Jim Vessella Looks Back at 25 Years of C&C, Posts Modding Guidelines

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On the eve of the 25th anniversary of the original Command & Conquer, Jim Vessella posted on Reddit what the series means to him, but more importantly, he addressed a common community dilemma of what is acceptable in a Command & Conquer mod and what is not. So for the first time, we have a written general modding FAQ on the official website, which can be read here. Finally, he informed the fans that the Limited Run collector's editions should be shipping soon, but that it may take a few weeks to reach individual locations.

The entire post can be read here.

C&C Remastered Collection Hotfix Released

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As we reported yesterday, and as was to be expected considering the problem reports from around the entire community, the C&C Remastered Collection received a hotfix patch to resolve some of the issues that have arisen since last week's major patch. Again, the team did not have much time to resolve all issues so they concentrated on the more critical ones. Here's the full post from Jim that you can read while letting Steam/Origin auto-update the game:

Following the launch of last week’s patch, we heard about several key issues players were encountering during their experience. We didn’t want to leave the game with these issues, and have released a final update today to address several of the most prominent items. They include:

  • Fixed an issue where vehicle turrets were disappearing or sorting below the chassis
  • Fixed an issue where vehicles were drifting / sliding during their movement
  • Fixed an issue where certain fire animations were choppy or missing animation frames
  • Fixed an issue where the Attack Cursor was not always reflecting properly
  • Fixed an issue where helicopter units were not landing on the Helipad when using certain hotkeys
  • Fixed an issue where Turkey’s sub-faction bonus was not working properly
  • Fixed an issue where the intro cinematic was not playing when restarting custom missions
  • Fixed an issue where the gameplay would freeze when restarting custom missions
  • Fixed a crash (we hope) which was occurring when accessing the Options menu
  • Adjusted Harvester behavior:
    • Here is some context on the chain of events here. In the August patch, Harvesters would jam up around a single Refinery and often get stuck. We made a change in the September patch to encourage Harvesters to search for an open Refinery, but this was resulting in less desirable behavior where the Harvester would drive to a Refinery far away from their current resource field and become far less efficient.
    • So in this update, we attempted to make an adjustment based on community feedback. We have reverted the original change in the September patch, sending us back to jamming Harvesters. But Harvesters can now be re-assigned to a specific Refinery and will remember their assignment. So players who wish to optimize their resource harvesting can do so through attentive micro, and try to keep a balance of Harvesters on each Refinery at their nearest desired field. We hope this is an acceptable compromise.
  • Adjusted the implementation of the Church capture in Tournament Ore Rift
    • Our previous fix for this issue resulted in the behavior of making all neutral buildings non-capturable, which was negatively impacting the flexibility of User Maps. So we adjusted the fix for this to specifically prevent just the Church object (V01) from being capturable.
  • Removed “Canyon Pursuit” from the Tiberian Dawn Quickmatch pool
  • Removed “Electric Avenue” from the Tiberian Dawn Quickmatch pool
    • Both of these removals were originally requested by the community prior to the September patch, which is now possible with the addition of two new maps below.
  • Added “Tournament Middle Camp” community map into Tiberian Dawn and the Quickmatch pool
  • Added “Tournament Desert” community map into Tiberian Dawn and the Quickmatch pool
    • We also attempted to add several other community maps, but did not receive permission from their associated authors or had difficulty contacting them. We promised not to use community content without the authors’ permission and respect their decision.

Thanks for the support and patience as we worked through these items, and we’re eager to hear if this update improves your experience with the C&C Remastered Collection.

Cheers,

Jim Vessella

Jimtern

C&C Remastered Collection: Sale, Giveaways, Hotfix Announcement

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A couple of news bits regarding the Command & Conquer: Remastered Collection have popped up:

  • The cnc.community site has prizes for players of the remasters from 24th to 27th September. Those who rank first in the Tiberian Dawn and/or Red Alert leaderboards for that day will receive a 1-year subscription to EA Play (formerly named Origin Access), and those who finish in the top 50 have a chance to receive a random prize as well. More information can be read here.
  • The Remastered Collection itself is 25% off until 5th October on Steam to celebrate the 25th anniversary of Tiberian Dawn (which is on 26th September), while the other Steam C&C titles are 75% off (note that that is 75% off the increased price from this February). All the prices can be seen here.
  • For those who have the remasters and are facing numerous issues, Jim Vessella has confirmed that a hotfix is being made to address at least some of them, but it would appear that the team has already past the deadline to do so, so not all of the issues seen since last week's update may be fixed.

