-47 rifles.

 

gen_pathfinderPathfinder
Cost:
$600 | Prerequisites: General’s Promotion Level 1
Advanced American scout armed with a long-range sniper rifle. When stationary, the Pathfinder is stealthed.

 

Upgrades:

zh_chemicalsuits

Chemical Suits
Cost:
$1000 | Researched at: Barracks

Significantly reduces the rate at which all Leang’s infantry except Angry Mobs receives damage from toxin and radiation contamination.

gen_advancedtraining

Advanced Training
Cost:
$1500 | Researched at: Particle Cannon Uplink

Doubles the rate at which this unit gains experience.

 

gen_blacklotusBlack Lotus
Cost:
$1500 | Prerequisites: Nuclear Missile Silo
Black Lotus is a master hacker who can capture enemy structures, disrupt vehicles and steal money from the opposition. She is stealthed when not hacking, and can detect other stealthed units.
Note: Only one Black Lotus can be trained at a time per player.

Abilities:

gen_capturebuildinghack

Capture Building
Cost: free | Cooldown: instant | Prerequisites: none

Captures an enemy or neutral building by hacking into its systems. Black Lotus must be at close range to the building. While doing so, she is stationary, unstealthed, and vulnerable.

gen_disablevehicle

Disable Vehicle
Cost: free | Cooldown: instant | Prerequisites: none

Disables an enemy vehicle by hacking into its systems. Black Lotus must be at close range to the vehicle. While doing so, she is stationary, unstealthed, and vulnerable.

gen_cashhacklevel1

Cash Hack
Cost: free | Cooldown: instant | Prerequisites: none

Black Lotus hacks into a target enemy Supply Center and steals $1000. While doing so, she is stationary, unstealthed, and vulnerable.

Upgrades:

zh_chemicalsuits

Chemical Suits
Cost:
$1000 | Researched at: Barracks

Significantly reduces the rate at which all Leang’s infantry except Angry Mobs receives damage from toxin and radiation contamination.

 

gen_colonelburtonColonel Burton
Cost:
$1500 | Prerequisites: Particle Cannon Uplink
Colonel Burton is an expert in covert operations. He wreaks havoc on enemy infantry and structures. He is armed with a long-range rifle, a knife and explosive charges. He can climb cliffs, and can not be crushed. When not firing, he is stealthed.
Note: Only one Colonel Burton can be trained at a time per player.

Abilities:

gen_knifeattack

Knife Attack
Cost: free | Cooldown: instant | Prerequisites: none

Kills an infantry unit at melee range without breaking stealth.

gen_timeddemocharge

Timed Demo Charge
Cost: free | Cooldown: instant | Prerequisites: none

Plants a timed explosive charge to a structure, which will automatically explode after a few seconds.

gen_remotedemocharges

Remote Demo Charge
Cost: free | Cooldown: instant | Prerequisites: none

Plants a remote explosive charge to a structure.

gen_detonatedemocharges

Detonate Charges
Cost: free | Cooldown: instant | Prerequisites: none

Detonates all planted remote explosive charges.

Upgrades:

zh_chemicalsuits

Chemical Suits
Cost:
$1000 | Researched at: Barracks

Significantly reduces the rate at which all Leang’s infantry except Angry Mobs receives damage from toxin and radiation contamination.

gen_advancedtraining

Advanced Training
Cost:
$1500 | Researched at: Particle Cannon Uplink

Doubles the rate at which this unit gains experience.

 

gen_jarmenkellJarmen Kell
Cost:
$1500 | Prerequisites: Scud Storm
Jarmen Kell is a mercenary, and an expert sniper who is stealthed when not firing. Working alone, he can garrison structures without being detected, and is even able to kill vehicle drivers.
Note: Only one Jarmen Kell can be trained at a time per player.

Abilities:

gen_snipeattack

Sniper Attack
Cost: free | Cooldown: instant | Prerequisites: none

Kills the driver of the selected vehicle, leaving the vehicle open to commandeering by any infantry unit.

gen_timeddemocharge

Timed Demo Charge
Cost: free | Cooldown: instant | Prerequisites: none

Plants a timed explosive charge to a structure, which will automatically explode after a few seconds.

gen_remotedemocharges

Remote Demo Charge
Cost: free | Cooldown: instant | Prerequisites: none

Plants a remote explosive charge to a structure.

gen_detonatedemocharges

Detonate Charges
Cost: free | Cooldown: instant | Prerequisites: none

Detonates all planted remote explosive charges.

