The Global Liberation Army, true to their modus operandi, found new ways to elude their enemies and make use of what little resources they have. New harrassment vehicles, an infantry unit that specializes in sabotage, and an armoured infantry transport/bunker hybrid are just the tip of the iceberg – now, all of their combatant vehicles can upgrade their weapons by salvaging the scrap materials left over by destroyed enemy vehicles. Fake structures also help in tricking their enemies.
Structures
Command Center
Cost: $2000 | Power: 0 | Prerequisites: none
The Command Center is the heart of any GLA base. The Command Center produces Workers required to build structures.
Upgrades:
Camo Netting
Cost: $500 | Prerequisites: none
Camouflages this building, rendering it stealthed unless uncovered by detectors.
Fortified Structures
Cost: $1000 | Researched at: Palace
Increases the armour of all GLA production and technology buildings by surrounding them with barbed wire fencing and sandbags.
Supply Stash
Cost: $1500 | Power: 0 | Prerequisites: none
The Supply Stash is a drop-off point for supplies, which generate income. Each GLA Supply Stash comes with a free Worker, and is able to train more.
Upgrades:
Camo Netting
Cost: $500 | Prerequisites: none
Camouflages this building, rendering it stealthed unless uncovered by detectors.
Fortified Structures
Cost: $1000 | Researched at: Palace
Increases the armour of all GLA production and technology buildings by surrounding them with barbed wire fencing and sandbags.
Barracks
Cost: $500 | Power: 0 | Prerequisites: none
GLA infantry are trained at the Barracks. The building also serves as a medical bay for healing wounded infantry units.
Upgrades:
Capture Building
Cost: $1000 | Prerequisites: none
Enables Rebels to capture buildings.
Booby Traps
Cost: $500 | Researched at: Barracks
Enables Rebels to strap Booby Traps on friendly and neutral buildings.
Camo Netting
Cost: $500 | Prerequisites: none
Camouflages this building, rendering it stealthed unless uncovered by detectors.
Fortified Structures
Cost: $1000 | Researched at: Palace
Increases the armour of all GLA production and technology buildings by surrounding them with barbed wire fencing and sandbags.
Arms Dealer
Cost: $2500 | Power: 0 | Prerequisites: Supply Stash
GLA vehicles are obtained at the Arms Dealer. Damaged vehicles can return to the Arms Dealer for repairs.
Upgrades:
Scorpion Rockets
Cost: $1000 | Prerequisites: none
Refits Scorpion Tanks with rocket launchers, which give them additional firepower against ground targets. Benefits from the Armour-Piercing Rockets upgrade.
Camo Netting
Cost: $500 | Prerequisites: none
Camouflages this building, rendering it stealthed unless uncovered by detectors.
Fortified Structures
Cost: $1000 | Researched at: Palace
Increases the armour of all GLA production and technology buildings by surrounding them with barbed wire fencing and sandbags.
Palace
Cost: $2500 | Power: 0 | Prerequisites: Arms Dealer
The Palace researches many important upgrades for GLA weapons and allows higher-tier units and structures to be built. Five infantrymen can garrison it. The Palace can not be captured by the enemy.
Upgrades:
Camouflage
Cost: $2000 | Prerequisites: none
Gives Rebels the ability to stealth when not firing.
Arm the Mob
Cost: $1000 | Prerequisites: none
Increases the attack damage of Angry Mobs by 25% by giving them AK-47 rifles.
Fortified Structures
Cost: $1000 | Prerequisites: none
Increases the armour of all GLA production and technology buildings by surrounding them with barbed wire fencing and sandbags.
Toxin Shells
Cost: $2000 | Prerequisites: none
Arms Scorpion and Marauder Tanks with toxin-based shells, which leave toxic fallout upon impact. Benefits from the Anthrax Beta upgrade.
Anthrax Beta
Cost: $2000 | Prerequisites: none
Increases the damage dealt by all toxin-based weaponry by 25%.
Camo Netting
Cost: $500 | Prerequisites: none
Camouflages this building, rendering it stealthed unless uncovered by detectors.
Black Market
Cost: $2500 | Power: 0 | Prerequisites: Palace
Through the Black Market, the GLA can acquire hard to find ammo and technologies. Through nefarious means, the Black Market also provides its owner an income of $20 per second.
Upgrades:
Radar Van Scan
Cost: $500 | Prerequisites: none
Enables the Radar Van to use its Radar Scan ability.
Worker Shoes
Cost: $1000 | Prerequisites: none
Distributes shoes among workers, which gives them a 10% increase in movement speed, build speed, and resource carrying capacity ($83 as opposed to the usual $75).
Buggy Ammo
Cost: $1200 | Prerequisites: none
Doubles the Rocket Buggy’s rocket capacity.
