Command & Conquer: Generals – Zero Hour – Fai’s General’s Promotions

zerohour

 

Each of these promotions costs 1 promotion point. Level 3 promotions are unlocked if the player received his third promotion in that specific match, and level 5 promotions are unlocked if the player received his fifth promotion. If a certain support power has multiple levels, higher levels require lower levels to be unlocked first, and when they are, they replace the lower level variant.

 

zh_fai

General Shin Fai optimizes the use of Chinese infantry. His basic infantry unit uses miniaturized Gattling weapons, the Nationalism upgrade is not only a standard but also the base for another morale upgrade, the horde bonus is increased, and all his infantry comes out of the Barracks as veterans. The few vehicles he uses are adapted to accomodate larger infantry platoons.

 

Level 1

zh_minigunnertraining

Mini-Gunner Elite Training
Cooldown:
n/a | Prerequisites: none

Causes Mini-Gunners to be trained from the Barracks as Elite.

gen_artillerytraining

Artillery Training
Cooldown:
n/a | Prerequisites: none

Causes Inferno and Nuke Cannons to be built from the War Factory as Veteran.

gen_nukecannonbuildNuke Cannon
Cooldown:
n/a | Prerequisites: none

Enables War Factories to build Nuke Cannons.

zh_frenzylevel1Frenzy Level 1
Cooldown:
4:00 | Prerequisites: none

Increases the firepower of friendly vehicles in a target area by 10% for 10 seconds.

 

Level 3

gen_clusterminesCluster Mines
Cooldown:
4:00 | Prerequisites: none

Calls a cargo plane to drop mines to the selected location. The cargo plane can be shot down prior to, during, or after dropping mines.

zh_carpetbombingCarpet Bombing
Cooldown:
2:30 | Prerequisites: none

Calls a cargo plane to drop a large quantity of bombs in a straight line leading up to the target area. The cargo plane can be shot down prior to, during, or after dropping bombs.

gen_artillerybarragelevel1Artillery Barrage Level 1
Cooldown:
5:00 | Prerequisites: none

Calls off-screen artillery to fire 12 shells at the target area.

gen_artillerybarragelevel2Artillery Barrage Level 2
Cooldown:
5:00 | Prerequisites: Artillery Barrage Level 1

Calls off-screen artillery to fire 24 shells at the target area.

gen_artillerybarragelevel3Artillery Barrage Level 3
Cooldown:
5:00 | Prerequisites: Artillery Barrage Level 2

Calls off-screen artillery to fire 36 shells at the target area.

gen_paradroplevel1Para Drop Level 1
Cooldown:
4:00 | Prerequisites: none

Parachutes 5 Mini-Gunners to the target location by a cargo plane.

gen_paradroplevel2Para Drop Level 2
Cooldown:
4:00 | Prerequisites: Para Drop Level 1

Parachutes 10 Mini-Gunners to the target location by a cargo plane.

gen_paradroplevel3Para Drop Level 3
Cooldown:
4:00 | Prerequisites: Para Drop Level 2

Parachutes 15 Mini-Gunners to the target location by a cargo plane.

gen_emergencyrepairlevel1Emergency Repair Level 1
Cooldown:
4:00 | Prerequisites: none

Repairs small amounts of damage to friendly vehicles in the target area.

gen_emergencyrepairlevel2Emergency Repair Level 2
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 1

Repairs moderate amounts of damage to friendly vehicles in the target area.

gen_emergencyrepairlevel3Emergency Repair Level 3
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 2

Repairs large amounts of damage to friendly vehicles in the target area.

zh_frenzylevel2Frenzy Level 2
Cooldown:
4:00 | Prerequisites: Frenzy Level 1

Increases the firepower of friendly vehicles in a target area by 20% for 20 seconds.

zh_frenzylevel3Frenzy Level 3
Cooldown:
4:00 | Prerequisites: Frenzy Level 2

Increases the firepower of friendly vehicles in a target area by 30% for 30 seconds.

 

Level 5

gen_empbombElectro-Magnetic Pulse (EMP) Bomb
Cooldown:
6:00 | Prerequisites: none

Calls a cargo plane to release an EMP bomb over the selected location. The EMP bomb deactivates all buildings and ground vehicles in the target area for a period of time. The cargo plane can be shot down prior to, during, or after releasing the EMP bomb.

 

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