This video alone will tell the story. C&C 1 and Red Alert 1 are the first to get remasters, Frank Klepacki is back, and Petroglyph Games is involved. More info here.
Here's a set of new developments all throughout the community in the recent days:
- VG247 has revealed that Warren Spector, creator of Deus Ex, has worked on a first-person Command & Conquer RPG game that was cancelled by EA, adding that it would've taken a lot of inspiration from Deus Ex. No further information was given on this cancelled project.
- Deep Impact, a total conversion mod for Zero Hour, has been cancelled by its team, No Life Studios. The latest beta build of the mod was released "as-is" and can be downloaded here.
- The Second Tiberium War mod has been updated to version 2.0, which can now be downloaded. It replaces several units from its older versions and from Tiberian Sun, as well.
- Eternal Cronus, a new total conversion for Yuri's Revenge set in an alternate Red Alert future, has released its first in-game shots of structures from one of its new factions.
- A Generals-based total conversion mod for C&C3, aptly titled "Generals", has released in-game footage as well as in-game screenshots.
- CnC: Final War, a well-known Yuri's Revenge mod which has just recently been released, has new screenshots, showcasing the return of Soviet Service Depots, a new EuroCoal unit and the new Allied Navy, all of which will be a part of patch 1.0b.
- C&C Generals: Frontlines, a small mod for Zero Hour, has received an alpha release.
- Star Wars: Command & Conquer - Tiberium Empire, is a total conversion for C&C3 that was announced last month. Aside from having a long name, it brings about most of the well-known factions from the prequel and original Star Wars trilogy into C&C3, by altering the lore so that Tiberium makes its apperance in the Star Wars universe. Its sole developer, Quinn-G, is already showcasing progress on the mod.
- Project Tomahawk:Storm, a mod for classic C&C Generals rather than Zero Hour, has just been updated to version 1.1. You can also browse the mod's gallery for in-game screenshots of the latest version.
- Kane's Wrath Unofficial Big Bang patch 1.04, a Kane's Wrath mod, the Wolverine has just received a graphical upgrade and GDI will now have a Field Trooper Drop Pod support power.
- Madin, the developer of the C&C: Red Alert History mod for C&C3, has shown several new additions for Release 7 of his mod, with more on the way in the coming days. Shown so far are the Airforce Command, Harrier, Mirage Tank, Soviet Multi-Drone, Mammoth Tank and Ore Trucks.
- The Doom Desire total conversion mod for Yuri's Revenge has had 2 new structures revealed for its Essence Faction: The Aural Resonator and The Assembly Plant.
Despite controversy among the community, C&C Rivals continues development. Here's what's been happening on that front.
- EA has been releasing a series of Tips & Tricks videos on the game, titled "Commanders Training Videos" with the help of Rivals community members and players.
- On the road to Worldwide Launch, Rivals has now become available in several countries, having been just released in Canada. It is also now available on both iOS (through the App Store) and Android platforms (Google Play).
- Player Profiles and Leagues have been introduced to the game. This includes a World Map showcasing player league progression.
- Bounties and Fuel, which constitute part of the game's free progression rewards, have received an upheaval.
- New Units (August): The Juggernaut (GDI) and Giga-Cannon (Nod) have been released.
- New Units (September): The A.P.C. (GDI) and Phantom (Nod) have been released .
- New Units (Early October): The Shockwave Trooper (GDI) and Tick Tank (Nod) have been released.
- New Units (Late October): The Drone Swarm (GDI) and Chem. Buggy (Nod) have been released.
- New Units (November): The War Dogs (GDI) and Widowmaker (Nod) have been released.
- A competitive mode, titled "Rivals Champions" has been announced.
- An official Worldwide Launch date was announced: December 4th, 2018.
- Update 1.1. was released in early October, bringing with it many balance, monetization & map changes, a slew of new units, as well as replacing Sectors with Leagues & Divisions and adding in the Rivals Fairplay mode.
- Update 1.2 has been released this week, adding in the War Dogs & Widowmaker units, the Rivals Champions mode, as well as bringing substantial changes to maps, player leveling & progression, unit unlocking, crates, economy & monetization.
- A Rivals Commander Training video has revealed a new GDI infantry unit, which appears to be some sort of "Machine Gun Team".
- The Canadian iOS App Store page has brand new screenshots of the game, showcasing what is possibly the next two units to be released in the game: The Orca Bomber (GDI) and The Avatar (Nod).
- Update 1.2 has brought in a small, yet ominous easter egg on the World Map in the Tiberium League locale, in the form of the crashed Scrin Ship from Tiberian Sun. It is present on the top right, when scrolling off the map, seemingly encased in ice.
