Command & Conquer 3: Kane’s Wrath – Global Conquest Structures

kaneswrath

 

These are the strategic structures that can be built in the Global Conquest mode in the Windows version of Kane’s Wrath. They can only be built in Tier 3 bases.

 

Global Defense Initiative

tw_asatbuildingA-SAT Defense Center
Cost:
$6000 | Power: -9
The heart of GDI’s advanced satellite-based defense grid, used to observe and analyze enemy movements.

 

 

Support powers:

kw_skysentry

Sky Sentry
Cost:
$2000 | Cooldown: 2 turns | Prerequisites: none

Reveals all cloaked Nod bases and strike forces on the map.

 

kw_tiberiumprocessingplantTiberium Processing Plant
Cost: 
$6000 | Power: -9
GDI’s advanced Tiberium processing and research facility.

 

 

Support powers:

kw_zocominfiltration

ZOCOM Infiltration
Cost:
$1000 | Cooldown: 3 turns | Prerequisites: none

Damages bases and strike forces, and clears Tiberium in the small surrounding area.

kw_emergencycleanup

Emergency Cleanup
Cost:
$1000 | Cooldown: 3 turns | Prerequisites: none

Clears Tiberium in a large area.

 

tw_genericresearchlabIntelligence Center
Cost: $6000 | Power: -9
This facility can call in sneak attacks and rally the GDI-aligned media.

 

 

Support powers:

kw_mediablitz

Media Blitz
Cost:
$1000 | Cooldown: 3 turns | Prerequisites: none

Reduces the Unrest level in multiple cities in a large area, but has a weaker effect than the Refugee Aid support power.

kw_commandostrike

Commando Strike
Cost:
$2000 | Cooldown: 3 turns | Prerequisites: none

Prevents the selected enemy base from being given orders until the next Action Phase, and cancels any existing orders the base might have.

 

kw_reclamatorhubReclamator Hub
Cost: 
$6000 | Power: -10
The Reclamator Hub allows the MARV to be added to strike forces.

 

 

 

tw_ioncannoncontrolIon Cannon Control Center
Cost: 
$6000 | Power: -20
By building this structure, you gain access to the latest version of GDI’s most feared weapon, the Ion Cannon. GDI commanders can call upon an orbital battle station to fire supercharged ion beams in one concentrated blast that vaporizes virtually everything within its significant blast radius.

Support powers:

tw_ioncannon

Ion Cannon
Cost:
$5000 | Cooldown: 4 turns | Prerequisites: none

Orders the Ion Cannon to fire at the target area, which significantly damages bases and strike forces. If the target is a Tier 1 base, it is completely destroyed by the blast.

 

Other GDI support powers

kw_orcastrike

Orca Strike
Cost:
$3000 | Cooldown: 2 turns | Prerequisites: Tier 2 base

Deals at least 50% of damage to an enemy strike force.

kw_refugeeaid

Refugee Aid
Cost:
$3000 | Cooldown: 2 turns | Prerequisites: Tier 2 base

Reduces the Unrest level in a target city by 1.

kw_specialforces

Special Forces
Cost:
$1000 | Cooldown: 2 turns | Prerequisites: Tier 3 base

Deploys a strike force comprised of a Commando, 2 Sniper Teams, 4 Zone Trooper Squads, and 2 Firehawks (a Spec Ops Squadron) in the selected location within GDI’s area of influence.

 

 

Brotherhood of Nod

tw_nukefactoryTiberium Forge
Cost: 
$6000 | Power: -9
Although nominally a Tiberium facility, the Tiberium Forge has the ability to call “friends of Nod” to repair entire strike forces anywhere in the world.

 

 

Support powers:

kw_guerillarepairs

Guerilla Repairs
Cost:
$1000 | Cooldown: 2 turns | Prerequisites: none

Fully repairs the selected Nod strike force anywhere on the map.

 

tw_iondisruptiongeneratorDisruption Generator
Cost: 
$6000 | Power: -9
A stealth generator with the largest known area of effect – able to cloak entire bases and strike forces.

 

 

Support powers:

kw_stealthfield

Stealth Field
Cost:
$1000 | Cooldown: 2 turns | Prerequisites: none

Cloaks Nod bases and strike forces in the selected area. Strike forces which leave the area of effect are decloaked.

 

tw_nodcommandcenter1Propaganda Center
Cost: $6000 | Power: -9
This facility can rally Nod recruits quickly and efficiently.

 

 

Support powers:

kw_rousemilitants

Rouse Militants
Cost:
$1000 | Cooldown: 2 turns | Prerequisites: none

Deploys a strike force comprised of 4 Awakened, 4 Enlightened, 3 Shadow Teams, 4 Tiberium Trooper Squads, and 2 Fanatic Squads (a Vanguard Group) in the selected location within Nod’s area of influence.

kw_raiseinsurrection

Rouse Insurrection
Cost:
$1000 | Cooldown: 2 turns | Prerequisites: none

Increases the Unrest level in a target city by 1.

kw_furyofnod

Fury of Nod
Cost:
$1000 | Cooldown: 3 turns | Prerequisites: none

Increases the Unrest level in multiple cities in a large area, but has a weaker effect than the Rouse Insurrection support power. In addition, it damages enemy strike forces in that area.

