General Ta Hun Kwai is China’s tank specialist. His tanks come out of the War Factory as veterans and cost less money and time to produce. However, this is done at the expense of the price of his air units, and artillery pieces that are absent from his arsenal.
Infantry
Red Guard
Cost: $375 (per pair) | Prerequisites: none
The front-line trooper for the Red Army, the Red Guard work best when grouped, as their horde bonus increases their efficiency in groups of 5 or more. When the Red Guard are fighting up close, they can switch from their bolt rifle to a bayonet attack. They come trained in pairs.
Abilities:
Capture Building
Cost: free | Cooldown: 0:15 | Prerequisites: Upgrade at Barracks
Captures an enemy or neutral building. During the process, the Red Guard is vulnerable.
Upgrades:
Capture Building
Cost: $1000 | Researched at: Barracks
Enables the Red Guard to capture buildings.
Red Guard Training
Cost: 1 GP point | Researched at: General’s Promotion Level 1
Causes Red Guard to be trained from the Barracks as Veteran.
Nationalism
Cost: $2000 | Researched at: Propaganda Center
Increases the efficiency of the horde bonus for the Red Guard, Tank Hunters, and Battlemaster Tanks by 25%.
Tank Hunter
Cost: $375 | Prerequisites: none
The Tank Hunter is the Chinese anti-armour/anti-air infantry unit. They are slow, and are more efficient when firing from garrisonable structures. Tank Hunters work best when grouped, as their horde bonus increases their efficiency in groups of 5 or more.
Abilities:
TNT
Cost: free | Cooldown: 0:08 | Prerequisites: none
Straps an explosive charge to an enemy vehicle, with a detonation delay of 10 seconds.
Upgrades:
Nationalism
Cost: $2000 | Researched at: Propaganda Center
Increases the efficiency of the horde bonus for the Red Guard, Tank Hunters, and Battlemaster Tanks by 25%.
Hacker
Cost: $780 | Prerequisites: Propaganda Center
When a Hacker gets in within range of an enemy structure, he can set up his satellite uplink to neutralize the structure and all of its dependent units and structures. They can also hack into the world economy via the Internet and drain resources from it from any location.
Abilities:
Disable Building
Cost: free | Cooldown: 0:04 | Prerequisites: none
Disables an enemy building by hacking into its systems. The Hacker must be at close range to the building. While doing so, he is stationary and vulnerable.
Hack Internet
Cost: free | Cooldown: instant | Prerequisites: none
The Hacker connects to the Internet and starts hacking to generate money. While doing so, he is stationary and vulnerable. The initial income is $5 per second. After a Hacker gives a total income of $500, he is promoted, and gives an income of $6 in slightly shorter intervals. This is followed by a promotion and an even faster $8 income after reaching $1200 in total, and after reaching $1600 in total, the Hacker gives a speedy $10 income.
Black Lotus
Cost: $1875 | Prerequisites: Propaganda Center
Black Lotus is a master hacker who can capture enemy structures, disrupt vehicles and steal money from the opposition. She is stealthed when not hacking, and can detect other stealthed units.
Note: Only one Black Lotus can be trained at a time per player.
Abilities:
Capture Building
Cost: free | Cooldown: instant | Prerequisites: none
Captures an enemy or neutral building by hacking into its systems. Black Lotus must be at close range to the building. While doing so, she is stationary, unstealthed, and vulnerable.
Disable Vehicle
Cost: free | Cooldown: instant | Prerequisites: none
Disables an enemy vehicle by hacking into its systems. Black Lotus must be at close range to the vehicle. While doing so, she is stationary, unstealthed, and vulnerable.
Cash Hack
Cost: free | Cooldown: instant | Prerequisites: none
Black Lotus hacks into a target enemy Supply Center and steals $1000. While doing so, she is stationary, unstealthed, and vulnerable.
Vehicles
Construction Dozer
Cost: $1000 | Prerequisites: none
This is the backbone of the Chinese forces. It is primarily used for constructing and repairing Chinese buildings, and can also clear mines. Unlike most other Chinese vehicles, it is built from the Command Center instead of the War Factory.
Abilities:
Clear Mines
Cost: free | Cooldown: instant | Prerequisites: none
Safely clears mines and booby traps in the selected area.
Supply Truck
Cost: $600 | Prerequisites: none
The Supply Truck is used to collect supplies (up to $300 per load) and deliver them to the Supply Center (from which it is built) for funds.