That's all for now, Commanders.
Another quick overview of recent interesting events:
- Red Alert: A Path Beyond has been updated to version 184.108.40.206 recently, which not only sports a new interface and a usual array of bug and balance fixes, but also new units (MiG, Cruiser), new models for others, and MSAA support.
- The PC Gamer article on the beloved Mental Omega APYR mod is now finally readable internationally online. Check it out here.
- Gamasutra announced that Westwood Studios co-founder and proclaimed Godfather of RTS Louis Castle will be holding an hour-long(!) post-mortem presentation on the original Command & Conquer at the GDC next March.
It is the first Monday of November, so it is time for another article from Nmenth's Research Lab. This month, we will examine the Drones in Command & Conquer and see how they compare with real unpiloted combat robots.
A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 3rd when I take a closer look at Nukes.
The Chronoshift project, formerly known as RedAlert++, has had its currently developed code released for the public on GitHub earlier today. It still requires the English version of the original Red Alert patched to version 3.03 to work, as it is not independent from it at this stage of development.
For those who don't know, Chronoshift is an open-source recreation of the engine seen in the original C&C Red Alert. Unlike OpenRA, it is made through careful research of the original game over many years and aims to be as close as possible to the official gameplay instead of trying to "modernize" it. It is released by The Assembly Armada, a team name also associated with Thyme, a work-in-progress open-source recreation of the SAGE engine as it appeared in C&C Generals: Zero Hour.
The mobile game Command & Conquer: Rivals has just been announced to launch worldwide on Android and iOS on 4 December 2018 according to EA's press release, which will make its quaintly named "pre-alpha" period last approximately 6 months.
After two happy anniversaries in a row, there is a third one that is still bitter. On this day 5 years ago, on 29 October 2013 to be exact, the live service titled simply Command & Conquer and originally announced as just a separate game called C&C Generals 2, was cancelled, and its development studio Victory Games was closed, ending a 10-year span of an RTS studio situated in EA's Los Angeles building.
From the get-go, the game suffered from numerous development issues, starting from the Frostbite engine that is notoriously difficult to develop non-shooter games for, through Victory Games' compromises to EA when it came to monetization and sacrificing campaigns at launch just to keep the studio and the game afloat, all the way to poor game design decisions that were only starting to get resolved very late in development, with game-changing patches scheduled, ironically, for the day it was cancelled and several months after that. To add an entire bag of salt to injury, Victory Games was ordered to post up a pre-written cancellation message that was regarded by one of their developers as "total bs", even though they were supposed to roll out a major update that same day.
This also stands as the 5 year anniversary since the cancellation of the last known serious attempt at making a Command & Conquer game, and was seen as just the culmination of EA's catastrophic management of the franchise that started since C&C Arena's shift to Tiberian Twilight in 2009. While we were spared an undercooked semiproduct, we had also lost all hope to see a completely new C&C title at all (let alone a good one), at least until the recent remaster announcement.
On 28 October 2008, North Americans witnessed the release of Command & Conquer: Red Alert 3 on the PC. It was probably the most heavily advertised C&C title, which had a lot of attention for its star-filled cast, and the fact that it was the first Red Alert game since 2001's Yuri's Revenge. It was also arguably the most polarizing title in the series, as heated debates on its tone still go on to this day and the shift to node-based resources has left some fans cold, but it is still played online both competitively and in the co-op campaign mode. Definitely the most dynamic of the C&C titles, there is never a dull moment with all the unique unit designs and their abilities.
GameReplays.org held anniversary tournaments in Red Alert 3 these past three weekends, and today's final round went on for so long that the grand finals will be played next Saturday, so keep an eye out for that!
It's 27 October 2018. The more attentive of you will know that this means that as of today, CNCNZ.com has been online for 21 years! We are still the longest-running English-speaking Command & Conquer website, and the only site that is older than us in general is the French C&C Saga (hi guys!).
Boy, what a year it's been. We've had our second transfer of control in such a short time, and two server changes this year alone, and although things have been a bit turbulent behind the scenes and news hasn't always been as fresh and timely as it used to, we are here to stay. Rough times always pass, and that will be the case in this site's future, and hopefully with the future of C&C.
Anyway, since it's this site's "birthday", I believe it's time for presents. We're a website so we can't receive any, so we give you one instead.
That's right! It's another Dev Detector feature, and it's with none other than Joseph Kucan himself! He was nice enough to take some time off his schedule as producing director at A Public Fit and answered our questions on his prior work at Westwood, current work with A Public Fit, some lore questions that have been confusing us for a while, and more! Check it out right here!