 

kw_redeemerfacilityRedeemer Engineering Facility
Cost: 
$6000 | Power: -10
The Redeemer Engineering Facility allows the Redeemer to be added to strike forces.

 

 

 

tw_templeofnodTemple of Nod
Cost: 
$6000 | Power: -20
GDI’s focus on Tiberium allowed Nod to secretly stockpile a considerable amount of the 20th century’s most infamous weapons, Nuclear Missiles.

 

 

Support powers:

tw_nuclearmissile

Nuclear Missile
Cost:
$5000 | Cooldown: 4 turns | Prerequisites: none

Fires a nuclear missile at the target area, which significantly damages bases and strike forces. If the target is a Tier 1 base, it is completely destroyed by the blast.

 

Other Nod support powers

kw_vertigostrike

Vertigo Strike
Cost:
$3000 | Cooldown: 2 turns | Prerequisites: Tier 2 base

Deals at least 50% of damage to an enemy strike force.

kw_raisemarkedofkane

Raise Marked of Kane
Cost:
$1000 | Cooldown: 2 turns | Prerequisites: Tier 2 base

Deploys a strike force comprised of 4 Awakened, 4 Enlightened, 3 Shadow Teams, 4 Tiberium Trooper Squads, and 2 Beam Cannons (a Marked of Kane Group) in the selected location within Nod’s area of influence.

kw_rousetheblackhand

Rouse the Black Hand
Cost:
$2000 | Cooldown: 2 turns | Prerequisites: Tier 3 base

Deploys a strike force comprised of 2 Confessor Cabals, 2 Militant Rocket Squads, 2 Saboteurs, 2 Fanatic Squads, 4 Black Hand Trooper Squads, 2 Mantes, and 2 Flame Tanks (a Confessor Group) in the selected location within Nod’s area of influence.

 

 

Scrin

tw_thresholdtowerThreshold Tower
Cost: 
$6000 | Power: -9
A gateway between the Scrin homeworld and Earth. It counts as a victory condition for the Scrin – they win when 9 Threshold Towers are built.

 

 

Support powers:

kw_phasefieldmeta

Phase Field
Cost:
$1000 | Cooldown: 4 turns | Prerequisites: none

Partially phases the bases and strike forces from a selected area to a different dimension. The affected units can move, but cannot deal or receive damage.

tw_wormhole

Wormhole
Cost:
free | Cooldown: 5 turns | Prerequisites: none

Creates a wormhole with two edges at selected locations, through which all units can pass in both ways. Each Wormhole usage costs $1000.

 

 

kw_terraformingnexusTerraforming Nexus
Cost: 
$6000 | Power: -9
A structure which changes planets to the way the Scrin prefer, with the help of resources found on the Scrin homeworld.

 

 

Support powers:

kw_ionsuperstorm

Create Ion Superstorm
Cost:
$3000 | Cooldown: 3 turns | Prerequisites: none

Creates a large ion storm in the selected area, damaging strike forces and bases.
Note: The ion superstorm support power activates after all other support powers are called and all strike forces are moved.

kw_orbitalbombardment

Orbital Bombardment
Cost:
$3000 | Cooldown: 3 turns | Prerequisites: none

Drops ever-larger asteroids full of Tiberium to the target area, dealing massive damage to bases and strike forces upon impact.

kw_ichorinjection

Ichor Injection
Cost:
$2000 | Cooldown: 3 turns | Prerequisites: none

Increases Tiberium growth in the selected area.

 

 

kw_lifeformrecyclingplantLife Form Plant
Cost: $6000 | Power: -9
This structure is built with the intention of eradicating existing non-Scrin populations on a planet.

 

 

Support powers:

kw_spreadalienplague

Spread Alien Plague
Cost:
$3000 | Cooldown: 2 turns | Prerequisites: none

Reduces the population in multiple cities in a large area.

kw_eradicatepopulation

Eradicate Population
Cost:
$3000 | Cooldown: 3 turns | Prerequisites: none

Significantly reduces the population in a selected city.

 

kw_warpchasmWarp Chasm
Cost: 
$6000 | Power: -10
The Warp Chasm allows the Eradicator Hexapod to be added to strike forces.

 

 

 

 

tw_riftgeneratorRift Generator
Cost:
$6000 | Power: -20
The Scrin use this profoundly dangerous device to cut a hole in the fabric of space which sucks up anything and everything in vicinity, then ejecting everything into deep space.

 

Support powers:

tw_rift

Rift
Cost:
$5000 | Cooldown: 4 turns | Prerequisites: none

Creates a massive rift over the target area, which significantly damages bases and strike forces. If the target is a Tier 1 base, it is completely destroyed by the blast.

 

Other Scrin support powers

kw_aliendropship

Alien Dropship
Cost:
$1000 | Cooldown: 4 turns | Prerequisites: Tier 2 base

Deploys a strike force comprised of a Drone Ship, 4 Buzzer Swarms, 4 Disintegrator Squads, 4 Assimilators, and 2 Gun Walkers (a Dropship Swarm) anywhere on the map.

tw_growthaccelerator

Growth Accelerator
Cost:
$1000 | Cooldown: 4 turns | Prerequisites: Tier 3 base

Builds a Growth Accelerator on a selected area within the Scrin area of influence, accelerating the growth rate of Tiberium in that area.

 

 

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