FEATURES: Technical Support & Help Guides – Command & Conquer 3: Kane’s Wrath v1.01 – v1.02 Patch History

Always download the latest version of any patch for your game. Unless otherwise stated, each patch version contains all of the updates from any previous version.

Command & Conquer 3: Kane’s Wrath – Patch 1.02

Released on 18 December 2008

This patch for Command & Conquer 3 Kane’s Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.

BUG FIXES

  • Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
  • Beacons once again work for subfactions
  • GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
  • Watch tower will now correctly autotarget units at maximum range
  • ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
  • Sonic fencing will no longer disappear from the armory when healing infantry
  • Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
  • Decoy specters will no longer do damage if the decoy dies while the shell is in flight
  • Specters will no longer damage airborne units
  • Nod Crane can now build the Voice of Kane
  • Units will no longer retain the mothership catalyst effect when transported through a wormhole
  • Decoy Tripods can no longer EMP
  • Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map

GLOBAL CONQUEST

  • Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
  • Strike forces can now have spaces in their names

GLOBAL CHANGES

  • Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
  • All Harvesters: cost reduced to 1600, build time reduced to 16s.
    This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.

GDI FACTIONS – UNITS

  • Guardian Cannon damage increased from 175 to 200
  • Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
  • ZOCOM Orca: clip size increased to 5
  • Rig: unpacked hit points increased from 5000 to 5500
  • Rig stealth detection range increased from 200 to 400
  • Zone Shatterer overload beam damage increased from 1250 to 1500
  • Shatterer and Zone Shatterer: range increased from 325 to 350
  • Orca attack duration increased by 50% per shot
  • Mobile Repair Transport repair drone leash distance increased from 50 to 100
  • Mammoth tank health increased from 10000 to 11500
  • Juggernaut: clip reload time reduced from 5s to 3s
  • Juggernaut and Behemoth: turret turn rate doubled
  • Titan range increased from 300 to 325

GDI FACTIONS – ABILITIES

  • Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
  • Sniper Team no longer unstealths when using Bombard
  • Sensor pod cost reduced to 100
  • APC minefield cost reduced to 300

GDI FACTIONS – UPGRADES

  • Pitbull Mortar: upgrade cost reduced to 1000
  • AP Ammo: cost reduced to 2000, build time increased to 60s
  • Hardpoints: build time increased to 60s
  • Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
  • Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
  • Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
  • Composite Armor: cost reduced to 1500, build time reduced to 45s
  • Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
  • Railgun: upgrade cost reduced to 4000
  • Adaptive Armor: research cost reduced to 1000

GDI FACTIONS – POWERS

  • Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
  • Orbital bombardment: cost reduced to 3000
  • Supersonic air attack: cost reduced to 2000

NOD FACTIONS – UNITS

  • Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
  • Attack bike armor versus cannon reduced by 10%
  • Black Hand raider buggy stealth detection range increased from 200 to 400
  • Obelisk of light cost/build time increased to 2000/20s
  • Specter cost/build time increased to 1500/15s
  • Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
  • Reckoner health increased from 2000 to 2200
  • Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
  • Flame tank range increased from 100 to 150
  • Awakened are now much more resilient to missile and cannon fire
  • Enlightened hit points increased from 600 to 650
  • Venom damage, pre- and post-upgrades, increased by 10%
  • Vertigo Bomber area effect radius increased from 30 to 40

NOD FACTIONS – ABILITIES

  • Disruption pod: cost reduced to 300
  • Booby trap: cost decreased to 100

NOD FACTIONS – UPGRADES

  • Tiberium Infusion: cost reduced to 1000, build time increased to 30s
  • Laser capacitors: cost reduced to 2500, build time increased to 1:15
  • Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
  • Tiberium core missiles: cost increased to 2500, build time increased to 1:15
  • Super charged particle beam: cost reduced to 3000
  • Dozer blades: armor bonus decreased from 25% to 15%

NOD FACTIONS – POWERS

  • Cloaking field: damage vs infantry reduced to 400 from 500
  • Power signature scan: cost reduced to 300
  • Decoy temple: cost reduced to 500
  • Redemption power: cost decreased to 750
  • Radar Jamming Missile: cost reduced to 300

