These are press clippings from various sources that are relevant to Command & Conquer 4: Tiberian Twilight.
January 2010 | EA’S COMMAND & CONQUER 4 TIBERIAN TWILIGHT GOES INTO OPEN MULTIPLAYER BETA
EA’S COMMAND & CONQUER 4 TIBERIAN TWILIGHT GOES INTO OPEN MULTIPLAYER BETA
Gamers Worldwide Invited to Experience the Next Chapter of Storied RTS Franchise
Guildford, UK, Jan. 28, 2010 — Electronic Arts Inc. (NASDAQ:ERTS) today announced that PC gamers worldwide can get early hands-on experience with Command & Conquer™ 4 Tiberian Twilight by joining the open multiplayer beta before the game’s release in North America on March 16 and in Europe on March 19, 2010. The multiplayer beta gives players a unique opportunity to experience all-new RTS gameplay in the game’s new, fast-paced, strategic 5v5 multiplayer mode across four different maps. Gamers can get access to the beta by signing up at http://www.commandandconquer.com/news/get-cc-4-public-beta.
“We could not be more excited to give fans a taste of what’s in store for Command & Conquer 4 Tiberian Twilight with the new multiplayer beta,” said Lead Designer, Samuel Bass. . “Players can expect the fast-paced strategic RTS action they’ve come to know and love in the Command & Conquer franchise augmented with new gameplay elements that really ratchet up the intensity, especially in our 5v5 multiplayer modes.”
The Command & Conquer 4 Tiberian Twilight open multiplayer beta features four maps including the new Afflicted Arena. This new map features a once lush, Polynesian landscape transformed into a military dock by the Global Defense Initiative (GDI) and currently besieged by Brotherhood of Nod forces aiming to claim the tactically important location and take control of the Pacific Rim. Players in the roles of the Offense, Defense and Support classes will engage in strategic battles to win key vantage points across the map and secure a majority of the TCN Hubs to take control of this vital location. Experience earned through the new Persistent Player Progression system during the multiplayer beta period will be transitioned to the full game upon its release.
Command & Conquer 4 Tiberian Twilight brings the 15 year-long fan-beloved Tiberium saga to an epic and stunning conclusion, giving players a new innovative and compelling strategic gameplay experience through the epic battles between the GDI and the Brotherhood of Nod, with its enigmatic leader Kane. With its new experience and class-based systems that are persistent across all game modes, Command & Conquer 4 Tiberian Twilight sticks to the action-packed gameplay fans have come to love while offering them entirely new ways to play Command & Conquer. Whether conquering alone, in co-op mode or in an all-new 5v5 objective-based multiplayer mode, Command & Conquer 4 Tiberian Twilight delivers an innovative social real-time-strategy experience never seen before in a Command & Conquer game.
Pre-orders* are now available at http://www.commandandconquer.com/preorder and include the official soundtrack of Command & Conquer 4 Tiberian Twilight, as well as an exclusive bonus mission.
Command & Conquer 4 Tiberian Twilight is being developed for the PC at EA Los Angeles and will be available in North America on March 16th 2010 and in Europe on March 19th. The game has not yet been rated by the ESRB or PEGI. For more information about the game, and the multiplayer beta please visit www.commandandconquer.com or follow the community and development team on Twitter at http://twitter.com/ea_apoc.
November 2009 | COMMAND & CONQUER 4 TIBERIAN TWILIGHT HITS STORE SHELVES MARCH 16
Command & Conquer 4 Tiberian Twilight Hits Store Shelves March 16
Best-Selling RTS-Series Launches New Installment with Special Pre-Order Incentives
LOS ANGELES–(BUSINESS WIRE)–Welcome to the beginning of the end! Electronic Arts Inc. (NASDAQ:ERTS) today announced that gamers worldwide will experience an all-new way to play RTS games when Command & Conquer™4 Tiberian Twilight hits store shelves beginning March 16th. Command & Conquer 4 Tiberian Twilight brings the 15 year-long fan-beloved Tiberium saga to an epic and stunning conclusion and offers players innovative and compelling strategic depth through its new class-based gameplay, mobile bases and experience system throughout all game modes. EA also announced the first pre-order incentives for Command & Conquer 4 Tiberian Twilight. Fans who pre-order the game now will receive early access to the upcoming beta program, the game’s official soundtrack and an exclusive prequel bonus mission.**
“Finally, fans will learn what happens to Kane, Nod, GDI, Earth and Tiberium when Command & Conquer 4 Tiberian Twilight hits store shelves March 16th,” said Mike Glosecki, Lead Producer of Command & Conquer 4 Tiberian Twilight at EA Los Angeles. “We can’t wait for fans to experience the trademark C&C action with the new level of strategic depth we have added, especially with our new experience system.”
