Buggy
Cost: 300
Occupants: 2
Primary Fire: Machine gun
Secondary Fire: N/A
Built for speed, and built cheap. Excellent for recon, and if a GDI Engineer happens to get in the way, drive through please.
Mobile Artillery
Cost: 450
Occupants: 2
Primary Fire: Long-range cannon
Secondary Fire: N/A
The Mobile Artillery is slow to fire, slow to move and lightly armoured, but boy does it pack a punch.
Light Tank
Cost: 600
Occupants: 2
Primary Fire: Cannon
Secondary Fire: N/A
Nod traded armour for speed, and the Light Tank is the result. While in a straight on fair fight the Light Tank will always lose against a GDI Medium Tank, the Light Tank can always use its speed to its advantage.
Armoured Personnel Carrier (APC)
Cost: 500
Occupants: 6
Primary Fire: Machine gun
Secondary Fire: N/A
It may not move too fast, but it’s got plenty of armour. You and five of your friends can go pay the GDI base a visit.
Flame Tank
Cost: 800
Occupants: 2
Primary Fire: Dual flamethrowers
Secondary Fire: N/A
Flame Tanks are heavily armoured and will rip through buildings and tanks like nobody’s business, but aren’t the fastest vehicles in Nod’s arsenal.
Stealth Tank
Cost: 900
Occupants: 1
Primary Fire: Rockets
Secondary Fire: N/A
Sometimes it’s best not to be seen. Two rockets are good for hunting vehicles, but the most fun a stealth tank can have is running over infantry who can’t even see them.
Apache Attack Helicopter
Cost: 1500
Occupants: 1
Primary Fire: Machine gun
Secondary Fire: Rockets
The Apache is a speedy attacking option, perfect for base assaults or cleaning up enemy infantry.
Note: Apaches were introduced in multiplayer in patch 1.030.
Chinook Transport Helicopter
Cost: 1500
Occupants: 5
Primary Fire: N/A
Secondary Fire: N/A
The Chinook is nothing but a transport helicopter, able to drop infantry in the field.