C&C Rivals News – December 2018 – January 2019


Ever since its official release, some news updates have hit C&C rivals.

  • To celebrate the worldwide launch, C&C Rivals developers are holding a launch celebration live stream today on January 12th, 2019 at 7PM PST (10PM EST). This will include the reveal of upcoming new units, a brand-new yet-to-be unveiled game feature, as well as 2 mini-tournaments: one featuring C&C fans against mobile gaming YouTubers and another one featuring the top Rivals players from each region across the globe, culminating with in-game prizes for all players across the winning player's region.  
  • A brand new Spectator Mode, as well as Custom Games and Custom Game Lobbies have been announced and will soon be added into the game. This effectively allows players to play against their friends and organize tournaments. This also includes new advanced replays features.
  • 2 new units have been released this past December: The MG Squad (GDI) and Avatar (Nod).

That's all for now.

A VHS From Yuri’s Revenge Filming Published For The First Time

One of the little known but saddening side-effects of Victory Games' closure in 2013 was that a lot of Westwood-era archives were scheduled for disposal, among which were the original tapes holding cutscene footage. We do not know for sure if EA ever digitally archived them beforehand. However, very few people in the community were in on the fact that an unknown person managed to get hold of three of these tapes from Yuri's Revenge before they reached a landfill in the Los Angeles area - one holding selects from days 1-5, one holding selects from day 6, and one holding off-line footage.

Ladies and gentlemen, for the first time in history, and thanks to @anderwin for posting this first on Project Perfect Mod, we witness the footage from days 1-5 of the filming of Yuri's Revenge, which was long believed to have been lost. Enjoy!




Nmenth’s Research Lab: Kirov, Siege Chopper, S.H.R.I.N.K. Beam


It is the first Monday of January, so to start off the second year of Nmenth's Research Lab, this month we will examine some of the unusual aircraft in Command & Conquer, including the Kirov, Siege Chopper, and S.H.R.I.N.K. Beam and see how these compare with reality.

New technologies will be explored on the first Monday of every month, so return next month on the 4th for more from Nmenth's Research Lab.

C&C Community News – 6 January 2019


Happy (belated) New Year, everyone! Now that the holidays have ended and my personal health issues have passed, it's time to review what's recently been going around the Command & Conquer community.

  • The biggest news, as you can see from the image above, is that last night, Frank Klepacki and The Tiberian Sons performed Command & Conquer tracks live at MAGFest. This music spectacle was streamed live on Twitch, and there is a recording available here at around 01:05:14, with a YouTube mirror (hopefully in higher quality) likely to end up on the official MAGFest channel. If you haven't already, watch that concert (don't just listen to it, that's all I'm willing to spoil!), you owe it to yourselves.
  • W3D Hub have revealed their latest project - the Tiberian Dawn: Ground Zero standalone mod for Renegade, which will be properly based on Tiberian Dawn.
  • The highly polished final version 009 of the Contra mod for Zero Hour is now out.
  • GenTool has been updated to version 7.6 with three bugfixes. You can grab it from CNCNZ.com or the official GenTool website.
  • The 2.0 alpha version of the Tiberium Essence mod for Tiberium Wars has been released.
  • The massive 3.78 patch for the C&C Untitled mod for Zero Hour has been released.
  • The Dawn of the Tiberium Age has been updated to version 1.176.
  • The Mental Omega mod for Yuri's Revenge has a screenshot hinting at an ominous and oddly familiar device.

DBolical’s Mod of the Year and Indie of the Year 2018 Awards – Best Released


Earlier today, the last results of ModDB's Mod of the Year and IndieDB's Indie of the Year awards for 2018 were released - to be exact, those in the Player's Choice - Best Released categories.

In ModDB's Mod of the Year awards, the Contra mod for Zero Hour won 6th place, while honourable mentions went to Mental Omega, Twisted Insurrection, and Tiberium Essence.

In IndieDB's Indie of the Year awards, no C&C-related project entered the top 10, while honourable mentions went to Red Alert: A Path Beyond, Renegade-X, and Tiberian Sun: Reborn.

DBolical’s Mod of the Year and Indie of the Year 2018 Awards – Best Upcoming


The results for Player's Choice - Best Upcoming Mods/Indies categories in ModDB's Mod of the Year and IndieDB's Indie of the Year awards are now out! The Command & Conquer modding community has once again made us proud by entering both listings.

