GAMES: Command & Conquer: Generals – GLA Structures

generals

 

The elusive Global Liberation Army relies on hit-and-run attacks performed by cheap and expendable units. Some of their vehicles are even able to use the scrap materials from destroyed enemy vehicles to boost their firepower. Their toxin weaponry, particularly their superweapon, is devastating when deployed correctly. However, they have a total absence of an air force and essentially produce in a persistent low-power mode, as they do not have any power plant equivalents.

 

Structures

gen_glacenterCommand Center
Cost:
$2000 | Power: 0 | Prerequisites: none
The Command Center is the heart of any GLA base. The Command Center produces Workers required to build structures.

 

 

gen_supplystashSupply Stash
Cost:
$1500 | Power: 0 | Prerequisites: none
The Supply Stash is a drop-off point for supplies, which generate income. Each GLA Supply Stash comes with a free Worker, and is able to train more.

 

 

gen_glabarracksBarracks
Cost:
$500 | Power: 0 | Prerequisites: none
GLA infantry are trained at the Barracks. The building also serves as a medical bay for healing wounded infantry units.

 

Upgrades:

gen_capturebuilding

Capture Building
Cost:
$1000 | Prerequisites: none

Enables Rebels to capture buildings.

 

gen_armsdealerArms Dealer
Cost:
$2500 | Power: 0 | Prerequisites: Supply Stash
GLA vehicles are obtained at the Arms Dealer. Damaged vehicles can return to the Arms Dealer for repairs.

 

Upgrades:

gen_scorpionrockets

Scorpion Rockets
Cost:
$1000 | Prerequisites: none

Refits Scorpion Tanks with rocket launchers, which give them additional firepower against ground targets. Benefits from the Armour-Piercing Rockets upgrade.

 

gen_palacePalace
Cost:
$2500 | Power: 0 | Prerequisites: Arms Dealer
The Palace researches many important upgrades for GLA weapons and allows higher-tier units and structures to be built. Five infantrymen can garrison it. The Palace can not be captured by the enemy.

Upgrades:

gen_camouflage

Camouflage
Cost:
$2000 | Prerequisites: none

Gives Rebels the ability to stealth when not firing.

gen_armthemob

Arm the Mob
Cost:
$1000 | Prerequisites: none

Increases the attack damage of Angry Mobs by 25% by giving them AK-47 rifles.

gen_toxinshells

Toxin Shells
Cost:
$2000 | Prerequisites: none

Arms Scorpion and Marauder Tanks with toxin-based shells, which leave toxic fallout upon impact. Benefits from the Anthrax Beta upgrade.

gen_anthraxbeta

Anthrax Beta
Cost:
$2000 | Prerequisites: none

Increases the damage dealt by all toxin-based weaponry by 25%.

 

gen_blackmarketBlack Market
Cost:
$2500 | Power: 0 | Prerequisites: Palace
Through the Black Market, the GLA can acquire hard to find ammo and technologies. Through nefarious means, the Black Market also provides its owner an income of $20 per second.

Upgrades:

gen_radarvanscan

Radar Van Scan
Cost:
$500 | Prerequisites: none

Enables the Radar Van to use its Radar Scan ability.

gen_buggyammo

Buggy Ammo
Cost:
$1200 | Prerequisites: none

Doubles the Rocket Buggy’s rocket capacity.

gen_apbullets

Armour-piercing (AP) Bullets
Cost:
$2000 | Prerequisites: none

Increases the attack damage of Rebels, Angry Mobs, Jarmen Kell, Technicals, and Quad Cannons by 25%.

gen_aprockets

Armour-piercing (AP) Rockets
Cost:
$2000 | Prerequisites: none

Increases the attack damage of RPG Troopers, Rocket Buggies, Scorpion Tanks with the Scorpion Rockets upgrade, and Stinger Sites by 25%.

gen_junkrepair

Junk Repair
Cost:
$2000 | Prerequisites: none

Enables all GLA vehicles to slowly self-repair.

 

Support structures

gen_glaholeGLA Hole
Unbuildable

When a GLA structure is destroyed, a GLA Hole is visible in its rubble. If the GLA Hole is left standing, a Worker will emerge from it and rebuild the structure which used to be there, free of charge, and when he is done, he will go back inside. Essentially, a GLA building is only truly destroyed if the GLA Hole beneath it is destroyed as well.

 

gen_demotrapDemo Trap
Cost:
$400 | Power: 0 | Prerequisites: none
These hidden bombs provide perimeter defense for the GLA. A Demo Trap can be detonated in two ways – by proximity detection or manually.

Abilities:

gen_demotrapproximity

Proximity Fuse
Cost: free | Cooldown: instant | Prerequisites: none

Sets the selected Demo Trap to detonate when an enemy ground unit enters its vicinity.

gen_demotrapmanual

Manual Control
Cost: free | Cooldown: instant | Prerequisites: none

Sets the selected Demo Trap to only detonate on command.

gen_demotrapdetonate

Detonate
Cost: free | Cooldown: instant | Prerequisites: none

Detonates the Demo Trap.

 

gen_tunnelnetworkTunnel Network
Cost:
$800 | Power: 0 | Prerequisites: Barracks
The Tunnel Network can put GLA fighters in the enemy camp very early in the battle by letting them move between the entrances instantly. The Tunnel Network as a whole can hold up to 10 units at a time, and each unit can be directed to a different exit. Each entrance is guarded by a gun turret, and comes with 2 RPG Troopers free of charge.

Abilities:

gen_evacuate

Evacuate
Cost: free | Cooldown: instant | Prerequisites: none

Orders all units from within the Tunnel Network to leave through the selected exit.

 

gen_stingersiteStinger Site
Cost:
$900 | Power: 0 | Prerequisites: Barracks
Stinger Sites defend GLA bases against vehicles and aircraft. Each Stinger Site has three soldiers. If a soldier is killed, he is eventually replaced.

 

Upgrades:

gen_aprockets

Armour-piercing (AP) Rockets
Cost:
$2000 | Researched at: Black Market

Increases the attack damage of RPG Troopers, Rocket Buggies, Scorpion Tanks with the Scorpion Rockets upgrade, and Stinger Sites by 25%.

 

gen_scudstormScud Storm
Cost:
$5000 | Power: 0 | Prerequisites: Palace
The Scud Storm fires 9 Scud missiles containing biological weapons that damage and kill enemy units on impact. Like with other superweapons, when the Scud Storm is built, all players are notified and the shroud above the device is removed, with a timer visible to all players.
Note: Multiple Scud Storms can be built at a time.

Support powers:

gen_scudstormpower

Scud Storm
Cost:
free | Cooldown: 5:00 | Prerequisites: none

Launches 9 devastating Scud missiles at the selected location.

Upgrades:

gen_anthraxbeta

Anthrax Beta
Cost:
$2000 | Researched at: Palace

Increases the damage dealt by all toxin-based weaponry by 25%.

 

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