Command & Conquer 4 Tiberian Twilight throws players into the epic battles between the Global Defense Initiative (GDI) and the Brotherhood of Nod with its enigmatic leader Kane. With its new experience and class-based systems that are persistent across all game modes, Command & Conquer 4 Tiberian Twilight sticks to the action-packed gameplay fans have come to love while offering them entirely new ways to play Command & Conquer. Whether conquering alone, in co-op mode or in an all-new 5v5 objective-based multiplayer mode, Command & Conquer 4 Tiberian Twilight delivers an innovative social real-time-strategy experience never seen before in a Command & Conquer game.
Pre-orders are now available at http://www.commandandconquer.com/preorder and include early access into the multiplayer beta program, the official soundtrack of Command & Conquer 4 Tiberian Twilight as well as an additional bonus mission.
Command & Conquer 4 Tiberian Twilight is being developed for the PC at EA Los Angeles and will be available in North America on March 16th 2010 and in Europe on March 19th. The game has not yet been rated by the ESRB or PEGI. For more information about the game, please visit www.commandandconquer.com or follow the community and development team on Twitter at http://twitter.com/ea_apoc. Gametrailers TV on Spike TV will reveal the very first gameplay trailer for Command & Conquer Tiberian Twilight in tonight’s episode and on www.gametrailers.com.
September 2009 | VIVOX® TO PROVIDE INTEGRATED VOICE SERVICES FOR EA’S COMMAND & CONQUER 4 TIBERIAN TWILIGHT
Natick, MA – September 15, 2009
Vivox, Inc. (www.vivox.com), the market leader in voice services for online games and virtual worlds, has entered into an agreement with Electronic Arts Inc. (NASDAQ: ERTS) to provide voice communication services for several online games and the EA community. The first EA game that will feature integrated Vivox voice services is Command & Conquer™ 4 Tiberian Twilight, being developed by EA Los Angeles.
“Command & Conquer 4 is a huge leap forward for RTS games,” said Rob Seaver, CEO, Vivox. “EA recognizes the impact that voice will bring to Command & Conquer 4, both tactically and socially, and it is a terrific title to kick-off our relationship. With voice, players will experience and create new levels of gameplay for themselves, making the connections they need to move ahead and win the game. It is amazing to work with EA to craft a new experience for the RTS genre, and we expect to keep innovating with future EA titles.”
Command & Conquer 4 Tiberian Twilight, the next installment to the bestselling, critically acclaimed real-time strategy franchise, will feature new levels of competitive multiplayer gameplay, including new features such as the 5v5 objective-based multiplayer mode. This functionality will elevate the social real-time-strategy experience, with the focus on teamwork and cooperation, which will be further enhanced with Vivox’ voice chat.
“Online games are fast-paced social experiences where voice chat is an essential element of user interaction,” said Nanea Reeves, senior vice president of EA’s Online Group. “With Vivox, we are providing our players an incredibly rich communications experience that combines the fun of an old time LAN party in the new age of online games.”
About Vivox, Inc.
Based in Natick, MA and founded in 2005, Vivox is the leading provider of community-building voice services for games and virtual worlds. Supporting over 11 million users in more than 180 countries, the Vivox Network is the world’s largest voice network for gamers. Vivox customers include game and virtual world developers and publishers such as CCP Games, Icarus Studios, Linden Lab, NCsoft, Realtime Worlds, Sony Online Entertainment and Wizards of the Coast. For more information on Vivox and the power of voice, visit www.vivox.com.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™ EA™, EA Mobile™ and POGO™. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at info.ea.com
EA, EA SPORTS, EA Mobile, Pogo and Command & Conquer are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. All other trademarks are the property of their respective owners.