Armour-piercing (AP) Bullets
Cost: $2000 | Prerequisites: none
Increases the attack damage of Rebels, Angry Mobs, Jarmen Kell, Technicals, and Quad Cannons by 25%.
Armour-piercing (AP) Rockets
Cost: $2000 | Prerequisites: none
Increases the attack damage of RPG Troopers, Rocket Buggies, Scorpion Tanks with the Scorpion Rockets upgrade, and Stinger Sites by 25%.
Junk Repair
Cost: $2000 | Prerequisites: none
Enables all GLA vehicles to slowly self-repair.
Camo Netting
Cost: $500 | Prerequisites: none
Camouflages this building, rendering it stealthed unless uncovered by detectors.
Fortified Structures
Cost: $1000 | Researched at: Palace
Increases the armour of all GLA production and technology buildings by surrounding them with barbed wire fencing and sandbags.
Fake Buildings
Cost: varies | Power: 0 | Prerequisites: vary
The GLA have five fake structures at their disposal: Command Center ($1250), Supply Stash ($375), Barracks ($125), Arms Dealer ($625), Black Market ($625). These have a fraction of the hit points of a normal structure, but can be used to create the illusion that critical structures are in a different location. They can be either turned into their real versions or detonated. Friendly forces can differentiate fake structures from real ones by the rectangle around them.
Abilities:
Become Real
Cost: varies | Cooldown: n/a | Prerequisites: none
Transforms the fake structure into the real version for the price difference between the two. This order is irreversible.
Detonate
Cost: varies | Cooldown: n/a | Prerequisites: none
Detonates the fake structure.
Support structures
GLA Hole
Unbuildable
When a GLA structure is destroyed, a GLA Hole is visible in its rubble. If the GLA Hole is left standing, a Worker will emerge from it and rebuild the structure which used to be there, free of charge, and when he is done, he will go back inside. Essentially, a GLA building is only truly destroyed if the GLA Hole beneath it is destroyed as well.
Demo Trap
Cost: $400 | Power: 0 | Prerequisites: none
These hidden bombs provide perimeter defense for the GLA. A Demo Trap can be detonated in two ways – by proximity detection or manually.
Abilities:
Proximity Fuse
Cost: free | Cooldown: instant | Prerequisites: none
Sets the selected Demo Trap to detonate when an enemy ground unit enters its vicinity.
Manual Control
Cost: free | Cooldown: instant | Prerequisites: none
Sets the selected Demo Trap to only detonate on command.
Detonate
Cost: free | Cooldown: instant | Prerequisites: none
Detonates the Demo Trap.
Tunnel Network
Cost: $800 | Power: 0 | Prerequisites: Barracks
The Tunnel Network can put GLA fighters in the enemy camp very early in the battle by letting them move between the entrances instantly. The Tunnel Network as a whole can hold up to 10 units at a time, and each unit can be directed to a different exit. Each entrance is guarded by a gun turret, and comes with 2 RPG Troopers free of charge.
Abilities:
Evacuate
Cost: free | Cooldown: instant | Prerequisites: none
Orders all units from within the Tunnel Network to leave through the selected exit.
Upgrades:
Camo Netting
Cost: $500 | Prerequisites: none
Camouflages this building, rendering it stealthed unless uncovered by detectors.
Stinger Site
Cost: $900 | Power: 0 | Prerequisites: Barracks
Stinger Sites defend GLA bases against vehicles and aircraft. Each Stinger Site has three soldiers. If a soldier is killed, he is eventually replaced.
Upgrades:
Armour-piercing (AP) Rockets
Cost: $2000 | Researched at: Black Market
Increases the attack damage of RPG Troopers, Rocket Buggies, Scorpion Tanks with the Scorpion Rockets upgrade, and Stinger Sites by 25%.
Camo Netting
Cost: $500 | Prerequisites: none
Camouflages this building, rendering it stealthed unless uncovered by detectors.
Scud Storm
Cost: $5000 | Power: 0 | Prerequisites: Palace
The Scud Storm fires 9 Scud missiles containing biological weapons that damage and kill enemy units on impact. Like with other superweapons, when the Scud Storm is built, all players are notified and the shroud above the device is removed, with a timer visible to all players.
Note: Multiple Scud Storms can be built at a time.
Support powers:
Scud Storm
Cost: free | Cooldown: 5:00 | Prerequisites: none
Launches 9 devastating Scud missiles at the selected location.
Upgrades:
Anthrax Beta
Cost: $2000 | Researched at: Palace
Increases the damage dealt by all toxin-based weaponry by 25%.
Camo Netting
Cost: $500 | Prerequisites: none
Camouflages this building, rendering it stealthed unless uncovered by detectors.