Upgrades:

zh_chemicalsuits

Chemical Suits
Cost:
$1000 | Researched at: Barracks

Significantly reduces the rate at which all Leang’s infantry except Angry Mobs receives damage from toxin and radiation contamination.

 

gen_terroristTerrorist
Buildable only as part of Combat Cycles

Strapped with several kilos of C4, these maniacs charge at the enemy and self-destruct on impact. Terrorists can also enter civilian cars for faster and deadlier attacks.

 

Abilities:

gen_carbomb

Car Bomb
Cost: free | Cooldown: n/a | Prerequisites: none

Orders the Terrorist to enter the target civilian vehicle for increased movement speed and attack damage. Once the Terrorist enters a vehicle, he can not leave it.

 

 

gen_pilotPilot
Unbuildable

Once an American vehicle or aircraft with at least some experience is destroyed, its Pilot escapes into the battlefield. He can then transfer to another friendly vehicle and add his own experience to that vehicle’s own (meaning that experience stacks, up to Heroic status).

Upgrades:

zh_chemicalsuits

Chemical Suits
Cost:
$1000 | Researched at: Barracks

Significantly reduces the rate at which all Leang’s infantry except Angry Mobs receives damage from toxin and radiation contamination.

gen_advancedtraining

Advanced Training
Cost:
$1500 | Researched at: Particle Cannon Uplink

Doubles the rate at which this unit gains experience.

 

 

Vehicles

c_constructiondozerConstruction Dozer
Cost:
$1000 | Prerequisites: none
This is the backbone of the Leang’s forces. It is primarily used for constructing and repairing Chinese buildings, and can also clear mines. Unlike most other Leang’s vehicles, it is built from the Command Center instead of the War Factory.

Abilities:

gen_clearmines_big

Clear Mines
Cost: free | Cooldown: instant | Prerequisites: none

Safely clears mines and booby traps in the selected area.

 

gen_supplytruckSupply Truck
Cost:
$600 | Prerequisites: none
The Supply Truck is used to collect supplies (up to $300 per load) and deliver them to the Supply Center (from which it is built) for funds.

 

 

gen_paladinPaladin Tank
Cost:
$1100 | Prerequisites: General’s Promotion Level 1
The Paladin Tank is an advanced prototype that fires jet-assisted shells and auto-targets enemy missiles with its laser. As the Paladin is still in development, the laser has a slow rate of fire.

Upgrades:

gen_scoutdronebuild

Scout Drone
Cost:
$100 | Prerequisites: none

Attaches a Scout Drone to this vehicle. While the Scout Drone remains active, no other drones can be attached to this vehicle.

gen_battledronebuild

Battle Drone
Cost:
$200 | Prerequisites: none

Attaches a Battle Drone to this vehicle. While the Battle Drone remains active, no other drones can be attached to this vehicle.

zh_hellfiredronebuild

Hellfire Drone
Cost:
$500 | Prerequisites: none

Attaches a Hellfire Drone to this vehicle. While the Hellfire Drone remains active, no other drones can be attached to this vehicle.

gen_advancedtraining

Advanced Training
Cost:
$1500 | Researched at: Particle Cannon Uplink

Doubles the rate at which this unit gains experience.

gen_compositearmour

Composite Armour
Cost:
$2000 | Researched at: Particle Cannon Uplink

Increases the armour of Gattling Tanks, Paladin Tanks, Avengers, and Dragon Tanks.

 

gen_gattlingtankGattling Tank
Cost:
$800 | Prerequisites: none
The Gattling Tank rapidly fires its weapon, making it ideal for countering enemy infantry and aircraft. A unique feature of Gattling weapons is that the longer they fire, the faster the barrels spin and the more damage the weapons cause, having three firing “speeds”. Because of this, Gattling Tanks are most useful in prolonged firefights.

Upgrades:

gen_chainguns

Chain Guns
Cost:
$1500 | Researched at: War Factory

Increases the attack damage and attack speed of Gattling weapons by 25%.

gen_compositearmour

Composite Armour
Cost:
$2000 | Researched at: Particle Cannon Uplink

Increases the armour of Gattling Tanks, Paladin Tanks, Avengers, and Dragon Tanks.

