Command & Conquer: Generals – USA Structures

generals

 

The United States of America has an army comprised of expensive, but high-tech units. Despite their price, they try to accelerate the rate at which they gain experience. Their arsenal covers all fields almost equally, while their air force is the strongest compared to that of their adversaries. USA vehicles are highly adaptable and can attach drones to increase their defensive capabilities.

 

Structures

gen_usacenterCommand Center
Cost:
$2000 | Power: 0 | Prerequisites: none
The Command Center is the heart of any American base. It produces Construction Dozers required to build structures, and gives American players a radar display automatically, provided the base’s power isn’t low.

Support powers:

gen_spysatellite

Spy Satellite
Cost: free | Cooldown: 1:00 | Prerequisites: none

Reveals the fog of war over the selected area for 15 seconds and uncovers any stealthed units there.

 

gen_coldfusionreactorCold Fusion Reactor
Cost:
$800 | Power: +5 | Prerequisites: none
The Cold Fusion Reactor generate power for American bases in order to keep production efficient, base defences online and radar display up.

 

Upgrades:

gen_controlrods

Control Rods
Cost:
$500 | Prerequisites: none

Installs control rods to the selected Cold Fusion Reactor, increasing its power output to 10.

 

gen_usasupplycenterSupply Center
Cost:
$2000 | Power: -1 | Prerequisites: Cold Fusion Reactor
The Supply Center is a drop-off point for supplies, which generate income. Each American Supply Center comes with a free Chinook, and is able to construct more.

 

 

gen_usabarracksBarracks
Cost:
$600 | Power: 0 | Prerequisites: none
American infantry are trained at the Barracks. The building also serves as a medical bay for healing wounded infantry units.

 

Upgrades:

gen_capturebuilding

Capture Building
Cost:
$1000 | Prerequisites: none

Enables Rangers to capture buildings.

gen_flashbanggrenades

Flashbang Grenades
Cost:
$800 | Prerequisites: none

Arms Rangers with flashbang grenades, enabling them to toggle between them and machine gun firing modes.

 

gen_usawarfactoryWar Factory
Cost:
$2000 | Power: -1 | Prerequisites: Supply Center
American vehicles are constructed at the War Factory. Damaged vehicles can return to the War Factory for repairs.

 

Upgrades:

gen_towmissiles

TOW Missiles
Cost:
$1200 | Prerequisites: none

Refits Humvees with TOW Missiles, which give them anti-air capabilities and higher firepower against vehicles.

 

gen_usaairfieldAir Field
Cost:
$1000 | Power: -1 | Prerequisites: Supply Center
American aircraft are constructed at the Air Field. The Air Field has four hangars for housing, repairing, and rearming jet planes.

 

Upgrades:

gen_rocketpods

Rocket Pods
Cost: $800 | Prerequisites: none

Refits Comanches with rocket pods.

gen_laserguidedmissiles

Laser-Guided Missiles
Cost: $1500 | Prerequisites: none

Increases the attack damage of Raptors and Stealth Fighters by 25%

 

gen_strategycenterStrategy Center
Cost:
$2500 | Power: -2 | Prerequisites: War Factory OR Airfield
The Strategy Center is the key element to accessing advanced American technologies and applying various battle plans (only one of which can be active at a time).

 

Abilities:

gen_bombardment

Bombardment
Cost:
free | Cooldown: instant | Prerequisites: none

Increases the attack damage of all friendly ground units by 20% and activates an artillery cannon on top of the Strategy Center while this battle plan is active.

gen_searchanddestroy

Search and Destroy
Cost:
free | Cooldown: instant | Prerequisites: none

Increases the attack range of all friendly ground units by 20% and activates a stealth detector on top of the Strategy Center while this battle plan is active.

gen_holdtheline

Hold The Line
Cost:
free | Cooldown: instant | Prerequisites: none

Increases the armour of all friendly ground units by 20% and reinforces the Strategy Center with sandbags while this battle plan is active.

Upgrades:

gen_scoutdronebuild

Scout Armour
Cost:
$500 | Prerequisites: none

Increases the armour of Scout and Battle Drones.

gen_compositearmour

Composite Armour
Cost:
$2000 | Prerequisites: none

Increases the armour of Crusader Tanks by 40% and Paladin Tanks by 20%.

gen_advancedtraining

Advanced Training
Cost:
$1500 | Prerequisites: none

Doubles the rate at which American combatant units gain experience.

 

gen_detentioncampDetention Camp
Cost:
$1000 | Power: 0 | Prerequisites: Strategy Center
The Detention Camp holds prisoners of war, and combining the information it gathers from them with satellite imagery, it can locate enemy units on the battlefield.

 

Support powers:

gen_intelligence

Intelligence
Cost:
free | Cooldown: 2:00 | Prerequisites: none

Temporarily reveals the locations of all enemy units on the battlefield.

 

gen_supplydropzoneSupply Drop Zone
Cost:
$2500 | Power: -4 | Prerequisites: Strategy Center
Every 2 minutes, a C-130 Hercules drops $1500 worth of supplies in UN crates to the Supply Drop Zone. The countdown is not paused if the building suffers an EMP blast.

 

 

Support structures

gen_patriotPatriot Missile System
Cost:
$1000 | Power: -3 | Prerequisites: Cold Fusion Reactor
The Patriot Missile System is a base defensive structure that fires guided missiles that are effective against vehicles and aircraft. Multiple Patriot Missile launchers within range can be linked together to remove their delay for locking on after one has already aimed at the target. They deactivate when the base’s power is low.

 

gen_particlecannonParticle Cannon
Cost:
$5000 | Power: -10 | Prerequisites: Strategy Center
The most advanced of the American weapons, the Particle Cannon fires a beam off an orbiting mirror onto enemy targets at any distance. Like with other superweapons, when the Particle Cannon is built, all players are notified and the shroud above the device is removed, with a timer visible to all players.
Note: Multiple Particle Cannons can be built at a time.

Support powers:

gen_particlecannonactivate

Particle Uplink Cannon
Cost:
free | Cooldown: 4:00 | Prerequisites: none

Fires the Particle Cannon’s beam at the target location, which lasts 10 seconds. The beam can be controlled by the player when the Particle Cannon it comes from is selected (done by default when calling the support power) and deals considerable damage to structures, more so when moving.

 

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