GAMES: Command & Conquer 3: Tiberium Wars – Scrin Units

cnc3

 

The alien race known as Scrin has a strong army of few, but specialized unit types. Their units are expensive and slow, but powerful, and some of them can use the Tiberium-based technology to increase their firepower. They can heal in Tiberium, and their aircraft perform better during ion storms, which the Scrin can summon at will.

 

Infantry

tw_buzzersBuzzers
Cost:
$300 | Squad size: 1 swarm | Prerequisites: none
The terrifying Buzzers are like a cloud of flying razors that can cut cleaning through flesh and light armour. They seem to guided by a limited sentience. They can clear out garrisoned buildings. While they can garrison them themselves afterwards for territory control, they can not attack from there.

Abilities:

tw_buzzercombine

Combine with Vehicle
Cost:
free | Cooldown: instant | Prerequisites: none

Attaches this Buzzer swarm to any Scrin ground vehicle (except Explorers and Harvesters). They then move and attack alongside the vehicle until they are manually detached or the vehicle is destroyed.

 

tw_disintegratorsDisintergrators
Cost:
$300 | Squad size: 5 | Prerequisites: none
These metallic walking creatures decimate vehicles with a powerful cutting beam effective against armour. When crushed, they explode, damaging enemies in the vicinity.

 

 

tw_assimilatorAssimilator
Cost:
$500 | Squad size: 1 | Prerequisites: none
This alien, which is stealthed when stationary, is capable of capturing enemy structures and take over downed large mechs including the Juggernaut, the Avatar, and the Annihilator Tripod. Tactical use of Assimilators is considered an art among many commanders. They can be used to capture civilian structures and repair destroyed bridges or to repair friendly structures. Note that with each of these actions, the Assimilator is lost.

 

tw_shocktrooperShock Troopers
Cost:
$800 | Squad size: 3 | Prerequisites: Stasis Chamber, Nerve Center
Shock Troopers are so called because of the violent attacks on heavily populated areas. They are more than capable of attacking armoured vehicles and structures head on. They cannot be crushed in normal circumstances.

 

Abilities:

tw_blinkpacks

Blink
Cost:
free | Cooldown: 0:30 | Prerequisites: Upgrade at Tech Assembler

Teleports the Shock Trooper squad to a selected location within range.

Upgrades:

tw_blinkpacks

Blink Packs
Cost:
$2000 | Researched at: Tech Assembler

Enables Shock Troopers to use the Blink ability.

tw_plasmadisclaunchers

Plasma Disc Launchers
Cost:
$1000 | Researched at: Tech Assembler

Increases Shock Troopers’ attack damage and enables them to fire at air units.

 

tw_mastermindMastermind
Cost:
$2500 | Squad size: 1 | Prerequisites: Stasis Chamber, Tech Assembler
The shadowy Mastermind is the Scrin equivalent of the Commando, capable of teleportation and mind control. It appears at the centre of enemy forces and takes control of vehicles, buildings and infantry. The Mastermind cannot be crushed in normal circumstances.
Note: Only one Mastermind can be trained at a time per player.

Abilities:

tw_mastermindteleport

Teleport Units
Cost:
free | Cooldown: 0:20 | Prerequisites: none

Teleports any adjacent friendly unit to another location within range.

tw_mindcontrol

Mind Control
Cost:
free | Cooldown: 0:30 | Prerequisites: none

Controls the mind of an enemy ground unit or structure, giving control over it to the Mastermind’s owning player. This link is broken if either the controlled unit or the Mastermind dies, or if the Mastermind is ordered to control a different target. Objects not eligible for this ability are air units, base defences, superweapons, and other Commandos.

 

Vehicles

tw_gunwalkerGun Walker
Cost:
$700 | Prerequisites: none
These six-legged vehicles are armed with rapid-firing energy weapons, capable of tearing through infantry and aircraft.

 

 

Abilities:

tw_buzzeruncombine

Uncombine with Buzzers
Cost:
free | Cooldown: instant | Prerequisites: attached Buzzers

Detaches the Buzzer swarm from this unit.

 

tw_seekerSeeker
Cost:
$800 | Prerequisites: none
Apparently designed for scouting, this light hovering tank is equipped with a stealth detector as well as plasma disc launchers effective against vehicles and aircraft.

 

 

Abilities:

tw_buzzeruncombine

Uncombine with Buzzers
Cost:
free | Cooldown: instant | Prerequisites: attached Buzzers

Detaches the Buzzer swarm from this unit.

 

tw_scrinharvesterHarvester
Cost:
$1400 | Prerequisites: Extractor
Critical to the financial success of all sides, the Harvester is the only unit capable of collecting Tiberium for refinement. Harvesters will automatically begin to collect Tiberium if a field is nearby. They also repair in Tiberium. They are unable to crush infantry.

Abilities:

tw_returntobase

Return to Extractor
Cost:
free | Cooldown: instant | Prerequisites: Extractor

Orders the Harvester to immediately return to the closest Extractor and unload its currently harvested Tiberium, if any.

 

tw_devourerDevourer Tank
Cost:
$1400 | Prerequisites: Nerve Center
The hovering Devourer Tank is armed with a long-range proton cannon and also consumes Tiberium to supercharge its beam.

 

 

Abilities:

tw_buzzeruncombine

Uncombine with Buzzers
Cost:
free | Cooldown: instant | Prerequisites: attached Buzzers

Detaches the Buzzer swarm from this unit.

tw_conversionbeam

Conversion Beam
Cost:
free | Cooldown: instant | Prerequisites: none

Increases the Devourer Tank’s attack damage by converting Tiberium from Tiberium fields. Limited capacity ($100 worth of Tiberium). Each shot values $10 worth of converted Tiberium.