SCRIN FACTIONS – UNITS

  • Hexapod: ravager addition no longer hits air
  • Devourer tank range reduced from 350 to 340
  • Corrupter healing reduced by 50%
  • Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
  • Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
  • Mechapede: disintegrator segment range increased from 150 to 175
  • Mechapede corrupter segment healing reduced by 66%
  • Mechapede ravager segment: range increased from 300 to 325
  • Shard Walker: cost/build time increased to 800/8s
  • Tripod and Reaper Tripod damage increased by 10%

SCRIN FACTIONS – ABILITIES

  • Blink packs have been tuned to feel significantly more responsive
  • Ion storm healing increased from 2% to 5%
  • Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
  • Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos

SCRIN FACTIONS – UPGRADES

  • Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
  • Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
  • Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
  • Shard launchers: cost reduced to 2500, build time increased to 1:15
  • Plasma Disc launcher: cost and build time reduced to 1500/45s
  • Blink Packs: cost/build time reduced to 500/15s
  • Forcefield generator: cost reduced to 4000
  • Blue shards: cost reduced to 2000, build time increased to 60s
  • Attenuated forcefields: build time reduced to 60s

SCRIN FACTIONS – POWERS

  • Tiberium vibration scan: cost reduced to 300
  • Infestation power cost reduced to 1000

Download KanesWrath_english_patch1.02.exe (256 MB)

Command & Conquer 3: Kane’s Wrath – Patch 1.01

Released on 9 July 2008

This patch for Command & Conquer 3 Kane’s Wrath fixes several desyncs and exploits, numerous bugs, and makes balance changes across all nine factions. We have also improved Automatch and added a Russian lobby.

Desync Fixes

  • Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
  • Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
  • Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.
  • Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
  • Fixed a desync that occurs when engaging Firehawks with Seekers
  • Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit

Bug/Exploit Fixes

  • The Message of the Day will now show up online for Kane’s Wrath.
  • In-game rank/stats now show up alongside player name while in the game lobby.
  • Improved Automatch performance
  • Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.
  • You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team,
    or Slingshot to force-fire on other ground units.
  • Titans crushable level increased. Titans can no longer crush other Titans.
  • Fixed the minimap while match is loading
  • Can no longer build more than one VOICE of Kane
  • Can no longer build multiple epic unit factories

Balance Changes

The following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination.

General Balance Changes

  • Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
  • Harvester cost increased to 2000 credits, build time increased to 20 seconds
  • Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%
  • Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%
  • Build radius: most unit production structures no longer provide a build radius,
    all conyards have had their build radii increased by 25%
  • Advanced infantry structures now provide a basic infantry unit when sold or destroyed
  • Grasslands Landgrab: blue tiberium now starts at 0

GDI Balance Changes

—Structures—

  • Silo cost reduced by 80%
  • Power Plant upgrade now provides double the bonus power
  • Power Plant cost and build time reduced by 12.5% to 700/7

—Units—

  • Commando armour versus gun, rocket, and grenade doubled
  • Grenadier range increased 8%, grenade speed increased 50%, scatter increased 33%, blast radius increased 50%
  • Rig: packed HP increased 33%, unpack/pack time decreased 40%, repair drone range increased 33%
  • Pitbull damage increased 25% against ground units, HP reduced 10% against air scale reduction 200% to 150%.
  • Hammerhead speed reduced 17%
  • Mammoth speed increased 12.5%
  • Shatterer range increased 30%, sonic wave horizontal damage radius tripled, pre-attack delay removed, clip reload time increased, cost increased to 1500/15
  • Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16
  • ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%, cost and build time increased to 1500/15
  • Titan crusher/crushable level increased to that of a heavy tier 3 walker, damage increased 12.5%, railgun-upgraded damage increased 9.2%
  • Behemoth range increased 20%, HP increased 10%
  • Combat Engineer damage increased by 17%
  • APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)
  • Firehawks will no longer force-fire at the ground when loaded with anti-air missiles and group-selected with ground units
  • Slingshots will no longer force-fire on the ground when group-selected with ground units
  • Surveyor — damage taken by gun-type decreased by 25%, speed increased by 20%.

