GAMES: Command & Conquer: Generals – Zero Hour – Leang’s Structures

zerohour

 

zh_leang

General Leang, being the final boss of the General’s Challenge, possesses an arsenal which combines technologies from all three major factions in the game. While she does not use the best units for all categories, her forces are intentionally designed to challenge the player the most. She has access to all three superweapons, which also act as her tech structures.

 

 

Structures

gen_chinacenterCommand Center
Cost:
$2000 | Power: 0 | Prerequisites: none
The Command Center is the heart of Leang’s base. It produces Construction Dozers required to build structures and can provide her with radar display through an upgrade, provided the base’s power isn’t low.

Upgrades:

gen_radarupgrade

Radar Upgrade
Cost: $500 | Prerequisites: none

Erects a radar dish on top of the Command Center, providing the owner with a radar display, provided the base’s power isn’t low.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_coldfusionreactorCold Fusion Reactor
Cost:
$800 | Power: +5 | Prerequisites: none
The Cold Fusion Reactor generates power for Leang’s base in order to keep production efficient, base defences online and radar display up.

 

Upgrades:

gen_controlrods

Control Rods
Cost:
$500 | Prerequisites: none

Installs control rods to the selected Cold Fusion Reactor, increasing its power output to 10.

 

gen_chinasupplycenterSupply Center
Cost:
$1500 | Power: -1 | Prerequisites: Cold Fusion Reactor
The Supply Center is a drop-off point for supplies, which generate income. Each Chinese Supply Center comes with a free Supply Truck, and is able to construct more.

 

Upgrades:

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_chinabarracksBarracks
Cost:
$500 | Power: 0 | Prerequisites: none
All Leang’s infantry are trained at the Barracks. The building also serves as a medical bay for healing wounded infantry units.

 

Upgrades:

gen_capturebuilding

Capture Building
Cost:
$1000 | Prerequisites: none

Enables Rangers to capture buildings.

gen_flashbanggrenades

Flashbang Grenades
Cost:
$800 | Prerequisites: none

Arms Rangers with flashbang grenades, enabling them to toggle between them and machine gun firing modes.

zh_chemicalsuits

Chemical Suits
Cost:
$1000 | Prerequisites: none

Significantly reduces the rate at which all Leang’s infantry except Angry Mobs receives damage from toxin and radiation contamination.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_chinawarfactoryWar Factory
Cost:
$2000 | Power: -1 | Prerequisites: Supply Center
Leang’s vehicles are constructed at the War Factory. Damaged vehicles can return to the War Factory for repairs.

 

Upgrades:

gen_chainguns

Chain Guns
Cost:
$1500 | Prerequisites: none

Increases the attack damage and attack speed of Gattling weapons by 25%.

gen_blacknapalm

Black Napalm
Cost:
$2000 | Prerequisites: none

Increases the attack damage of napalm weaponry by 20% and increases the firing speed and duration of the MiG’s firestorm attack.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_chinaairfieldAir Field
Cost:
$1000 | Power: -1 | Prerequisites: Supply Center
Leang’s aircraft are constructed at the Air Field. The Air Field has four hangars for housing, repairing, and rearming jet planes.

 

Upgrades:

gen_migarmor

MiG Armour
Cost:
$1000 | Prerequisites: none

Increases the MiG’s armour by 25%.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

Support structures

gen_bunkerBunker
Cost:
$500 | Power: 0 | Prerequisites: Barracks
The Bunker can garrison up to 5 infantry units to guard the area. It protects infantry from outside attacks, even flame and toxin weaponry which usually quickly clears garrisoned structures.

Abilities:

gen_evacuate

Evacuate
Cost: free | Cooldown: instant | Prerequisites: none

Orders all infantry units from within the Bunker to leave the building.

Upgrades:

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_gattlingcannonGattling Cannon
Cost:
$1200 | Power: -3 | Prerequisites: Cold Fusion Reactor
The Gattling Cannon rapidly fires its weapon, making it ideal for defending against enemy infantry and aircraft. A unique feature of Gattling weapons is that the longer they fire, the faster the barrels spin and the more damage the weapons cause, having three firing “speeds”. Because of this, Gattling Cannons are most useful in prolonged firefights. It deactivates if the base’s power is low.

Upgrades:

gen_chainguns

Chain Guns
Cost:
$1500 | Researched at: War Factory

Increases the attack damage and attack speed of Gattling weapons by 25%.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_patriotPatriot Missile System
Cost:
$1000 | Power: -3 | Prerequisites: Cold Fusion Reactor
The Patriot Missile System is a base defensive structure that fires guided missiles that are effective against vehicles and aircraft. Multiple Patriot Missile launchers within range can be linked together to remove their delay for locking on after one has already aimed at the target. They deactivate when the base’s power is low.

