This is the e-mail that was sent by Mark Skaggs on 8 December 2004 announcing Red Alert 3 to the community. It was restored from the 2004/2005 version of our site.
I hope everyone is enjoying one of the best years ever for PC gaming.
On the eve of one of our own major releases, The Lord of the Rings™, The Battle for Middle-earth™, the one thing we’ve grown to understand is how important the community – our most loyal supporters – is for industry. This started back in our days at Westwood where the community for our games has always been a big priority. We understand that you are the most important and influential group for us and we are constantly amazed at the amount of talent used to create quality assets and mods.
Having said that, we have a MAJOR announcement to make and we are making it exclusively to our long time C&C; fans. This announcement is not going out to the press and it won’t appear on the EA website or anywhere else online. We are very proud to announce that the team that brought you Command & Conquer™ Red Alert 2™, Command & Conquer™ Yuri’s Revenge™, and Command & Conquer™ Generals has officially started work on our next project set in the Red Alert universe!
As I mentioned, we’re very proud to ship what we feel is one of the best RTS games ever released. Most of you have probably heard of The Lord of the Rings™, The Battle for Middle-earth™ which hits stores this week. We’ve introduced some really innovative features and gameplay mechanics, which you should definitely check out when you get a chance. You will also see a major enhancement to the Sage graphics engine we originally created for Command & Conquer Generals. Expect us to leverage and continue to evolve this powerful engine as we start work on our new Command & Conquer game.
Thanks again for all your support over the years. This entire team is incredibly excited to work on the next Command & Conquer chapter. Look for an official announcement soon and have a wonderful holiday.
VP and Executive Producer
However, shortly thereafter, Skaggs was given only 9 months to develop it, which he refused and left the company. The game was shelved until 2007. (source)