 

tw_corrupterCorrupter
Cost:
$1400 | Prerequisites: Nerve Center
Corrupters spray corrosive slime onto structures and infantry with devastating effects on humans (namely, a 20% chance of creating a Visceroid in the process), yet with surprisingly restorative effects on their own troops. They can also swiftly clear garrisoned structures.

Abilities:

tw_buzzeruncombine

Uncombine with Buzzers
Cost:
free | Cooldown: instant | Prerequisites: attached Buzzers

Detaches the Buzzer swarm from this unit.

 

tw_annihilatortripodAnnihilator Tripod
Cost:
$3000 | Prerequisites: Tech Assembler
This devastating walking behemoth is armed with three beam weapons mounted on independently articulated tentacles and legs so powerful that they can crush smaller vehicles underfoot. Their weapons can trigger EMP blasts on vehicles and structures if at close range (only one object can be affected at a time). When badly damaged, Annihilator Tripods leave a husk that can be captured by Assimilators (or their equivalents) of any side, after which the Tripod is restored to half health.

Abilities:

tw_buzzeruncombine

Uncombine with Buzzers
Cost:
free | Cooldown: instant | Prerequisites: attached Buzzers

Detaches the Buzzer swarm from this unit.

Upgrades:

tw_forcefieldgenerators

Forcefield Generators
Cost:
$5000 | Researched at: Tech Assembler

Refits Annihilator Tripods, Devastator Warships, and Planetary Assault Carriers with forcefields that absorb considerable amounts of damage and protect these units against one EMP blast. Once the forcefield is depleted in part or completely, it will regenerate after 2 minutes.

 

tw_explorerExplorer
Cost:
$1500 | Prerequisites: none
The Scrin, seemingly obsessed with Tiberium, often send Explorers to establish a presence in Tiberium-rich areas to expand ground control. It is the only Scrin vehicle that is built from the Drone Platform instead of the Warp Sphere.

 

Abilities:

tw_deploy

Unpack into Outpost
Cost:
free | Cooldown: n/a | Prerequisites: none

Orders the Explorer to unpack into an Outpost in its current location. This order is irreversible.

 

Aircraft

tw_stormriderStormrider
Cost:
$1500 | Prerequisites: none
Stormriders are fast attack aircraft armed with plasma gun that excel against vehicles and aircraft. While they have virtually unlimited ammo, only four Stormriders can be deployed per Gravity Stabilizer, and can dock there for emergency repairs. Like all other Scrin aircraft, they are more effective in ion storms.

Abilities:

tw_returntobase

Return to Gravity Stabilizer
Cost:
free | Cooldown: instant | Prerequisites: Gravity Stabilizer

Orders the Stormrider to immediately dock at the closest Gravity Stabilizer.

 

tw_devastatorDevastator Warship
Cost:
$2400 | Prerequisites: Tech Assembler
Devastator Warships can inflict grievous damage on anything and everything below with their tremendously long-ranged Zeus plasma disc batteries. Like all other Scrin aircraft, they are more effective in ion storms.

 

Upgrades:

tw_forcefieldgenerators

Forcefield Generators
Cost:
$5000 | Researched at: Tech Assembler

Refits Annihilator Tripods, Devastator Warships, and Planetary Assault Carriers with forcefields that absorb considerable amounts of damage and protect these units against one EMP blast. Once the forcefield is depleted in part or completely, it will regenerate after 2 minutes.

 

tw_pacPlanetary Assault Carrier (PAC)
Cost:
$3000 | Prerequisites: Signal Transmitter
This heavy floating starship contains a complement of Invader fighters that are vicious when swarming to attack ground targets. Like all other Scrin aircraft, they are more effective in ion storms, which they are also able to create.

 

Abilities:

tw_ionstormcreate

Ion Storm
Cost:
free | Cooldown: 1:00 | Prerequisites: none

Creates an ion storm around the Planetary Assault Carrier. Ion storms increase Scrin aircraft’s attack damage by 25%, reduces incoming damage by 25%, repairs them by 5% of maximum hit points per second and fires lightning bolts which damage enemy units in a short radius, dealing splash damage (hostile Scrin units take only 20% of this damage). This ability is canceled if the Planetary Assault Carrier moves.

Upgrades:

tw_forcefieldgenerators

Forcefield Generators
Cost:
$5000 | Researched at: Tech Assembler

Refits Annihilator Tripods, Devastator Warships, and Planetary Assault Carriers with forcefields that absorb considerable amounts of damage and protect these units against one EMP blast. Once the forcefield is depleted in part or completely, it will regenerate after 2 minutes.

 

tw_invaderfighterInvader Fighter
Unbuildable

Invader Fighters are housed within Planetary Assault Carriers in large numbers. They are swift and difficult to target. They regenerate constantly and if they are destroyed, they will be replaced free of charge. Like all other Scrin aircraft, they are more effective in ion storms.

 

 

tw_droneshipDrone Ship
Cost:
$3500 | Prerequisites: none
These giant floating towers land and deploy into a Drone Platform in order to establish a Scrin base. They are similar in function to MCVs, but unlike them, they are considered aircraft and are built from the appropriate structure. While they are well-armoured, they is slow and unarmed, therefore they must be protected at all costs.

Abilities:

tw_deploy

Unpack into Drone Platform
Cost:
free | Cooldown: n/a | Prerequisites: none

Orders the Drone Ship to unpack into a Drone Platform in its current location. This order is reversible.

 

tw_mothershipMothership
Cost:
$5000 (support power) | Prerequisites: Signal Transmitter
The slow-moving Scrin Mothership is a superweapon capable of releasing a jolt of energy that disintegrates its target and causes a chain reaction that can level entire cities.
Note: Only one Mothership can be called at a time per player.

 

 

 

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