C&C Community News – Mid-June 2018

Now that the news from the official front are settling down, it's time to pick up on the recent happenings in the C&C community.

  • Joe & Aza, whom we've met with their Hell March cover 3 years ago, are back with a Grinder cover (shown above). 
  • Kane Nash, the legendary author of numerous C&C wallpapers, is also back, with an awesome reminder of what the C&C community can do regardless of "official channels" being disappointing.
  • OpenRA developers released a dev blog showcasing upcoming performance updates, the reduction of arbitrary differences from the original Red Alert, and a status update on the Tiberian Sun mod.
  • As of today, the record of most concurrent players on CnCNet is 1082, with about half of those playing Mental Omega!
  • One Vision, the most ambitious mod for Kane's Wrath, got a new release (version 0.90), including unique tier 4 units for most factions, Global Conquest compatibility, skins for ZOCOM, the Black Hand and Reaper-17, balance tweaks, new audio and visual effects, and much more!
  • For its 16th anniversary, the D-Day mod for Yuri's Revenge got a shiny new website.
  • The Mental Omega APYR mod for Yuri's Revenge will be getting patch 3.3.4 some time this summer, with the update on its main website announcing 8 new Covert Ops missions, a new Foehn Origins mission, a new challenge map, 13 new skirmish/multiplayer maps, and the usual range of bugfixes and balance tweaks. Plus, new renders in the style of the classic Red Alert 2 installer!
  • The Nomad Galaxy mod for OpenRA got its first dev blog that goes into detail on how the mod is envisioned.
  • The Evolutions: Real Time Strategy Evolved mod for Tiberium Wars points to its Trello page for following the mod's progress, shows some neat new renders and calls for voice actors in the latest news post.

And they say this community is dead. Pff.


First Patch for C&C Rivals Pre-Alpha Announced


Although the game is only available in the United States and Canada at the time of writing, the pre-alpha version of Command & Conquer: Rivals will soon get its first patch. On EA Answers HQ, which is EA's centralized helpdesk forum, game designer Greg Black posted a list of focus points that the team at Redwood Studios is looking to deliver on. These include resolving Nod's dominance over GDI, double Harvester openers being hard to counter, Sandstorms being too difficult to counter with basic infantry, Flame Troopers being overly effective against light vehicles, Cyborgs (Reapers!) being too cost-efficient, and tier 4 units being too cheap. Click here to see the whole post with full explanations for these changes.


Redwood Studios Call For “Fair Shake” On C&C: Rivals


The developers at Redwood Studios seem to be highly aware of the overwhelmingly negative response to the recent announcement of Command & Conquer: Rivals. The studio's general manager, Michael Martinez, whom we have first seen at EA Play on Saturday, told Eurogamer today that while they are fighting an uphill battle against an already sceptical audience, they want the game to be judged solely on the gameplay, and invites everyone (n.B. only players from the United States and Canada currently have access to the pre-alpha) to try it out and "give it a fair shake".

Game designer Greg Black, whose return to EA last November sparked hope for C&C fans of a new RTS considering his prior work, added how he too was originally sceptical of the game when it was first presented to him, but as he played more of it, he began enjoying it more. They do not seem to be all that confident, however, as when Eurogamer asked whether they will be able to "win round the sceptics", Martinez merely said that it would be a challenge. You can read the full article by Wesley Yin-Poole by clicking here.


Fan Reactions To Command & Conquer: Rivals

As could be expected for a game of this description, Command & Conquer: Rivals got immediate and overwhelmingly negative reactions on social media, forums, fansites, the C&C subreddit, and Discord. It hasn't even been a full day since the announcement at EA Play 2018, and the #NotMyCnC hashtag has already exploded on Twitter.

The reactions vary from Angry Joe's rant shown above, an elaborate analysis by our friend @Banshee from Project Perfect Mod, Boogie2988's table flip, Genna Bain's comment on how the late Totalbiscuit would've reacted to this, repeating comments on how bad the model of Kane looks, and even PC Gamer taking a jab.

Here at CNCNZ.com, we will continue to cover all news regarding Command & Conquer: Rivals as we have for every other official game in the past, despite everyone's sentiments towards the game, including our own that mirror everything linked above, as it is our duty as a fansite to bring you the latest news on Command & Conquer, whatever they may be. Relatedly, we have just opened a page on our gallery for C&C Rivals concept art and renders, and will keep the gallery updated as more assets become available.


Command & Conquer: Rivals Revealed

Moments ago, the new C&C game was announced. It is Command & Conquer: Rivals, and is a mobile game in the Tiberium universe. It is a 1v1 game where each player builds decks of units and goes against the other. The center of the map holds a nuclear missile silo which is controlled by the owner of the majority of control points on the map. More info and descriptions coming soon, but for now, here is the official gameplay overview.

The official site is here https://www.ea.com/en-gb/games/command-and-conquer/command-and-conquer-rivals. The game was announced to be available for testing on the Google Play store for Android users.



Nmenth’s Research Lab: Grenades


It is the first Monday of June, so it is time for another article from Nmenth's Research Lab. This month, we will explore the Grenades featured throughout Command & Conquer and see how they compare with reality.

A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 2nd when I take a closer look at Super-Heavy Tanks.


Another Cancelled C&C Discovered: C&C Mobile


On 22nd May, South Korean fansite Red2.net uncovered a set of concept art by Michael Phillippi which was apparently part of a mobile Command & Conquer game. Considering how these images were uploaded to his ArtStation profile over a year ago, and how game developers always announce games before having their art uploaded and impose NDAs on their staff, it is safe to assume that this game was cancelled by the time of the upload. The game was apparently merely called Command & Conquer (sounds familiar?) and its logo used the design only ever seen in the original 2006 logo for Tiberium Wars.

We believe this art is legitimate, as proven by the rest of Phillippi's profile that shows his work on Warhammer Online: Age of Reckoning and the much-hated Dungeon Keeper Mobile, among other EA-published projects. Naturally, we've mirrored all of this art in our gallery for safe keeping.

UPDATE (30 May): Updated gallery with two environment concepts by another ex-Mythic employee, Eric Polak.


TotalBiscuit Passed Away at 33

TB obituary.png

The well-known gaming critic and commentator, John Peter Bain, known as TotalBiscuit, has sadly passed away yesterday after a battle with cancer. He has left a significant mark in the world of gaming, not only as a provider of entertaining and interesting content, including WTF Is... and the Co-Optional Podcast, but has also advocated consumer-friendly practices and gave numerous shout-outs to indie games and YouTube channels that were just getting started.

The Command & Conquer community will also remember his features of some of its largest community projects - Renegade-X and OpenRA, which gathered hundreds of thousands of views and contributed to their popularity. His sense of humour didn't evade the C&C series either, as one trip to Paris showed.

TotalBiscuit will be missed. May he rest in peace.


TaxOwlbear Plays Through Red Alert for iOS

Having tackled the Java mobile versions of Tiberium Wars, Tiberian Twilight and Red Alert, our well-known YouTuber TaxOwlbear has begun coverage of the last remaining official mobile Command & Conquer title - Red Alert for iOS from 2009. His copy even has the Empire of the Rising Sun expansion pack which was released after the main game, so the game will finally be completely demystified and uncovered for the majority of C&C fans who never got the chance to play it (since it was taken off the App Store years ago). Check this playlist for new uploads every Monday, Wednesday, and Friday at 8:00 AM CEST.


Nmenth’s Research Lab: Railguns


It is the first Monday of May, so it is time for another article from Nmenth's Research Lab. This month, we will explore Railguns in Command & Conquer and see how they compare with reality.

A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 4th when I take a closer look at Grenades.

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