GAMES: Command & Conquer: Generals – Zero Hour – Dr. Thrax’ & Juhziz’ General’s Promotions

zerohour

 

Each of these promotions costs 1 promotion point. Level 3 promotions are unlocked if the player received his third promotion in that specific match, and level 5 promotions are unlocked if the player received his fifth promotion. If a certain support power has multiple levels, higher levels require lower levels to be unlocked first, and when they are, they replace the lower level variant.

 

zh_drthrax

Dr. Thrax improves upon GLA’s toxin research and not only does he give out toxin-based weapons to his units by default, but also gives them to units that other GLA cells do not, and improves their power further with his signature Anthrax Gamma upgrade. His main weakness is the absence of all stealth capabilities, save for Jarmen Kell.

 

 

zh_juhziz

Rodall “Demo” Juhziz’ favourite aspect about the GLA arsenal is demolition. He can strap demo charges to virtually any unit he owns, and improve the explosive charges in existing suicide units. However, in such an aggressive army design, he dropped all toxin-based weapons and all stealth capabilities save for Jarmen Kell.

 

 

Level 1

gen_scudlauncherbuild

Scud Launcher
Cooldown:
n/a | Prerequisites: none

Enables Arms Dealers to build Scud Launchers.

gen_maraudertankbuildMarauder Tank
Cooldown:
n/a | Prerequisites: none

Enables Arms Dealers to build Marauder Tanks.

gen_technicaltrainingTechnical Training
Cooldown:
n/a | Prerequisites: none

Causes Technicals to be built from the Arms Dealer as Veteran.

 

Level 3

gen_rebelambushlevel1Rebel Ambush Level 1
Cooldown:
5:00 | Prerequisites: none

Calls 4 Rebels to appear in the selected location.

gen_rebelambushlevel2Rebel Ambush Level 2
Cooldown:
5:00 | Prerequisites: Rebel Ambush Level 1

Calls 8 Rebels to appear in the selected location.

gen_rebelambushlevel3Rebel Ambush Level 3
Cooldown:
5:00 | Prerequisites: Rebel Ambush Level 2

Calls 16 Rebels to appear in the selected location.

gen_cashbountylevel1Cash Bounty Level 1
Cooldown: 4:00 | Prerequisites: none

For each enemy unit or building destroyed by the player’s GLA forces, 5% of the purchase cost of the destroyed unit or building will be scavenged.

gen_cashbountylevel2Cash Bounty Level 2
Cooldown: 4:00 | Prerequisites: Cash Bounty Level 1

For each enemy unit or building destroyed by the player’s GLA forces, 10% of the purchase cost of the destroyed unit or building will be scavenged.

gen_cashbountylevel3Cash Bounty Level 3
Cooldown: 4:00 | Prerequisites: Cash Bounty Level 2

For each enemy unit or building destroyed by the player’s GLA forces, 20% of the purchase cost of the destroyed unit or building will be scavenged.

gen_emergencyrepairlevel1Emergency Repair Level 1
Cooldown:
4:00 | Prerequisites: none

Repairs small amounts of damage to friendly vehicles in the target area.

gen_emergencyrepairlevel2Emergency Repair Level 2
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 1

Repairs moderate amounts of damage to friendly vehicles in the target area.

gen_emergencyrepairlevel3Emergency Repair Level 3
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 2

Repairs large amounts of damage to friendly vehicles in the target area.

 

Level 5

gen_anthraxwarheadAnthrax Bomb
Cooldown:
6:00 | Prerequisites: none

Calls a cargo plane to release an anthrax bomb over the selected location. The anthrax bomb not only causes damage upon impact, but also leaves a toxic residue that damages all ground objects in a wide area. The cargo plane can be shot down prior to, during, or after releasing the anthrax bomb.

zh_sneakattackSneak Attack
Cooldown:
4:00 | Prerequisites: none

Instantly opens a large but unarmed Tunnel Network entrance at the selected location.

 

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