 

zh_sentrydroneSentry Drone
Cost:
$800 | Prerequisites: none
This stealthed unmanned vehicle is intended for scouting and detecting other stealthed units. When upgraded, a nose-mounted 20mm machine gun is deployed against infantry and lighter vehicles.

Upgrades:

zh_sentrydroneguns

Sentry Drone Guns
Cost:
$800 | Researched at: Particle Cannon Uplink

Arms Sentry Drones with a 20mm machine gun.

 

gen_dragontankDragon Tank
Cost:
$800 | Prerequisites: none
The Dragon Tank sprays fiery napalm, which is effective against infantry and lighter vehicles. When enemy units are up close, the Dragon Tank can create a wall of fire. It can also quickly clear garrisoned structures.

Abilities:

gen_firewall

Fire Wall
Cost: free | Cooldown: instant | Prerequisites: none

Fires the Dragon Tank’s flamethrower continuously in a 90° angle, damaging all ground units which try to go through the flames.

Upgrades:

gen_blacknapalm

Black Napalm
Cost:
$2000 | Researched at: Nuclear Missile Silo

Increases the attack damage of napalm weaponry by 20% and increases the firing speed and duration of the MiG’s firestorm attack.

gen_compositearmour

Composite Armour
Cost:
$2000 | Researched at: Particle Cannon Uplink

Increases the armour of Gattling Tanks, Paladin Tanks, Avengers, and Dragon Tanks.

 

zh_combatcycleCombat Cycle
Cost:
$550 | Prerequisites: none
Manned by standard GLA infantry, the Combat Cycle is a low-cost, highly mobile vehicle that can jump off cliffs. Excellent for reconnaissance operations, the Combat Cycle acquires the abilities and upgrades of the infantry unit that drives it (by default, it is a Terrorist).
Note: Due to erroneous coding, Leang’s Combat Cycles use the Rocket Buggy’s voiceover set. Also, the Terrorist can only be replaced by the Tunnel Defender of the Tunnel Network. Furthermore, if destroyed after falling off cliffs several times, it will use the Rocket Buggy’s wreckage model.

Abilities:

gen_evacuate

Evacuate
Cost: free | Cooldown: n/a

Orders the infantry unit driving the Combat Cycle to leave the vehicle. This order instantly destroys the Combat Cycle.

 

gen_rocketbuggyRocket Buggy
Cost:
$900 | Prerequisites: none
Lightly armoured, but very fast-moving buggy which launches a payload of rockets, after which it must stop to reload. Its rockets are just outside of base defences’ range.

 

Upgrades:

gen_buggyammo

Buggy Ammo
Cost:
$1200 | Researched at: Scud Storm

Doubles the Rocket Buggy’s rocket capacity.

gen_aprockets

Armour-piercing (AP) Rockets
Cost:
$2000 | Researched at: Scud Storm

Increases the attack damage of Rocket Buggies by 25%.

 

gen_tomahawkTomahawk Missile Launcher
Cost:
$1200 | Prerequisites: none
This artillery vehicle carries a Tomahawk surface-to-surface missile. Designed for support, it can fire from a long range, and can not take many hits on its own.

 

Upgrades:

gen_scoutdronebuild

Scout Drone
Cost:
$100 | Prerequisites: none

Attaches a Scout Drone to this vehicle. While the Scout Drone remains active, no other drones can be attached to this vehicle.

gen_battledronebuild

Battle Drone
Cost:
$200 | Prerequisites: none

Attaches a Battle Drone to this vehicle. While the Battle Drone remains active, no other drones can be attached to this vehicle.

zh_hellfiredronebuild

Hellfire Drone
Cost:
$500 | Prerequisites: none

Attaches a Hellfire Drone to this vehicle. While the Hellfire Drone remains active, no other drones can be attached to this vehicle.

gen_advancedtraining

Advanced Training
Cost:
$1500 | Researched at: Particle Cannon Uplink

Doubles the rate at which this unit gains experience.

 

zh_avengerAvenger
Cost:
$2000 | Prerequisites: none
A mobile platform on a modified Humvee chassis, the Avenger can paint airborne and ground targets with its point defense laser. When targets are painted, other units in the vicinity can fire at them faster and more efficiently. The Avenger can also down enemy aircraft on its own, but can not fire at ground units.