C&C Remastered Collection: Final (Intended) Patch Released

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As announced last week, today is the day we receive the final (intended) update for Command & Conquer: Remastered Collection. It's a pretty large one, though, including the following key features:

  • loading screen enhancements including minimap display
  • added local replay file support
  • added 6 player support in Tiberian Dawn
  • added beacons
  • expanded features for mods and custom maps including intro and win/loss videos,
  • updated German translation thanks to the feedback from United-Forum.de
  • fixed numerous bugs

You can read the full changelog and dev comments here.

C&C Remastered Collection: Next Patch Intended as Final, Map Editor Source Released

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In Jim Vessella's latest update, he mentions the latest addition to the C&C Remastered Collection source code package - the map editor itself, which is something that the community has loved to expand on for multiple titles in the series. But alas, next week we will see the last intended patch for the C&C Remastered Collection, as the team feels the game has reached the vision that was meant for it during development. It will, however, include bugfixes, quality-of-life changes, and the introduction of the beacon system in multiplayer.

Here's the full update:

Fellow Command & Conquer fans,

It’s been a little over three months since we launched the Command & Conquer Remastered Collection and we continue to be humbled by the response from players around the world. It’s been wonderful to see Command & Conquer back in the mainstream conversation, and the growing community even more engaged in the long-term success of the franchise.

Over the past three months our full-time focus has been on supporting the Remastered Collection. We’ve done our best to listen to the community, and deliver upon some of the top requested items in a transparent and collaborative manner. Next week we aim to launch another Major Update for the C&C Remastered Collection. The focus of this update is also on community requests, including a Beacon system to ping your allies and displaying key information on the Multiplayer loading screen, amongst a handful of quality of life improvements and bug fixes. We’ll also aim to reset the leaderboards and incorporate some Matchmaking Rating and timing adjustments to address community feedback.

With this patch, we finally feel the C&C Remastered Collection will have achieved the vision we had for the game when we first started development. As such, in our spirit of transparency, we wanted to let the community know we anticipate this will be the last patch for the game.

To prepare for this transition, our goal throughout development was to create an ecosystem where the community would have the resources to take the Remastered Collection even further. Within this goal we released the DLLs and source code under the GPL v3.0, embraced community content with the Steam Workshop, and incorporated LAN Play with modding support. Today we want to add one more ingredient to that mix, which is the release of the Map Editor under the GPL v3.0 as well. The Map Editor source code is available now on Github at the link below, and will be included in the root game folder once the upcoming patch goes live. With these assets available to the community, we hope the Remastered Collection and other community projects will continue to thrive for years to come.

https://github.com/electronicarts/CnC_Remastered_Collection

We’re then soon approaching a special date in franchise history, with September 26th marking the official 25th Anniversary of Tiberian Dawn. We’ve of course been highlighting this anniversary throughout the project, but hope you will all come together for a special week to celebrate this franchise which we all love.

Thanks so much for your ongoing support and looking forward to the rest of September.

Cheers,

Jim Vessella

Jimtern

This announcement and roadmap may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Another Quick C&C Remastered Update Released

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A quick update for C&C Remastered Collection has been released, this time focused on fixing several game-breaking bugs that the community has reported since the last patch:

  • Fixed an issue where extra enemy Harvesters would instantly spawn in campaign missions
  • Fixed an issue where extra enemy aircraft would instantly spawn in campaign missions
  • Fixed an issue where the extra Key Binding conflict dialog box was not disappearing (we suppressed this extra dialog for now)
  • Fixed an issue where the radar offline / low power sound is heard after completing a game
  • Fixed a game freeze and connection lost error with player certain games on custom maps
  • Fixed a connection lost error when playing in LAN / Skirmish
  • Fixed an issue where the AI could take over player functions in certain custom maps
  • Fixed an issue where the Repair and Sell commands were not working if you loaded a previous patch save game in the new version
  • Further performance optimization in larger scale maps with tons of resources
  • Expanded the Quickmatch MMR search ranges to help players get into games faster

All users should receive the patch automatically upon launching the game on Steam or Origin.

