GAMES: Command & Conquer: Red Alert 3 – Empire of the Rising Sun Structures

ra3

 

faction_empire

The Empire of the Rising Sun has a mixture of fast and highly adaptable units. Their infantry and ships are very strong, however they lack conventional aircraft. Instead, they deploy light walkers and submarines which change their form and field role at will, mostly turning into jet planes or helicopters. They can place structures anywhere on the map thanks to their Nanocore system, and their support powers increase their units’ durability or enable suicide runs.

 

Structures

e_conyardConstruction Yard
Cost:
$5000 (MCV) | Prerequisites: none
The Empire’s analogue to the West’s Construction Yard comes with a unique spin, the ability to create Nanocores for swift expansion into new lands. It can unpack back into a Mobile Construction Vehicle (MCV).

e_instant_generatorInstant Generator
Cost:
$1000 | Prerequisites: none
Advanced technology requires advanced power, this is the duty the Instant Generator fulfils.

e_instant_dojoInstant Dojo
Cost:
$750 | Prerequisites: Instant Generator
Yoshiro’s willing subjects undergo rigorous training at the Instant Dojo, and emerge as fearless warriors. It is one of the few Imperial structures which cannot be placed on water.

e_ore_refineryOre Refinery
Cost:
$2500 | Prerequisites: none
Ore Refineries humbly process the vast amounts of resources needed to create maintain the Imperial armies. Each Refinery comes with one Ore Collector free of charge. If the need arises, they can construct new Ore Collectors just like a Mecha Bay can.

e_mecha_bayMecha Bay
Cost:
$2000 | Prerequisites: Instant Generator, Ore Refinery
The honourable technicians of the Mecha Bays produce fleets of warmechs, many of which also transform into aerial combatants. The surrounding repair bots can repair friendly mechanized units. It is one of the few Imperial structures which cannot be placed on water.

e_imperial_docksImperial Docks
Cost:
$1000 | Prerequisites: Instant Generator, Ore Refinery
Mastery of the oceans begins at the Imperial Docks, which produce spectacular sea (and air) domination craft. The surrounding repair bots can repair friendly mechanized units.

e_nanotech_mainframeNanotech Mainframe
Cost:
$2000 | Prerequisites: Ore Refinery
The ultimate expression of the Empire technological superiority, the Nanotech Mainframe makes it possible to upgrade units and weaponry to their highest degree.

 

 

Support structures

e_wallFortress Wall
Cost:
$10 | Prerequisites: none
Breathtaking architecture and bold defense as one, walls must be constructed one piece at a time, and kept in harmony with nature. Up to 4 pieces of wall section can be placed at once if near an existing wall section for quick building. It is one of the few Imperial structures which cannot be placed on water.

e_defender_vxDefender-VX
Cost:
$800 | Prerequisites: Instant Dojo
Variable base defenses that transform for anti-air to anti-ground as required.

 

e_wave_force_towerWave-Force Tower
Cost:
$1400 | Prerequisites: Nanotech Mainframe
Particle beams fired from the Wave-Force Towers cut any enemy foolish enough to attack the Emperor’s forward bases. It deactivates if the base’s power is low.

e_nanoswarm_hiveNanoswarm Hive
Cost:
$3000 | Prerequisites: Nanotech Mainframe
No attack can penetrate a shield produced by the Nanoswarm Hive… and nothing inside can escape. Like with other superweapons, when the Nanoswarm Hive is built, all players are notified and the shroud above the device is removed, with a timer visible to all players.
Note: Only one Nanoswarm Hive can be built at a time per player.

e_psionic_decimatorPsionic Decimator
Cost:
$4000 | Prerequisites: Nanotech Mainframe
On the Emperor’s order, the horrific power of the Psionic Decimator is unleashed on his enemies to destroy them, their vehicles, and their bases utterly. Like with other superweapons, when the Psionic Decimator is built, all players are notified and the shroud above the device is removed, with a timer visible to all players.
Note: Only one Psionic Decimator can be built at a time per player.

 

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