Upgrades:

gen_scoutdronebuild

Scout Drone
Cost:
$100 | Prerequisites: none

Attaches a Scout Drone to this vehicle. While the Scout Drone remains active, no other drones can be attached to this vehicle.

gen_battledronebuild

Battle Drone
Cost:
$200 | Prerequisites: none

Attaches a Battle Drone to this vehicle. While the Battle Drone remains active, no other drones can be attached to this vehicle.

zh_hellfiredronebuild

Hellfire Drone
Cost:
$500 | Prerequisites: none

Attaches a Hellfire Drone to this vehicle. While the Hellfire Drone remains active, no other drones can be attached to this vehicle.

gen_compositearmour

Composite Armour
Cost:
$2000 | Researched at: Particle Cannon Uplink

Increases the armour of Gattling Tanks, Paladin Tanks, Avengers, and Dragon Tanks.

gen_advancedtraining

Advanced Training
Cost:
$1500 | Researched at: Particle Cannon Uplink

Doubles the rate at which this unit gains experience.

 

gen_overlordOverlord Tank
Cost:
$2000 | Prerequisites: none
Large and slow, the Overlord Tank is a force to reckoned with. In addition to basic firing from its twin cannons, this tank can run over enemy vehicles. It has three available add-ons for expanded capabilities.

Abilities:

gen_evacuate

Evacuate
Cost: free | Cooldown: instant | Prerequisites: Battle Bunker add-on

Orders all infantry units from within the Overlord Tank’s Battle Bunker to leave the vehicle.

Upgrades:

gen_overlordbunker

Battle Bunker
Cost:
$400 | Prerequisites: none

Adds a bunker with 5 infantry slots onto the selected Overlord Tank. No other add-ons can be placed on that Overlord Tank when completed.

gen_overlordgattling

Gattling Cannon
Cost:
$1200 | Prerequisites: none

Adds a Gattling cannon onto the selected Overlord Tank. It fires the same shells as the Gattling Cannon base defence, and can fire at ground and air targets. Benefits from the Chain Guns upgrade. No other add-ons can be placed on that Overlord Tank when completed.

gen_overlordpropaganda

Speaker Tower
Cost:
$500 | Prerequisites: none

Adds a speaker tower onto the selected Overlord Tank. It increases the firing speed of nearby friendly units and slowly heals/repairs them. Benefits from the Subliminal Messaging upgrade. No other add-ons can be placed on that Overlord Tank when completed.

gen_chainguns

Chain Guns
Cost:
$1500 | Researched at: War Factory

Increases the attack damage and attack speed of Gattling weapons by 25%.
Note: This upgrade is not visible in the Overlord Tank’s upgrade list.

gen_subliminalmessaging

Subliminal Messaging
Cost:
$500 | Researched at: Nuclear Missile Silo

Increases the efficiency of Speaker Towers and Propaganda Tower add-ons for Overlord Tanks and Helices by 25%.
Note: This upgrade is not visible in the Overlord Tank’s upgrade list.

gen_uraniumshells

Uranium Shells
Cost:
$2500 | Researched at: Nuclear Missile Silo

Fills the shells of Overlord Tanks with depleted uranium, which increases their attack damage by 25%.

gen_nucleartanks

Nuclear Tanks
Cost:
$2500 | Researched at: Nuclear Missile Silo

Refits Overlord Tanks with a nuclear reactor, which increases their movement speed by 25%, but causes these vehicles to explode violently and leave a radioactive residue when destroyed.

 

Aircraft

gen_migMiG
Cost:
$1200 | Prerequisites: none
The MiG is a fast deadly attack aircraft. Its two napalm missiles deal considerable damage to structures and units. When MiGs are in squadrons of 4 or more and attack the same target simultaneously, they create a firestorm.

Upgrades:

gen_migarmor

MiG Armour
Cost:
$1000 | Researched at: Air Field

Increases the MiG’s armour by 25%.

gen_blacknapalm

Black Napalm
Cost:
$2000 | Researched at: War Factory

Increases the attack damage of napalm weaponry by 20% and increases the firing speed and duration of the MiG’s firestorm attack.

 

zh_helixHelix
Cost:
$1500 | Prerequisites: none
This large helicopter can transport infantry and most vehicles across any terrain. It is a flexible platform which can upgrade itself with varying types of add-ons, much like the Overlord Tank. It has 5 transport slots, with vehicles taking up 3 of them.

