GAMES: Command & Conquer: Generals – Zero Hour – China General’s Promotions

zerohour

 

Each of these promotions costs 1 promotion point. Level 3 promotions are unlocked if the player received his third promotion in that specific match, and level 5 promotions are unlocked if the player received his fifth promotion. If a certain support power has multiple levels, higher levels require lower levels to be unlocked first, and when they are, they replace the lower level variant.

 

The People’s Republic of China now has a better overview of enemy forces with the new Listening Post, as well as improved defense and support now that the ECM Tank can be deployed. Their new assault helicopter fills a large void in their air force, and their secondary economy got a much-needed income rate boost.

 

 

Level 1

gen_redguardtraining

Red Guard Training
Cooldown:
n/a | Prerequisites: none

Causes Red Guard to be trained from the Barracks as Veteran.

gen_artillerytraining

Artillery Training
Cooldown:
n/a | Prerequisites: none

Causes Inferno and Nuke Cannons to be built from the War Factory as Veteran.

gen_nukecannonbuildNuke Cannon
Cooldown:
n/a | Prerequisites: none

Enables War Factories to build Nuke Cannons.

 

Level 3

gen_clusterminesCluster Mines
Cooldown:
4:00 | Prerequisites: none

Calls a cargo plane to drop mines to the selected location. The cargo plane can be shot down prior to, during, or after dropping mines.

zh_carpetbombingCarpet Bombing
Cooldown:
2:30 | Prerequisites: none

Calls a cargo plane to drop a large quantity of bombs in a straight line leading up to the target area. The cargo plane can be shot down prior to, during, or after dropping bombs.

gen_artillerybarragelevel1Artillery Barrage Level 1
Cooldown:
5:00 | Prerequisites: none

Calls off-screen artillery to fire 12 shells at the target area.

gen_artillerybarragelevel2Artillery Barrage Level 2
Cooldown:
5:00 | Prerequisites: Artillery Barrage Level 1

Calls off-screen artillery to fire 24 shells at the target area.

gen_artillerybarragelevel3Artillery Barrage Level 3
Cooldown:
5:00 | Prerequisites: Artillery Barrage Level 2

Calls off-screen artillery to fire 36 shells at the target area.

gen_cashhacklevel1Cash Hack Level 1
Cooldown: 4:00 | Prerequisites: none

Steals up to $1000 from a target Supply Center or Supply Stash via the Internet.

gen_cashhacklevel2Cash Hack Level 2
Cooldown: 4:00 | Prerequisites: Cash Hack Level 1

Steals up to $2000 from a target Supply Center or Supply Stash via the Internet.

gen_cashhacklevel3Cash Hack Level 3
Cooldown: 4:00 | Prerequisites: Cash Hack Level 2

Steals up to $4000 from a target Supply Center or Supply Stash via the Internet.

gen_emergencyrepairlevel1Emergency Repair Level 1
Cooldown:
4:00 | Prerequisites: none

Repairs small amounts of damage to friendly vehicles in the target area.

gen_emergencyrepairlevel2Emergency Repair Level 2
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 1

Repairs moderate amounts of damage to friendly vehicles in the target area.

gen_emergencyrepairlevel3Emergency Repair Level 3
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 2

Repairs large amounts of damage to friendly vehicles in the target area.

zh_frenzylevel1Frenzy Level 1
Cooldown:
4:00 | Prerequisites: none

Increases the firepower of friendly vehicles in a target area by 10% for 10 seconds.

zh_frenzylevel2Frenzy Level 2
Cooldown:
4:00 | Prerequisites: Frenzy Level 1

Increases the firepower of friendly vehicles in a target area by 20% for 20 seconds.

zh_frenzylevel3Frenzy Level 3
Cooldown:
4:00 | Prerequisites: Frenzy Level 2

Increases the firepower of friendly vehicles in a target area by 30% for 30 seconds.

 

Level 5

gen_empbombElectro-Magnetic Pulse (EMP) Bomb
Cooldown:
6:00 | Prerequisites: none

Calls a cargo plane to release an EMP bomb over the selected location. The EMP bomb deactivates all buildings and ground vehicles in the target area for a period of time. The cargo plane can be shot down prior to, during, or after releasing the EMP bomb.

 

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