Command & Conquer: Generals – Zero Hour – Kwai’s General’s Promotions

zerohour

 

Each of these promotions costs 1 promotion point. Level 3 promotions are unlocked if the player received his third promotion in that specific match, and level 5 promotions are unlocked if the player received his fifth promotion. If a certain support power has multiple levels, higher levels require lower levels to be unlocked first, and when they are, they replace the lower level variant.

 

zh_kwai

General Ta Hun Kwai is China’s tank specialist. His tanks come out of the War Factory as veterans and cost less money and time to produce. However, this is done at the expense of the price of his air units, and artillery pieces that are absent from his arsenal.

 

 

Level 1

gen_redguardtraining

Red Guard Training
Cooldown:
n/a | Prerequisites: none

Causes Red Guard to be trained from the Barracks as Veteran.

zh_battlemastertraining

Battlemaster Elite Training
Cooldown:
n/a | Prerequisites: none

Causes Kwai’s Battlemaster Tanks to be built from the War Factory as Elite.

gen_emergencyrepairlevel1Emergency Repair Level 1
Cooldown:
4:00 | Prerequisites: none

Repairs small amounts of damage to friendly vehicles in the target area.

 

Level 3

gen_clusterminesCluster Mines
Cooldown:
4:00 | Prerequisites: none

Calls a cargo plane to drop mines to the selected location. The cargo plane can be shot down prior to, during, or after dropping mines.

gen_artillerybarragelevel1Artillery Barrage Level 1
Cooldown:
5:00 | Prerequisites: none

Calls off-screen artillery to fire 12 shells at the target area.

gen_artillerybarragelevel2Artillery Barrage Level 2
Cooldown:
5:00 | Prerequisites: Artillery Barrage Level 1

Calls off-screen artillery to fire 24 shells at the target area.

gen_artillerybarragelevel3Artillery Barrage Level 3
Cooldown:
5:00 | Prerequisites: Artillery Barrage Level 2

Calls off-screen artillery to fire 36 shells at the target area.

zh_tankdroplevel1_bigTank Drop Level 1
Cooldown: 4:00 | Prerequisites: none

Parachutes 1 Battlemaster Tank to the target location by a cargo plane.

zh_tankdroplevel2_bigTank Drop Level 2
Cooldown: 4:00 | Prerequisites: Tank Drop Level 1

Parachutes 2 Battlemaster Tanks to the target location by a cargo plane.

zh_tankdroplevel3_bigTank Drop Level 3
Cooldown: 4:00 | Prerequisites: Tank Drop Level 2

Parachutes 4 Battlemaster Tanks to the target location by a cargo plane.

gen_emergencyrepairlevel2Emergency Repair Level 2
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 1

Repairs moderate amounts of damage to friendly vehicles in the target area.

gen_emergencyrepairlevel3Emergency Repair Level 3
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 2

Repairs large amounts of damage to friendly vehicles in the target area.

zh_frenzylevel1Frenzy Level 1
Cooldown:
4:00 | Prerequisites: none

Increases the firepower of friendly vehicles in a target area by 10% for 10 seconds.

zh_frenzylevel2Frenzy Level 2
Cooldown:
4:00 | Prerequisites: Frenzy Level 1

Increases the firepower of friendly vehicles in a target area by 20% for 20 seconds.

zh_frenzylevel3Frenzy Level 3
Cooldown:
4:00 | Prerequisites: Frenzy Level 2

Increases the firepower of friendly vehicles in a target area by 30% for 30 seconds.

 

Level 5

gen_empbombElectro-Magnetic Pulse (EMP) Bomb
Cooldown:
6:00 | Prerequisites: none

Calls a cargo plane to release an EMP bomb over the selected location. The EMP bomb deactivates all buildings and ground vehicles in the target area for a period of time. The cargo plane can be shot down prior to, during, or after releasing the EMP bomb.

zh_carpetbombingCarpet Bombing
Cooldown:
2:30 | Prerequisites: none

Calls a cargo plane to drop a large quantity of bombs in a straight line leading up to the target area. The cargo plane can be shot down prior to, during, or after dropping bombs.

 

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