Abilities:

gen_evacuate

Evacuate
Cost: free | Cooldown: instant | Prerequisites: none

Orders all units from within the Helix to leave the helicopter. The Helix briefly lands for this action, during which it is vulnerable.

zh_helixnapalm

Napalm Bomb
Cost: free | Cooldown: 0:20 | Prerequisites: Upgrade at Helix

Orders the Helix to drop a Napalm Bomb to the selected location. Benefits from the Black Napalm upgrade. The Napalm Bomb will be repeatedly thrown until the Helix is relocated.

Upgrades:

zh_helixbunker

Battle Bunker
Cost:
$400 | Prerequisites: none

Adds a modified bunker with onto the selected Helix, allowing garrisoned infantry to fire from the helicopter. No other add-ons can be placed on that Helix when completed.

zh_helixgattling

Gattling Cannon
Cost:
$1200 | Prerequisites: none

Adds a Gattling cannon onto the selected Helix. It fires the same shells as the Gattling Cannon base defence, and can fire at ground and air targets. Benefits from the Chain Guns upgrade. No other add-ons can be placed on that Helix when completed.

zh_helixpropaganda

Speaker Tower
Cost:
$500 | Prerequisites: none

Adds a speaker tower onto the selected Helix. It increases the firing speed of nearby friendly units and slowly heals/repairs them. Benefits from the Subliminal Messaging upgrade. No other add-ons can be placed on that Helix when completed.

zh_helixnapalm

Napalm Bomb
Cost: $800 | Prerequisites: none

Enables the selected Helix to drop Napalm Bombs.
Note: This upgrade is not visible in the Helix’ upgrade list.

gen_chainguns

Chain Guns
Cost:
$1500 | Researched at: War Factory

Increases the attack damage and attack speed of Gattling weapons by 25%.
Note: This upgrade is not visible in the Helix’ upgrade list.

gen_subliminalmessaging

Subliminal Messaging
Cost:
$500 | Researched at: Nuclear Missile Silo

Increases the efficiency of Speaker Towers and Propaganda Tower add-ons for Overlord Tanks and Helices by 25%.
Note: This upgrade is not visible in the Helix’ upgrade list.

gen_blacknapalm

Black Napalm
Cost:
$2000 | Researched at: War Factory

Increases the attack damage of napalm weaponry by 20% and increases the firing speed and duration of the MiG’s firestorm attack.
Note: This upgrade is not visible in the Helix’ upgrade list.

 

zh_kingraptorKing Raptor
Cost:
$1100 | Prerequisites: none
The King Raptor has a larger missile capacity than standard Raptors (6 missiles as opposed to 4). It is also outfitted with a stealth detector and point defence lasers. Its armour has not been improved, however.

Upgrades:

gen_advancedtraining

Advanced Training
Cost:
$1500 | Researched at: Particle Cannon Uplink

Doubles the rate at which this unit gains experience.

 

gen_auroraAurora
Cost:
$2500 | Prerequisites: none
Travelling at supersonic speed in its attack runs, the Aurora is invulnerable to enemy anti-aircraft fire. Once it has delivered its payload, however, it slows to subsonic speed on its way back to base.

Upgrades:

gen_advancedtraining

Advanced Training
Cost:
$1500 | Researched at: Particle Cannon Uplink

Doubles the rate at which this unit gains experience.

 

gen_scoutdroneScout Drone
Cost:
$100 (upgrade) | Prerequisites: an American vehicle
A drone that can be attached to all American vehicles except Construction Dozers and Sentry Drones. It flies around its host vehicle and detects nearby stealthed units. If the host vehicle is destroyed, so is the Scout Drone.

 

gen_battledroneBattle Drone
Cost:
$200 (upgrade) | Prerequisites: an American vehicle
A drone that can be attached to all American vehicles except Construction Dozers and Sentry Drones. It flies around its host vehicle, fires a machine gun that is most effective against infantry, and repairs its host vehicle. If the host vehicle is destroyed, so is the Battle Drone.

 

zh_hellfiredroneHellfire Drone
Cost:
$500 (upgrade) | Prerequisites: an American vehicle
A drone that can be attached to all American vehicles except Construction Dozers and Sentry Drones. It flies around its host vehicle and fires missiles that are most effective against infantry and vehicles. If the host vehicle is destroyed, so is the Hellfire Drone.

 

 

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