Battlemaster Tank
Cost: $700 | Prerequisites: none
The basic tank of the Red Army. It is cheap to produce and moderately effective against vehicles and structures. Battlemaster Tanks work best when grouped, as their horde bonus increases their efficiency in groups of 5 or more. Kwai’s Battlemaster Tanks come built as Veteran.
Upgrades:
Battlemaster Elite Training
Cost: 1 GP point | Researched at: General’s Promotion Level 1
Causes Kwai’s Battlemaster Tanks to be built from the War Factory as Elite.
Nationalism
Cost: $2000 | Researched at: Propaganda Center
Increases the efficiency of the horde bonus for the Red Guard, Tank Hunters, and Battlemaster Tanks by 25%.
Autoloader
Cost: $2500 | Researched at: Propaganda Center
Increases the firing rate of Kwai’s Battlemaster Tanks.
Uranium Shells
Cost: $2500 | Researched at: Nuclear Missile Silo
Fills the shells of Battlemaster and Emperor Overlord Tanks with depleted uranium, which increases their attack damage by 25%.
Nuclear Tanks
Cost: $2500 | Researched at: Nuclear Missile Silo
Refits Battlemaster and Emperor Overlord Tanks with a nuclear reactor, which increases their movement speed by 25%, but causes these vehicles to explode violently and leave a radioactive residue when destroyed.
Gattling Tank
Cost: $700 | Prerequisites: none
The Gattling Tank rapidly fires its weapon, making it ideal for countering enemy infantry and aircraft. A unique feature of Gattling weapons is that the longer they fire, the faster the barrels spin and the more damage the weapons cause, having three firing “speeds”. Because of this, Gattling Tanks are most useful in prolonged firefights. Kwai’s Gattling Tanks come built as Veteran.
Upgrades:
Chain Guns
Cost: $1500 | Researched at: War Factory
Increases the attack damage and attack speed of Gattling weapons by 25%.
Troop Crawler
Cost: $1200 | Prerequisites: none
A large troop transport that can carry up to 8 infantry units. It is also able to heal wounded infantry once they enter the vehicle, as well as detect stealthed units. When built, it comes with 8 Red Guard infantrymen already garrisoned.
Abilities:
Evacuate
Cost: free | Cooldown: instant | Prerequisites: none
Orders all infantry units from within the Troop Crawler to leave the vehicle.
Dragon Tank
Cost: $700 | Prerequisites: none
The Dragon Tank sprays fiery napalm, which is effective against infantry and lighter vehicles. When enemy units are up close, the Dragon Tank can create a wall of fire. It can also quickly clear garrisoned structures. Kwai’s Dragon Tanks come built as Veteran.
Abilities:
Fire Wall
Cost: free | Cooldown: instant | Prerequisites: none
Fires the Dragon Tank’s flamethrower continuously in a 90° angle, damaging all ground units which try to go through the flames.
Upgrades:
Black Napalm
Cost: $2000 | Researched at: War Factory
Increases the attack damage of napalm weaponry by 20% and increases the firing speed and duration of the MiG’s firestorm attack.
Listening Outpost
Cost: $950 | Prerequisites: none
China has developed advanced surveillance technologies that can be deployed in low-cost units for the front line. The Listening Outpost can detect movements of units across a wide radius, including stealthed ones, and can transport up to 2 infantry units who can fire from within the vehicle. When deployed, it is stealthed. When built, it comes garrisoned with 2 Tank Hunters.
Abilities:
Evacuate
Cost: free | Cooldown: instant | Prerequisites: none
Orders all infantry units from within the Listening Outpost to leave the vehicle.
Electronic Countermeasures (ECM) Tank
Cost: $800 | Prerequisites: Propaganda Center
This vehicle-based suite of electronic countermeasures protects advancing Chinese columns. A multi-frequency jammer effectively disrupts guided missile attacks, which can cause them to miss their targets. Its beam can be adapted to disable enemy vehicles.
Abilities:
Disable Vehicle
Cost: free | Cooldown: instant | Prerequisites: none
Orders the ECM Tank to disable a target vehicle with an altered beam. While beam is being used in this mode, the selected ECM Tank can not deflect missiles.
Emperor Overlord Tank
Cost: $1900 | Prerequisites: Propaganda Center
Large and slow, the Emperor Overlord Tank is a force to reckoned with. In addition to basic firing from its twin cannons, this tank can run over enemy vehicles. This special variant of the Overlord Tank comes with a Speaker Tower add-on pre-built, and is able to attach a Gattling Cannon in addition to it. Kwai’s Emperor Overlord Tanks come built as Veteran.
