These are the strategic structures that can be built in the Global Conquest mode in the Windows version of Kane’s Wrath. They can only be built in Tier 3 bases.
Global Defense Initiative
A-SAT Defense Center
Cost: $6000 | Power: -9
The heart of GDI’s advanced satellite-based defense grid, used to observe and analyze enemy movements.
Support powers:
Sky Sentry
Cost: $2000 | Cooldown: 2 turns | Prerequisites: none
Reveals all cloaked Nod bases and strike forces on the map.
Tiberium Processing Plant
Cost: $6000 | Power: -9
GDI’s advanced Tiberium processing and research facility.
Support powers:
ZOCOM Infiltration
Cost: $1000 | Cooldown: 3 turns | Prerequisites: none
Damages bases and strike forces, and clears Tiberium in the small surrounding area.
Emergency Cleanup
Cost: $1000 | Cooldown: 3 turns | Prerequisites: none
Clears Tiberium in a large area.
Intelligence Center
Cost: $6000 | Power: -9
This facility can call in sneak attacks and rally the GDI-aligned media.
Support powers:
Media Blitz
Cost: $1000 | Cooldown: 3 turns | Prerequisites: none
Reduces the Unrest level in multiple cities in a large area, but has a weaker effect than the Refugee Aid support power.
Commando Strike
Cost: $2000 | Cooldown: 3 turns | Prerequisites: none
Prevents the selected enemy base from being given orders until the next Action Phase, and cancels any existing orders the base might have.
Reclamator Hub
Cost: $6000 | Power: -10
The Reclamator Hub allows the MARV to be added to strike forces.
Ion Cannon Control Center
Cost: $6000 | Power: -20
By building this structure, you gain access to the latest version of GDI’s most feared weapon, the Ion Cannon. GDI commanders can call upon an orbital battle station to fire supercharged ion beams in one concentrated blast that vaporizes virtually everything within its significant blast radius.
Support powers:
Ion Cannon
Cost: $5000 | Cooldown: 4 turns | Prerequisites: none
Orders the Ion Cannon to fire at the target area, which significantly damages bases and strike forces. If the target is a Tier 1 base, it is completely destroyed by the blast.
Other GDI support powers
Orca Strike
Cost: $3000 | Cooldown: 2 turns | Prerequisites: Tier 2 base
Deals at least 50% of damage to an enemy strike force.
Refugee Aid
Cost: $3000 | Cooldown: 2 turns | Prerequisites: Tier 2 base
Reduces the Unrest level in a target city by 1.
Special Forces
Cost: $1000 | Cooldown: 2 turns | Prerequisites: Tier 3 base
Deploys a strike force comprised of a Commando, 2 Sniper Teams, 4 Zone Trooper Squads, and 2 Firehawks (a Spec Ops Squadron) in the selected location within GDI’s area of influence.
Brotherhood of Nod
Tiberium Forge
Cost: $6000 | Power: -9
Although nominally a Tiberium facility, the Tiberium Forge has the ability to call “friends of Nod” to repair entire strike forces anywhere in the world.
Support powers:
Guerilla Repairs
Cost: $1000 | Cooldown: 2 turns | Prerequisites: none
Fully repairs the selected Nod strike force anywhere on the map.
Disruption Generator
Cost: $6000 | Power: -9
A stealth generator with the largest known area of effect – able to cloak entire bases and strike forces.
Support powers:
Stealth Field
Cost: $1000 | Cooldown: 2 turns | Prerequisites: none
Cloaks Nod bases and strike forces in the selected area. Strike forces which leave the area of effect are decloaked.
Propaganda Center
Cost: $6000 | Power: -9
This facility can rally Nod recruits quickly and efficiently.
Support powers:
Rouse Militants
Cost: $1000 | Cooldown: 2 turns | Prerequisites: none
Deploys a strike force comprised of 4 Awakened, 4 Enlightened, 3 Shadow Teams, 4 Tiberium Trooper Squads, and 2 Fanatic Squads (a Vanguard Group) in the selected location within Nod’s area of influence.
Rouse Insurrection
Cost: $1000 | Cooldown: 2 turns | Prerequisites: none
Increases the Unrest level in a target city by 1.
Fury of Nod
Cost: $1000 | Cooldown: 3 turns | Prerequisites: none
Increases the Unrest level in multiple cities in a large area, but has a weaker effect than the Rouse Insurrection support power. In addition, it damages enemy strike forces in that area.