In ModDB's Mod of the Year 2018, the ambitious C&C Generals Revolution mod for Red Alert 3 won 4th place, while the long-awaited Tiberian Sun Rising mod for Tiberium Wars got an honourable mention.

In IndieDB's Indie of the Year 2018, both of W3D Hub's upcoming standalone Renegade mods have earned an honourable mention - Red Alert 2: Apocalypse Rising and Battle for Dune: War of Assassins.

Tomorrow, on 28 December, the results of last category will be revealed, the Player's Choice of Best Released Mods/Indies, so stay tuned for that!

Jim Vessella’s Update on C&C Remasters


About half an hour ago, Jim Vessella posted an update on the progress with Command & Conquer: Remastered and Red Alert: Remastered on the C&C subreddit, which we bring you in its entirety:
Fellow Command & Conquer fans, It’s been a little over a month since we announced details about Command & Conquer Remastered, and we continue to be humbled by the excitement from the community. To provide a quick update on our development timeline, I’m excited to share that Petroglyph officially started development in December and are well underway with their pre-production items. Lemon Sky is equally hard at work, and already generating some of our first pieces of concept art. We can’t wait to begin sharing more about the development, and discussing many of your suggestions in the feedback thus far. Speaking of which, the team at Petroglyph, Lemon Sky, and myself have been actively reading your questions and comments here on Reddit. I wanted to acknowledge some of the top questions we’re hearing:
    • What is the difference between a Remaster and a Remake?
    • What visual approach are you taking – 2D or 3D?
    • Do you have the original source code?
    • What technology / engine are you using for the game?
    • What is going to happen with the FMVs?
    • What quality of life improvements are you considering?
While we’re not ready to answer all of these questions just yet, they are top of mind as we continue our pre-production work. In the meantime, I would like to address one of the more popular questions: Is this a remaster or a remake? This is a remaster. Our intention is to keep the story, script, and content as authentic as possible to the original games, while providing much higher fidelity with modern quality of life improvements. As Joe stated in his initial post, the Command & Conquer look and feel is incredibly important to us, and will be one of the benchmarks we judge every decision against. Just as important, we want to deliver on our commitment to ensure the community has a strong voice in how we remaster C&C. As a first step in this goal, I’m eager to announce we have officially formed the Command & Conquer Remastered Community Council. The Community Council is a group of 13 of the most dedicated C&C Community leaders, ranging from key mod developers, to streamers, and web admins. This group will have a direct line of access to myself and the Petroglyph dev team, and will be a critical sounding board for design discussions and artistic feedback. They will also act as a voice for the community, advocating for what all of you feel are the most important topics to consider. Keep in mind that because of the depth of their involvement, they are all under NDA and will be limited in what they can discuss publicly. Please respect their adherence to this NDA to ensure we can continue this initiative going forward. We’ve already had our first call between Petroglyph and the Community Council, and expect many more positive conversations over the upcoming months. If there are topics you wish for us to discuss with the Council, please continue to post them here on Reddit or social channels. Thanks again for your ongoing support, and we’re looking forward to providing another update in the New Year.
Happy holidays! Jim Vessella

DBolical’s Mod of the Year and Indie of the Year 2018 Awards – Top 100


It's 11 December, and if you've been paying attention, you'll know that it's time for the Top 100 lists in ModDB's Mod of the Year 2018 and IndieDB's Indie of the Year 2018 awards! Here, the voting process for the mods which will reach the top 10 is even simpler - go to the main pages for the Top 100 mods and Top 100 indies, open the category you wish and click the big Vote button next to the mods you wish to support. As is tradition, Command & Conquer has numerous projects listed, which just goes to show how dedicated our community still is.

In the Mod of the Year 2018, the following released mods have reached the Top 100:

In the Mod of the Year 2018, the following upcoming mods have reached the Top 100:

In the Indie of the Year 2018, the following released indies have reached the Top 100:

In the Indie of the Year 2018, the following upcoming indies have reached the Top 100:

C&C Rivals Soundtrack by Austin Wintory has been released


The Command & Conquer: Rivals soundtrack, which was made by Austin Wintory and is distributed by Lakeshore Records, has just been released on December 7th.



  1. Rekindled Rivalry - 2:08
  2. The Spearpoint - 3:46
  3. Launch Codes - 3:12
  4. Deployment - 2:04
  5. Seas of Blood and Tiberium - 5:10

You can either listen to it for free, or download it at the following locations:

Community News – 10 December 2018


As the first voting phase for ModDB's Mod of the Year is approaching its end, here's most of the recent mod updates we've had from the community:

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