—Upgrades/Abilities/Powers—

  • Call for Transport ability cost reduced by 60%
  • Hardpoints upgrade no longer decreases Firehawk anti-air missile speed
  • Autoinjectors health bonus increased an additional 20%
  • Ceramic Armor bonus versus gun- and cannon-type damage decreased by 50% for the ZOCOM Orca
  • ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs
  • ZOCOM Airborne power cost increased by 50%
  • Steel Talon Bloodhounds power cost increased by 40%
  • Composite armor build time tripled
  • Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved
  • MARVesting now returns 33% of the harvested Tiberium value

Nod Balance Changes

—Structures—

  • Silo cost reduced by 80%
  • Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry
  • Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets

—Units—

  • Commando armor versus gun, rocket, and grenade doubled
  • Beam Cannon range increased 20%
  • Avatar beam weapon damage increased by 6.25%
  • Purifier beam weapon damage increased by 6.25%
  • Flame Tank damage taken from cannon-type decreased 25%
  • Fanatic damage increased 54%, blast radius increased 25%
  • Redeemer laser damage increased 6%, range increased 7%
  • Mantis range increased 10%
  • Confessor Cabal cost/build time increased 33%, un-upgraded damage increased 50%
  • Tiberium Trooper rangefinder has been fixed, increases unit range by 20%
  • Awakened speed increased 11%, health reduced 25%
  • Emissary — damage taken by gun-type decreased by 25%, speed increased by 20%.
  • Flying shadow team will no longer force-fire at the ground when group-selected with ground units
  • —Upgrades/Abilities/Powers—
  • Reflector Beam ability no longer diminishes attack power, reflection range doubled
  • EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness, squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range
  • Call for Transport ability cost reduced by 60%
  • Charged Particle Beam cost reduced 66%, upgrade time halved
  • Dozer Blades cost and research time doubled
  • Black Disciples cost increased 33%, research time doubled
  • Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%, damage bonus to Purifier decreased 75%
  • Commandeer Beam Cannon damage bonus increased by 50%
  • Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving
  • Rage Generator hallucination time reduced 60%, cooldown halved
  • Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%
  • Charged Particle Beam damage bonus to Shredder Turrets decreased 60%
  • Laser Capacitor upgrade damage bonus to raider buggy increased 33%, damage bonus to laser turret increased 50%
  • Disruption pods now subtract the appropriate 500 credits on use
  • Tiberium Vein Detonation damage decreased 20%
  • Tiberium Core Missiles no longer reduce the range of the Attack Bike
  • Shadow Strike Team power cost increased by 25%
  • Shadow Team Explosive Charge damage reduced 10%
  • Catalyst Missile radius decreased by 50%
  • Mantises will no longer force-fire at the ground when group-selected with ground units

Scrin Balance Changes

—Units—

  • Devastator Warship range increased 14%, damage type changed from cannon to grenade
  • Storm Rider health, cost, and build time normalized to base Scrin across all subfactions
  • Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%
  • Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled
  • Disintegrator range increased 36%, back-end members of the squad should no longer have trouble firing
  • Devourer Tank uncharged damage increased 23%, charged damage increased 6%
  • Mechapede disintegrator segment damage and range halved, corrupter segment range decreased 25%, range of disc segment increased 8%, Shard segment rate of fire improved significantly
  • Corrupter range increased by 50%, speed increased by 17%
  • Ravager damage from gun-type reduced by 33%
  • Explorer — damage taken by gun-type decreased by 25%, speed increased by 20%.

—Upgrades/Abilities/Powers—

  • Lightning spike power cost increased by 50%
  • Plasma Disc Launcher upgrade cost and build time doubled
  • Blink Packs upgrade cost and build time halved
  • Attenuated Forcefields research cost normalized to base Scrin across all subfactions
  • Advanced Articulators cost/build time quadrupled
  • Lifeform Recycling range increased 50%
  • Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker
  • Overlord’s Wrath damage reduced by 55%
  • Conversion reserves now provide the stated bonus of 2x charged shot capacity
  • Forcefields now take the intended 1% damage from sniper fire

Neutral Balance Changes

—Units—

  • Mutant Marauder damage and speed increased 50%

Other Changes

  • Added a Russian Lobby

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