Command & Conquer: Generals – Zero Hour – Leang’s General’s Promotions

zerohour

 

Each of these promotions costs 1 promotion point. Level 3 promotions are unlocked if the player received his third promotion in that specific match, and level 5 promotions are unlocked if the player received his fifth promotion. If a certain support power has multiple levels, higher levels require lower levels to be unlocked first, and when they are, they replace the lower level variant.

 

zh_leang

General Leang, being the final boss of the General’s Challenge, possesses an arsenal which combines technologies from all three major factions in the game. While she does not use the best units for all categories, her forces are intentionally designed to challenge the player the most. She has access to all three superweapons, which also act as her tech structures.

 

 

Level 1

gen_pathfinderbuildPathfinder
Cooldown:
n/a | Prerequisites: none

Enables Barracks to train Pathfinders.

gen_paladinbuildPaladin Tank
Cooldown:
n/a | Prerequisites: none

Enables War Factories to build Paladin Tanks.

gen_clusterminesCluster Mines
Cooldown:
4:00 | Prerequisites: none

Calls a cargo plane to drop mines to the selected location. The cargo plane can be shot down prior to, during, or after dropping mines.

 

Level 3

zh_carpetbombingCarpet Bombing
Cooldown:
2:30 | Prerequisites: none

Calls a cargo plane to drop a large quantity of bombs in a straight line leading up to the target area. The cargo plane can be shot down prior to, during, or after dropping bombs.

gen_artillerybarragelevel1Artillery Barrage Level 1
Cooldown:
5:00 | Prerequisites: none

Calls off-screen artillery to fire 12 shells at the target area.

gen_artillerybarragelevel2Artillery Barrage Level 2
Cooldown:
5:00 | Prerequisites: Artillery Barrage Level 1

Calls off-screen artillery to fire 24 shells at the target area.

gen_artillerybarragelevel3Artillery Barrage Level 3
Cooldown:
5:00 | Prerequisites: Artillery Barrage Level 2

Calls off-screen artillery to fire 36 shells at the target area.

gen_cashbountylevel1Cash Bounty Level 1
Cooldown: 4:00 | Prerequisites: none

For each enemy unit or building destroyed by the player’s GLA forces, 5% of the purchase cost of the destroyed unit or building will be scavenged.

gen_cashbountylevel2Cash Bounty Level 2
Cooldown: 4:00 | Prerequisites: Cash Bounty Level 1

For each enemy unit or building destroyed by the player’s GLA forces, 10% of the purchase cost of the destroyed unit or building will be scavenged.

gen_cashbountylevel3Cash Bounty Level 3
Cooldown: 4:00 | Prerequisites: Cash Bounty Level 2

For each enemy unit or building destroyed by the player’s GLA forces, 20% of the purchase cost of the destroyed unit or building will be scavenged.

 

Level 5

gen_empbombElectro-Magnetic Pulse (EMP) Bomb
Cooldown:
6:00 | Prerequisites: none

Calls a cargo plane to release an EMP bomb over the selected location. The EMP bomb deactivates all buildings and ground vehicles in the target area for a period of time. The cargo plane can be shot down prior to, during, or after releasing the EMP bomb.

zh_spectregunshiplevel1Spectre Gunship Level 1
Cooldown: 4:00 | Prerequisites: none

Calls a Spectre Gunship to circulate around the selected area and fire on any enemy units and structures within the radius with its gattling gun and massive artillery cannon for 10 seconds. The Spectre Gunship can be shot down at any time by anti-aircraft fire.

zh_sneakattackSneak Attack
Cooldown:
4:00 | Prerequisites: none

Instantly opens a large but unarmed Tunnel Network entrance at the selected location.

 

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