BREAKING: C&C 1 and Red Alert 1 First to Get Remasters, Klepacki is Back!

This video alone will tell the story. C&C 1 and Red Alert 1 are the first to get remasters, Frank Klepacki is back, and Petroglyph Games is involved. More info here.

Community News – 14 November 2018

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Here's a set of new developments all throughout the community in the recent days:

C&C Rivals News – Fall 2018

Despite controversy among the community, C&C Rivals continues development. Here's what's been happening on that front.

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That's all for now, Commanders.

Community News – 8 November 2018

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Another quick overview of recent interesting events:

  • Red Alert: A Path Beyond has been updated to version 3.3.0.0 recently, which not only sports a new interface and a usual array of bug and balance fixes, but also new units (MiG, Cruiser), new models for others, and MSAA support.
  • The PC Gamer article on the beloved Mental Omega APYR mod is now finally readable internationally online. Check it out here.
  • Gamasutra announced that Westwood Studios co-founder and proclaimed Godfather of RTS Louis Castle will be holding an hour-long(!) post-mortem presentation on the original Command & Conquer at the GDC next March.

Nmenth’s Research Lab: Drones

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It is the first Monday of November, so it is time for another article from Nmenth's Research Lab. This month, we will examine the Drones in Command & Conquer and see how they compare with real unpiloted combat robots.

A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 3rd when I take a closer look at Nukes.

Chronoshift (Ex-RedAlert++) Publicly Releases Code

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The Chronoshift project, formerly known as RedAlert++, has had its currently developed code released for the public on GitHub earlier today. It still requires the English version of the original Red Alert patched to version 3.03 to work, as it is not independent from it at this stage of development.

For those who don't know, Chronoshift is an open-source recreation of the engine seen in the original C&C Red Alert. Unlike OpenRA, it is made through careful research of the original game over many years and aims to be as close as possible to the official gameplay instead of trying to "modernize" it. It is released by The Assembly Armada, a team name also associated with Thyme, a work-in-progress open-source recreation of the SAGE engine as it appeared in C&C Generals: Zero Hour.

C&C Rivals to Launch Worldwide on 4 December

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The mobile game Command & Conquer: Rivals has just been announced to launch worldwide on Android and iOS on 4 December 2018 according to EA's press release, which will make its quaintly named "pre-alpha" period last approximately 6 months.

5 Years Since The Cancellation of Command & Conquer (2013)

After two happy anniversaries in a row, there is a third one that is still bitter. On this day 5 years ago, on 29 October 2013 to be exact, the live service titled simply Command & Conquer and originally announced as just a separate game called C&C Generals 2, was cancelled, and its development studio Victory Games was closed, ending a 10-year span of an RTS studio situated in EA's Los Angeles building.

From the get-go, the game suffered from numerous development issues, starting from the Frostbite engine that is notoriously difficult to develop non-shooter games for, through Victory Games' compromises to EA when it came to monetization and sacrificing campaigns at launch just to keep the studio and the game afloat, all the way to poor game design decisions that were only starting to get resolved very late in development, with game-changing patches scheduled, ironically, for the day it was cancelled and several months after that. To add an entire bag of salt to injury, Victory Games was ordered to post up a pre-written cancellation message that was regarded by one of their developers as "total bs", even though they were supposed to roll out a major update that same day.

This also stands as the 5 year anniversary since the cancellation of the last known serious attempt at making a Command & Conquer game, and was seen as just the culmination of EA's catastrophic management of the franchise that started since C&C Arena's shift to Tiberian Twilight in 2009. While we were spared an undercooked semiproduct, we had also lost all hope to see a completely new C&C title at all (let alone a good one), at least until the recent remaster announcement.

10 Years of Red Alert 3

On 28 October 2008, North Americans witnessed the release of Command & Conquer: Red Alert 3 on the PC. It was probably the most heavily advertised C&C title, which had a lot of attention for its star-filled cast, and the fact that it was the first Red Alert game since 2001's Yuri's Revenge. It was also arguably the most polarizing title in the series, as heated debates on its tone still go on to this day and the shift to node-based resources has left some fans cold, but it is still played online both competitively and in the co-op campaign mode. Definitely the most dynamic of the C&C titles, there is never a dull moment with all the unique unit designs and their abilities.

GameReplays.org held anniversary tournaments in Red Alert 3 these past three weekends, and today's final round went on for so long that the grand finals will be played next Saturday, so keep an eye out for that!

CNCNZ.com Celebrates 21 Years Online… With A Dev Detector With Joe Kucan!

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It's 27 October 2018. The more attentive of you will know that this means that as of today, CNCNZ.com has been online for 21 years! We are still the longest-running English-speaking Command & Conquer website, and the only site that is older than us in general is the French C&C Saga (hi guys!).

Boy, what a year it's been. We've had our second transfer of control in such a short time, and two server changes this year alone, and although things have been a bit turbulent behind the scenes and news hasn't always been as fresh and timely as it used to, we are here to stay. Rough times always pass, and that will be the case in this site's future, and hopefully with the future of C&C.

Anyway, since it's this site's "birthday", I believe it's time for presents. We're a website so we can't receive any, so we give you one instead.

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That's right! It's another Dev Detector feature, and it's with none other than Joseph Kucan himself! He was nice enough to take some time off his schedule as producing director at A Public Fit and answered our questions on his prior work at Westwood, current work with A Public Fit, some lore questions that have been confusing us for a while, and more! Check it out right here!

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