Developer Intelligent Games, Westwood Studios
Publisher Electronic Arts
Release Date 12/06/2001 (US) | 14/06/2001 (EU)
Current Version 1.09
DRM SafeDisc v2 + serial key
Unavailable for purchase
What is Emperor: Battle for Dune?
Emperor: Battle for Dune is the true sequel to both Dune II and Dune 2000. Instead of being a remake, it follows on from the Ordos victory in both of the two previous games. The development was once again done by Intelligent Games. Although it was done in a proprietary engine by Intelligent Games, it was the first Westwood-branded real-time strategy in 3D for the PC.
The three houses seen previously (Atreides, Ordos, and Harkonnen) are back, and are now both functionally and stylistically more distinct. New to Emperor: Battle for Dune is the subhouse system, which has every player choose up to two of five subhouses (Fremen, The Guild, Ix, Sardaukar, and Tleilaxu), each giving a unique building and two units to be used alongside the core house arsenals. Natural events like tornadoes are introduced, which can often shift the balance on the map. Refineries can now be upgraded with up to two extra pads for Harvesters, and each Harvester is assigned a free Carryall when received from the Refinery or one of its extra pads.
Names in different languages
- French: Empereur: La Bataille pour Dune
- German: Emperor: Schlacht um Dune
ESRB: Teen | Blood, Violence
OFLC (AU): M15+ | Medium Level Animated Violence
VET/SFB: 15 (Square)
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