GAMES: Command & Conquer: Generals – USA General’s Promotions

generals

 

Each of these promotions costs 1 promotion point. Level 3 promotions are unlocked if the player received his third promotion in that specific match, and level 5 promotions are unlocked if the player received his fifth promotion. If a certain support power has multiple levels, higher levels require lower levels to be unlocked first, and when they are, they replace the lower level variant.

 

The United States of America has an army comprised of expensive, but high-tech units. Despite their price, they try to accelerate the rate at which they gain experience. Their arsenal covers all fields almost equally, while their air force is the strongest compared to that of their adversaries. USA vehicles are highly adaptable and can attach drones to increase their defensive capabilities.

 

Level 1

gen_paladinbuildPaladin Tank
Cooldown:
n/a | Prerequisites: none

Enables War Factories to build Paladin Tanks.

gen_stealthfighterbuildStealth Fighter
Cooldown:
n/a | Prerequisites: none

Enables Air Fields to build Stealth Fighters.

gen_scoutdronebuildSpy Drone
Cooldown:
1:00 | Prerequisites: none

Deploys a Spy Drone at the selected location. The Spy Drone is a special variant of the Scout Drone that is stealthed and circles around the target area, revealing the fog of war and uncovering other stealthed units. If detected, Spy Drones can be shot down like any other aircraft.

 

Level 3

gen_pathfinderbuildPathfinder
Cooldown:
n/a | Prerequisites: none

Enables Barracks to train Pathfinders.

gen_paradroplevel1Para Drop Level 1
Cooldown:
4:00 | Prerequisites: none

Parachutes 5 Rangers to the target location by a C-130 Hercules.

gen_paradroplevel2Para Drop Level 2
Cooldown:
4:00 | Prerequisites: Para Drop Level 1

Parachutes 10 Rangers to the target location by a C-130 Hercules.

gen_paradroplevel3Para Drop Level 3
Cooldown:
4:00 | Prerequisites: Para Drop Level 2

Parachutes 20 Rangers to the target location by a C-130 Hercules.

gen_a10strikelevel1A-10 Strike Level 1
Cooldown:
4:00 | Prerequisites: none

Calls an A-10 Thunderbolt to attack the target area. The A-10 Thunderbolt is armed with 6 missiles and a machine gun.

gen_a10strikelevel2A-10 Strike Level 2
Cooldown:
4:00 | Prerequisites: A-10 Strike Level 1

Calls 2 A-10 Thunderbolts to attack the target area. Each A-10 Thunderbolt is armed with 6 missiles and a machine gun.

gen_a10strikelevel3A-10 Strike Level 3
Cooldown:
4:00 | Prerequisites: A-10 Strike Level 2

Calls 3 A-10 Thunderbolts to attack the target area. Each A-10 Thunderbolt is armed with 6 missiles and a machine gun.

gen_emergencyrepairlevel1Emergency Repair Level 1
Cooldown:
4:00 | Prerequisites: none

Repairs small amounts of damage to friendly vehicles in the target area.

gen_emergencyrepairlevel2Emergency Repair Level 2
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 1

Repairs moderate amounts of damage to friendly vehicles in the target area.

gen_emergencyrepairlevel3Emergency Repair Level 3
Cooldown:
4:00 | Prerequisites: Emergency Repair Level 2

Repairs large amounts of damage to friendly vehicles in the target area.

 

Level 5

gen_fuelairbombFuel Air Bomb
Cooldown:
6:00 | Prerequisites: none

Calls a B-52 to release a fuel air bomb over the selected location. When the B-52 clears the area, the fuel air bomb explodes and releases clouds of flammable fuel, which quickly ignite and deal damage to ground objects below. The B-52 can be shot down prior to, during, or after releasing the fuel air bomb.

 

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