Humm-Vee
Cost: 400
Occupants: 2
Primary Fire: Machine gun
Secondary Fire: N/A
The Hum-Vee can’t take a lot of damage, but it’s fast, which makes it great for running over enemy infantry. The little machine gun on top also helps cut down pesky soldiers.
Mobile Rocket Launcher System (MRLS)
Cost: 450
Occupants: 2
Primary Fire: Rockets
Secondary Fire: N/A
Lightly armoured, not too fast, but it packs a helluva punch with six rockets per burst. Great for pounding on buildings.
Armoured Personnel Carrier (APC)
Cost: 500
Occupants: 6
Primary Fire: Machine gun
Secondary Fire: N/A
The APC may not be the fastest vehicle in the GDI arsenal or the most mobile, but it seats six and has enough armour to survive a direct obelisk hit. Great for those Engineer rushes.
Medium Tank
Cost: 800
Occupants: 2
Primary Fire: Cannon
Secondary Fire: N/A
A bit of armour will do you good. Excellent at hunting enemy vehicles and a good mix of armour and speed.
Mammoth Tank
Cost: 1500
Occupants: 2
Primary Fire: Twin cannon
Secondary Fire: Rockets
Some days you just want to go and destroy things. With massive armour and health, both cannon fire and Tusk rockets (which can be fired with the alternate fire button), the Mammoth is a beast not to be messed with. The Mammoth even slowly regenerates its own health, but not its armour.
Orca VTOL Attack Craft
Cost: 1500
Occupants: 1
Primary Fire: Machine gun
Secondary Fire: Rockets
The Orca is a fast speedy attacking option, Perfect base assaults or cleaning up enemy infantry.
Note: Orcas were introduced in multiplayer in patch 1.030.
Chinook Transport Helicopter
Cost: 1500
Occupants: 5
Primary Fire: N/A
Secondary Fire: N/A
The Chinook is nothing but a transport helicopter, able to drop infantry in the field.