Upgrades:
Gattling Cannon
Cost: $1200 | Prerequisites: none
Adds a Gattling cannon onto the selected Emperor Overlord Tank. It fires the same shells as the Gattling Cannon base defence, and can fire at ground and air targets. Benefits from the Chain Guns upgrade. No other add-ons can be placed on that Emperor Overlord Tank when completed.
Speaker Tower
Applied by default
Adds a speaker tower onto the selected Overlord Tank. It increases the firing speed of nearby friendly units and slowly heals/repairs them.
Note: The Speaker Tower atop the Emperor Overlord Tank is not affected by the Subliminal Messaging upgrade. This upgrade is visible in the Emperor Overlord Tank’s upgrade list, but flagged as not purchased.
Chain Guns
Cost: $1500 | Researched at: War Factory
Increases the attack damage and attack speed of Gattling weapons by 25%.
Note: This upgrade is not visible in the Emperor Overlord Tank’s upgrade list.
Uranium Shells
Cost: $2500 | Researched at: Nuclear Missile Silo
Fills the shells of Battlemaster and Emperor Overlord Tanks with depleted uranium, which increases their attack damage by 25%.
Nuclear Tanks
Cost: $2500 | Researched at: Nuclear Missile Silo
Refits Battlemaster and Emperor Overlord Tanks with a nuclear reactor, which increases their movement speed by 25%, but causes these vehicles to explode violently and leave a radioactive residue when destroyed.
Aircraft
MiG
Cost: $1600 | Prerequisites: none
The MiG is a fast deadly attack aircraft. Its two napalm missiles deal considerable damage to structures and units. When MiGs are in squadrons of 4 or more and attack the same target simultaneously, they create a firestorm.
Upgrades:
MiG Armour
Cost: $1000 | Researched at: Air Field
Increases the MiG’s armour by 25%.
Black Napalm
Cost: $2000 | Researched at: War Factory
Increases the attack damage of napalm weaponry by 20% and increases the firing speed and duration of the MiG’s firestorm attack.
Helix
Cost: $2000 | Prerequisites: none
This large helicopter can transport infantry and most vehicles across any terrain. It is a flexible platform which can upgrade itself with varying types of add-ons, much like the Overlord Tank. It has 5 transport slots, with vehicles taking up 3 of them.
Abilities:
Evacuate
Cost: free | Cooldown: instant | Prerequisites: none
Orders all units from within the Helix to leave the helicopter. The Helix briefly lands for this action, during which it is vulnerable.
Napalm Bomb
Cost: free | Cooldown: 0:20 | Prerequisites: Upgrade at Helix
Orders the Helix to drop a Napalm Bomb to the selected location. Benefits from the Black Napalm upgrade. The Napalm Bomb will be repeatedly thrown until the Helix is relocated.
Upgrades:
Battle Bunker
Cost: $400 | Prerequisites: none
Adds a modified bunker with onto the selected Helix, allowing garrisoned infantry to fire from the helicopter. No other add-ons can be placed on that Helix when completed.
Gattling Cannon
Cost: $1200 | Prerequisites: none
Adds a Gattling cannon onto the selected Helix. It fires the same shells as the Gattling Cannon base defence, and can fire at ground and air targets. Benefits from the Chain Guns upgrade. No other add-ons can be placed on that Helix when completed.
Speaker Tower
Cost: $500 | Prerequisites: none
Adds a speaker tower onto the selected Helix. It increases the firing speed of nearby friendly units and slowly heals/repairs them. Benefits from the Subliminal Messaging upgrade. No other add-ons can be placed on that Helix when completed.
Napalm Bomb
Cost: $800 | Prerequisites: none
Enables the selected Helix to drop Napalm Bombs.
Note: This upgrade is not visible in the Helix’ upgrade list.
Chain Guns
Cost: $1500 | Researched at: War Factory
Increases the attack damage and attack speed of Gattling weapons by 25%.
Note: This upgrade is not visible in the Helix’ upgrade list.
Subliminal Messaging
Cost: $500 | Researched at: Propaganda Center
Increases the efficiency of Speaker Towers and Propaganda Tower add-ons for Helices by 25%.
Note: This upgrade is not visible in the Helix’ upgrade list.
Black Napalm
Cost: $2000 | Researched at: War Factory
Increases the attack damage of napalm weaponry by 20% and increases the firing speed and duration of the MiG’s firestorm attack.
Note: This upgrade is not visible in the Helix’ upgrade list.