Command & Conquer: Renegade – Nod Vehicles

renegade

 

BuggyBuggy
Cost: 300
Occupants: 2
Primary Fire: Machine gun
Secondary Fire: N/A

Built for speed, and built cheap. Excellent for recon, and if a GDI Engineer happens to get in the way, drive through please.

 

Mobile ArtilleryMobile Artillery
Cost: 450
Occupants: 2
Primary Fire: Long-range cannon
Secondary Fire: N/A

The Mobile Artillery is slow to fire, slow to move and lightly armoured, but boy does it pack a punch.

 

Light TankLight Tank
Cost: 600
Occupants: 2
Primary Fire: Cannon
Secondary Fire: N/A

Nod traded armour for speed, and the Light Tank is the result. While in a straight on fair fight the Light Tank will always lose against a GDI Medium Tank, the Light Tank can always use its speed to its advantage.

 

APCArmoured Personnel Carrier (APC)
Cost: 500
Occupants: 6
Primary Fire: Machine gun
Secondary Fire: N/A

It may not move too fast, but it’s got plenty of armour. You and five of your friends can go pay the GDI base a visit.

 

Flame TankFlame Tank
Cost: 800
Occupants: 2
Primary Fire: Dual flamethrowers
Secondary Fire: N/A

Flame Tanks are heavily armoured and will rip through buildings and tanks like nobody’s business, but aren’t the fastest vehicles in Nod’s arsenal.

 

Stealth TankStealth Tank
Cost: 900
Occupants: 1
Primary Fire: Rockets
Secondary Fire: N/A

Sometimes it’s best not to be seen. Two rockets are good for hunting vehicles, but the most fun a stealth tank can have is running over infantry who can’t even see them.

 

ApacheApache Attack Helicopter
Cost: 1500
Occupants: 1
Primary Fire: Machine gun
Secondary Fire: Rockets

The Apache is a speedy attacking option, perfect for base assaults or cleaning up enemy infantry.
Note: Apaches were introduced in multiplayer in patch 1.030.

 

ChinookChinook Transport Helicopter
Cost: 1500
Occupants: 5
Primary Fire: N/A
Secondary Fire: N/A

The Chinook is nothing but a transport helicopter, able to drop infantry in the field.

 

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