 

gen_tunnelnetworkTunnel Network
Cost:
$800 | Power: 0 | Prerequisites: Barracks
The Tunnel Network can put Leang’s fighters in the enemy camp very early in the battle by letting them move between the entrances instantly. The Tunnel Network as a whole can hold up to 10 units at a time, and each unit can be directed to a different exit. Each entrance is guarded by a gun turret.

Abilities:

gen_evacuate

Evacuate
Cost: free | Cooldown: instant | Prerequisites: none

Orders all units from within the Tunnel Network to leave through the selected exit.

 

gen_speakertowerSpeaker Tower
Cost:
$500 | Power: -1 | Prerequisites: Air Field
The Speaker Tower increases the firing speed of nearby friendly units and slowly heals/repairs them. It deactivates if the base’s power is low.

 

Upgrades:

gen_subliminalmessaging

Subliminal Messaging
Cost:
$500 | Researched at: Nuclear Missile Silo

Increases the efficiency of Speaker Towers and Propaganda Tower add-ons for Overlord Tanks and Helices by 25%.

 

gen_nuclearmissilesiloNuclear Missile Silo
Cost:
$5000 | Power: -10 | Prerequisites: War Factory, Air Field
Prepares and launches a devastating nuclear missile. It also researches uranium-based upgrades for Chinese tanks. When it is destroyed, it explodes violently and leaves a radioactive residue. Like with other superweapons, when the Nuclear Missile Silo is built, all players are notified and the shroud above the device is removed, with a timer visible to all players.
Note: Multiple Nuclear Missile Silos can be built at a time.

Support powers:

gen_nuclearmissile

Nuclear Missile
Cost:
free | Cooldown: 6:00 | Prerequisites: none

Launches a devastating nuclear missile at the selected location.

Upgrades:

gen_uraniumshells

Uranium Shells
Cost:
$2500 | Prerequisites: none

Fills the shells of Overlord Tanks with depleted uranium, which increases their attack damage by 25%.

gen_nucleartanks

Nuclear Tanks
Cost:
$2500 | Prerequisites: none

Refits Overlord Tanks with a nuclear reactor, which increases their movement speed by 25%, but causes these vehicles to explode violently and leave a radioactive residue when destroyed.

gen_subliminalmessaging

Subliminal Messaging
Cost:
$500 | Prerequisites: none

Increases the efficiency of Speaker Towers and Propaganda Tower add-ons for Overlord Tanks and Helices by 25%.

gen_nationalism

Nationalism
Cost:
$2000 | Prerequisites: none

Increases the efficiency of the horde bonus for Tank Hunters by 25%.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_particlecannonParticle Cannon
Cost:
$5000 | Power: -10 | Prerequisites: War Factory, Air Field
The most advanced of the American weapons, the Particle Cannon fires a beam off an orbiting mirror onto enemy targets at any distance. Like with other superweapons, when the Particle Cannon is built, all players are notified and the shroud above the device is removed, with a timer visible to all players.
Note: Multiple Particle Cannons can be built at a time.

Support powers:

gen_particlecannonactivate

Particle Uplink Cannon
Cost:
free | Cooldown: 4:00 | Prerequisites: none

Fires the Particle Cannon’s beam at the target location, which lasts 10 seconds. The beam can be controlled by the player when the Particle Cannon it comes from is selected (done by default when calling the support power) and deals considerable damage to structures, more so when moving.

Upgrades:

zh_sentrydroneguns

Sentry Drone Guns
Cost:
$800 | Prerequisites: none

Arms Sentry Drones with a 20mm machine gun.

gen_compositearmour

Composite Armour
Cost:
$2000 | Prerequisites: none

Increases the armour of Gattling Tanks, Paladin Tanks, Avengers, and Dragon Tanks.

gen_advancedtraining

Advanced Training
Cost:
$1500 | Prerequisites: none

Doubles the rate at which Leang’s USA units gain experience.

 

gen_scudstormScud Storm
Cost:
$5000 | Power: 0 | Prerequisites: War Factory, Air Field
The Scud Storm fires 9 Scud missiles containing biological weapons that damage and kill enemy units on impact. Like with other superweapons, when the Scud Storm is built, all players are notified and the shroud above the device is removed, with a timer visible to all players.
Note: Multiple Scud Storms can be built at a time.

Support powers:

gen_scudstormpower

Scud Storm
Cost:
free | Cooldown: 5:00 | Prerequisites: none

Launches 9 devastating Scud missiles at the selected location.

Upgrades:

gen_armthemob

Arm the Mob
Cost:
$1000 | Prerequisites: none

Increases the attack damage of Angry Mobs by 25% by giving them AK-47 rifles.

gen_buggyammo

Buggy Ammo
Cost:
$1200 | Prerequisites: none

Doubles the Rocket Buggy’s rocket capacity.

gen_aprockets

Armour-piercing (AP) Rockets
Cost:
$2000 | Prerequisites: none

Increases the attack damage of Rocket Buggies by 25%.

 

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