GAMES: Command & Conquer: Generals – China Structures

generals

 

The People’s Republic of China deploys light and relatively cheap units, the more basic of which benefit from their signature horde bonus. In the late game, however, they deploy powerful tanks and artillery pieces, and their air force is best used in numbers to create devastating firestorms. Their superweapon is considered the weakest in the game, but their upgrades and abilities increase their combat efficiency.

 

Structures

gen_chinacenterCommand Center
Cost:
$2000 | Power: 0 | Prerequisites: none
The Command Center is the heart of any Chinese base. It produces Construction Dozers required to build structures and can provide Chinese players with radar display through an upgrade, provided the base’s power isn’t low.

Upgrades:

gen_radarupgrade

Radar Upgrade
Cost: $500 | Prerequisites: none

Erects a radar dish on top of the Command Center, providing the owner with a radar display, provided the base’s power isn’t low.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_nuclearreactorNuclear Reactor
Cost:
$1000 | Power: +10 | Prerequisites: none
The Nuclear Reactor is a strong, but at the same time a dangerous source of power, built in order to keep production efficient, base defences online and radar display up. It should be built at a safe distance away from other structures, as when it is destroyed, it explodes violently and leaves a radioactive residue.

Abilities:

gen_overcharge

Overcharge
Cost: free | Cooldown: instant | Prerequisites: none

Strains the selected Nuclear Reactor to provide 15 units of power instead of the usual 10, but at the cost of continuously damaging the structure.

Upgrades:

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_chinasupplycenterSupply Center
Cost:
$1500 | Power: -1 | Prerequisites: Nuclear Reactor
The Supply Center is a drop-off point for supplies, which generate income. Each Chinese Supply Center comes with a free Supply Truck, and is able to construct more.

 

Upgrades:

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_chinabarracksBarracks
Cost:
$500 | Power: 0 | Prerequisites: none
All Chinese infantry are trained at the Barracks. The building also serves as a medical bay for healing wounded infantry units.

 

Upgrades:

gen_capturebuilding

Capture Building
Cost:
$1000 | Prerequisites: none

Enables the Red Guard to capture buildings.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_chinawarfactoryWar Factory
Cost:
$2000 | Power: -1 | Prerequisites: Supply Center
Chinese vehicles are constructed at the War Factory. Damaged vehicles can return to the War Factory for repairs.

 

Upgrades:

gen_chainguns

Chain Guns
Cost:
$1500 | Prerequisites: none

Increases the attack damage and attack speed of Gattling weapons by 25%.

gen_blacknapalm

Black Napalm
Cost:
$2000 | Prerequisites: none

Increases the attack damage of napalm weaponry by 20% and increases the firing speed and duration of the MiG’s firestorm attack.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_chinaairfieldAir Field
Cost:
$1000 | Power: -1 | Prerequisites: Supply Center
The Air Field can produce, repair, and rearm up to 4 MiG aircraft at a time.

 

 

Upgrades:

gen_migarmor

MiG Armour
Cost:
$1000 | Prerequisites: none

Increases the MiG’s armour by 25%.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_propagandacenterPropaganda Center
Cost:
$2000 | Power: -2 | Prerequisites: War Factory
The Propaganda Center sends out inspiring messages and upgrades to the Chinese troops, making them fight better in the battlefield.
Note: Although a speaker tower is placed on the Propaganda Center, it is merely decoration.

Upgrades:

gen_subliminalmessaging

Subliminal Messaging
Cost:
$500 | Prerequisites: none

Increases the efficiency of Speaker Towers and Propaganda Tower add-ons for Overlord Tanks by 25%.

gen_nationalism

Nationalism
Cost:
$2000 | Prerequisites: none

Increases the efficiency of the horde bonus for the Red Guard, Tank Hunters, and Battlemaster Tanks by 25%.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

Support structures

gen_bunkerBunker
Cost:
$500 | Power: 0 | Prerequisites: Barracks
The Bunker can garrison up to 5 infantry units to guard the area. It protects infantry from outside attacks, even flame and toxin weaponry which usually quickly clears garrisoned structures.

Abilities:

gen_evacuate

Evacuate
Cost: free | Cooldown: instant | Prerequisites: none

Orders all infantry units from within the Bunker to leave the building.

Upgrades:

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_gattlingcannonGattling Cannon
Cost:
$1200 | Power: -3 | Prerequisites: Nuclear Reactor
The Gattling Cannon rapidly fires its weapon, making it ideal for defending against enemy infantry and aircraft. A unique feature of Gattling weapons is that the longer they fire, the faster the barrels spin and the more damage the weapons cause, having three firing “speeds”. Because of this, Gattling Cannons are most useful in prolonged firefights. It deactivates if the base’s power is low.

Upgrades:

gen_chainguns

Chain Guns
Cost:
$1500 | Researched at: War Factory

Increases the attack damage and attack speed of Gattling weapons by 25%.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

gen_speakertowerSpeaker Tower
Cost:
$500 | Power: -1 | Prerequisites: Propaganda Center
The Speaker Tower increases the firing speed of nearby friendly units and slowly heals/repairs them. It deactivates if the base’s power is low.

 

Upgrades:

gen_subliminalmessaging

Subliminal Messaging
Cost:
$500 | Researched at: Propaganda Center

Increases the efficiency of Speaker Towers and Propaganda Tower add-ons for Overlord Tanks by 25%.

 

gen_nuclearmissilesiloNuclear Missile Silo
Cost:
$5000 | Power: -10 | Prerequisites: Propaganda Center
Prepares and launches a devastating nuclear missile. It also researches uranium-based upgrades for Chinese tanks. When it is destroyed, it explodes violently and leaves a radioactive residue. Like with other superweapons, when the Nuclear Missile Silo is built, all players are notified and the shroud above the device is removed, with a timer visible to all players.
Note: Multiple Nuclear Missile Silos can be built at a time.

Support powers:

gen_nuclearmissile

Nuclear Missile
Cost:
free | Cooldown: 6:00 | Prerequisites: none

Launches a devastating nuclear missile at the selected location.

Upgrades:

gen_uraniumshells

Uranium Shells
Cost:
$2500 | Prerequisites: none

Fills the shells of Battlemaster and Overlord Tanks with depleted uranium, which increases their attack damage by 25%.

gen_nucleartanks

Nuclear Tanks
Cost:
$2500 | Prerequisites: none

Refits Battlemaster and Overlord Tanks with a nuclear reactor, which increases their movement speed by 25%, but causes these vehicles to explode violently and leave a radioactive residue when destroyed.

gen_landmines

Land Mines
Cost: $600 | Prerequisites: none

Deploys land mines around this structure, which damage any enemy ground unit passing through the minefield.

 

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