C&C Remastered Collection New Update Live

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The new patch for the C&C Remastered Collection is now live and available to everyone. There's a lot of changes, including those from the previous two beta branch patches (both documented and previously hidden ones), and possibly some new ones. Read the full change list and roadmap here.

NOTE: If you were using the beta branch patches on Steam, make sure you DISABLE the beta participation for the game to receive this update.

C&C Community News Round-up – 4 August 2020

There's been a few news in the Command & Conquer community in recent times, so here's a round-up:

  • Direct & Dominate: Absolute Units episode 4 is out (shown above)
  • Amars90 has conducted interviews with Frank Klepacki and Jim Vessella for United-Forum.de, and will premiere an interview with Joe Kucan on August 7th (Friday) at 20:00 CEST as part of their celebration of 25 years of C&C on Twitch, alongside content from other creators.
  • The YouTube channel AI & Games has posted an analysis video on the AI in the C&C Remastered Collection.
  • The annual World Series tournament in Zero Hour ended, with BoYcaH earning his first title. An overview with links to all replays from the event is here.

C&C Remastered Collection Extensive Beta Patch

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About an hour and a half ago, Jim Vessella posted an update on the C&C subreddit regarding changes in the beta branch of the C&C Remastered Collection, as per last week's call for community input:

  • The Nod Cargo Plane delivery time has been normalized to 4 seconds on Normal speed
  • The TD Weapons Factory health has been increased by 30%
  • The RA1 naval structures have been removed from the victory condition
  • To address the TD Engineer / APC issue, the APC now has the Repair Facility as a pre-requisite to build
  • Harvester logic improvements
  • AI supported in LAN mode
  • Quickmatch map pools rotated, added selected community-made maps

The full post (and it's quite a read) can be seen here.

C&C Remastered Collection Patch 2 Enters Public Beta

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The development of the second patch for the Command & Conquer: Remastered Collection is well underway, and players can test out its beta right now. Aside from an early version of LAN play, it has a feature that will bring a smile to many players - a slider which dictates the speed of Tiberium/ore regrowth, among other changes that will be officially announced once the patch is finished.

Here's Jim Vessella's full update:

Fellow Command & Conquer fans,

Today we are inviting you to try a Beta version of our in-development patch, which most importantly includes an early version of LAN Play. Our goal in sharing this Beta version is to get your feedback on LAN Play and ensure this feature is living up to your expectations. We’re looking for both qualitative and technical feedback on the feature, especially with regards to playing multiplayer LAN games with Mods enabled (either locally or over VPN). We reinforce this is an early version, and certain elements (including AI) may not work correctly in LAN play just yet.

Everyone who owns the Command & Conquer Remastered Collection on Steam is able to participate in this Beta version of the game. Please follow these steps to gain access:

  • Go to your C&C Remastered Collection page on Steam
  • Click on the Manage button (gear icon)
  • Select Properties
  • Navigate to the Betas tab
  • In the dialog box, enter “TDRABetaPatch1”
  • Click Check Code
  • Once the code accepts, select the “Public Beta” branch from the drop down menu
  • The game will now update to the Public Beta version, at which point you can play
  • At any time, you can update back to the standard live version via the same drop down menu

Please note, there are several dozen other improvements in this Beta version, which we’ll list out in more detail when the patch is officially released. However, please keep an eye out for these key items:

The ability to choose the speed of Tiberium / Ore regrowth. This is now a slider in the game rules section. (0 being disabled, 1 being default, and 2-9 being multiples on default). We’re eager to see if this feature satisfies requests from the community, and we’re also looking for feedback on what the new Quickmatch default regrowth setting should be.

If you saw increased framerate stuttering or launch crashing after the June major patch versus the launch version, we have an experiment you can try:

  • Go to your C&C Remastered Collection page on Steam
  • Click on the Manage button (gear icon)
  • Select Properties
  • On the General tab, select “Set Launch Options…”
  • In the box, enter “NOSPLASHPRELOAD”
  • Click OK and launch the game
  • This will effectively revert the texture optimizations we made in the June Patch, and may help performance / stability with certain hardware configurations (This launch option will also work with the standard live branch as well)

Please note, while playing in the Beta version, online play will be disabled and certain mods may not be compatible. Please play the Beta version and alter Launch options with caution and understand there may be a risk.

We’re looking forward to hearing your feedback on LAN Play and other improvements.

Cheers,

Jim

Jimtern

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