Redeemer Engineering Facility
Cost: $6000 | Power: -10
The Redeemer Engineering Facility allows the Redeemer to be added to strike forces.
Temple of Nod
Cost: $6000 | Power: -20
GDI’s focus on Tiberium allowed Nod to secretly stockpile a considerable amount of the 20th century’s most infamous weapons, Nuclear Missiles.
Support powers:
Nuclear Missile
Cost: $5000 | Cooldown: 4 turns | Prerequisites: none
Fires a nuclear missile at the target area, which significantly damages bases and strike forces. If the target is a Tier 1 base, it is completely destroyed by the blast.
Other Nod support powers
Vertigo Strike
Cost: $3000 | Cooldown: 2 turns | Prerequisites: Tier 2 base
Deals at least 50% of damage to an enemy strike force.
Raise Marked of Kane
Cost: $1000 | Cooldown: 2 turns | Prerequisites: Tier 2 base
Deploys a strike force comprised of 4 Awakened, 4 Enlightened, 3 Shadow Teams, 4 Tiberium Trooper Squads, and 2 Beam Cannons (a Marked of Kane Group) in the selected location within Nod’s area of influence.
Rouse the Black Hand
Cost: $2000 | Cooldown: 2 turns | Prerequisites: Tier 3 base
Deploys a strike force comprised of 2 Confessor Cabals, 2 Militant Rocket Squads, 2 Saboteurs, 2 Fanatic Squads, 4 Black Hand Trooper Squads, 2 Mantes, and 2 Flame Tanks (a Confessor Group) in the selected location within Nod’s area of influence.
Scrin
Threshold Tower
Cost: $6000 | Power: -9
A gateway between the Scrin homeworld and Earth. It counts as a victory condition for the Scrin – they win when 9 Threshold Towers are built.
Support powers:
Phase Field
Cost: $1000 | Cooldown: 4 turns | Prerequisites: none
Partially phases the bases and strike forces from a selected area to a different dimension. The affected units can move, but cannot deal or receive damage.
Wormhole
Cost: free | Cooldown: 5 turns | Prerequisites: none
Creates a wormhole with two edges at selected locations, through which all units can pass in both ways. Each Wormhole usage costs $1000.
Terraforming Nexus
Cost: $6000 | Power: -9
A structure which changes planets to the way the Scrin prefer, with the help of resources found on the Scrin homeworld.
Support powers:
Create Ion Superstorm
Cost: $3000 | Cooldown: 3 turns | Prerequisites: none
Creates a large ion storm in the selected area, damaging strike forces and bases.
Note: The ion superstorm support power activates after all other support powers are called and all strike forces are moved.
Orbital Bombardment
Cost: $3000 | Cooldown: 3 turns | Prerequisites: none
Drops ever-larger asteroids full of Tiberium to the target area, dealing massive damage to bases and strike forces upon impact.
Ichor Injection
Cost: $2000 | Cooldown: 3 turns | Prerequisites: none
Increases Tiberium growth in the selected area.
Life Form Plant
Cost: $6000 | Power: -9
This structure is built with the intention of eradicating existing non-Scrin populations on a planet.
Support powers:
Spread Alien Plague
Cost: $3000 | Cooldown: 2 turns | Prerequisites: none
Reduces the population in multiple cities in a large area.
Eradicate Population
Cost: $3000 | Cooldown: 3 turns | Prerequisites: none
Significantly reduces the population in a selected city.
Warp Chasm
Cost: $6000 | Power: -10
The Warp Chasm allows the Eradicator Hexapod to be added to strike forces.
Rift Generator
Cost: $6000 | Power: -20
The Scrin use this profoundly dangerous device to cut a hole in the fabric of space which sucks up anything and everything in vicinity, then ejecting everything into deep space.
Support powers:
Rift
Cost: $5000 | Cooldown: 4 turns | Prerequisites: none
Creates a massive rift over the target area, which significantly damages bases and strike forces. If the target is a Tier 1 base, it is completely destroyed by the blast.
Other Scrin support powers
Alien Dropship
Cost: $1000 | Cooldown: 4 turns | Prerequisites: Tier 2 base
Deploys a strike force comprised of a Drone Ship, 4 Buzzer Swarms, 4 Disintegrator Squads, 4 Assimilators, and 2 Gun Walkers (a Dropship Swarm) anywhere on the map.
Growth Accelerator
Cost: $1000 | Cooldown: 4 turns | Prerequisites: Tier 3 base
Builds a Growth Accelerator on a selected area within the Scrin area of influence, accelerating the growth rate of Tiberium in that area.