August 2009 | EA LOS ANGELES UNVEILS OFFICIAL NAME FOR COMMAND AND CONQUER 4
COMMUNITY CHOOSES COMMAND & CONQUER 4 TIBERIAN TWILIGHT AS OFFICIAL NAME FOR HIGHLY-ANTICIPATED VIDEO GAME
August 26, 2009 – In the name of Kane – the fans have spoken. Today EA Los Angeles announces the official name for the upcoming iteration of the award-winning real-time strategy series, Command & Conquer 4. Scheduled for a 2010 release, Command & Conquer 4 Tiberian Twilight was chosen by the series’ dedicated fan base as their favorite name for the next instalment of the best-selling game franchise. More than 15,000 fans from all over the world submitted their ideas via www.commandandconquer.com, with Command & Conquer 4 Tiberian Twilight being the most popular title for EALA’s conclusion to the epic Tiberium saga. “Our sophisticated fans are a tremendous community with a great love for the series. We really wanted to involve them in Command &Conquer 4 – what better way than to have them create the title?” said Mike Glosecki, Lead Producer on Command & Conquer 4 at EA Los Angeles. “We were blown away by all the creative names they came up with but the most popular selection, Tiberian Twilight, seemed the best fit, embodying that the saga is coming to a powerful and epic conclusion.”
Command & Conquer 4 Tiberian Twilight brings a multitude of innovations to the fast and action-packed C&C gameplay that fans have come to love in the series’ 15-year legacy. Introducing mobile bases, persistent player progression, a 3-class system and an objective-based 5v5 multiplayer, Command & Conquer 4 Tiberian Twilight will bring fans more strategic depth and compelling new gameplay variations than any C&C game before. With the return of the series’ signature high quality live action cinematics, including Joe Kucan as the Brotherhood of Nod’s enigmatic leader Kane, Command & Conquer 4 Tiberian Twilight is set out to give fans a powerful and stunning conclusion to their beloved saga.
Command & Conquer 4 Tiberian Twilight will be available for the PC in 2010 and has not yet been rated by the ESRB or PEGI. For more information, please visit www.commandandconquer.com or get the latest intel on everything Command & Conquer on twitter at http://twitter.com/ea_apoc.
July 2009 | EA LOS ANGELES ANNOUNCES THE DEVELOPMENT OF COMMAND & CONQUER 4
Next Game in the Best-Selling Real-Time-Strategy Series Will Reveal the Epic Conclusion of the Tiberium Saga
Guildford, UK., July 9, 2009 – Behold disciples of Nod, the end is soon upon us. Electronic Arts Inc. (NASDAQ: ERTS) today announced that, after almost 15 years and 30 million games sold, EALA is bringing the award-winning Tiberium series to an epic conclusion with Command & Conquer™ 4. Shipping in 2010, Command & Conquer 4 will introduce a multitude of innovations to the to the classic fast and fluid Command & Conquer gameplay while retaining the core compulsions that fans have come to love over the series’ history. Introducing new class-based gameplay, mobile bases and persistent player progression throughout all game modes, Command & Conquer 4 offers players new, innovative and compelling strategic depth.
“Command & Conquer is a powerful franchise with an amazing 15-year legacy. We are thrilled to bring the dramatic Tiberium saga to a conclusion in Command & Conquer 4. This game is designed to give fans all the answers they’ve been looking for,” said Mike Glosecki, Lead Producer of Command & Conquer 4 at EA Los Angeles. “With its objective-based multiplayer mode, persistent player progression and all-in-one mobile base, players will experience Command & Conquer like never before.”
The story of Command & Conquer 4 takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars™. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions – Global Defense Initiative (GDI) and the Brotherhood of Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans will learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan.
In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 will also feature a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer game.
Command & Conquer 4 is being developed at EA Los Angeles and will ship to retailers in 2010 for the PC. The game has not yet been rated by the ESRB or PEGI. For more information about the game, please visit www.commandandconquer.com or follow the community and development team on Twitter at http://twitter.com/ea_apoc. The July 24th episode of BattleCast™ PrimeTime will give fans the latest news and exclusive information on Command & Conquer 4. Additionally, Gametrailers TV will exclusively reveal the fist cinematic trailer for Command & Conquer 4 in its July 23rd episode on SPIKE TV.
About Command & Conquer
The ground-breaking Command & Conquer franchise was one of the first to introduce players to the modern RTS genre, has spawned over a dozen PC titles, and ranks in the top 5 best-selling PC franchises of all-time according to the NPD Group. Command & Conquer 3 Tiberium Wars™ was the number #1 selling PC RTS of 2007 and won numerous awards, including the “Strategy/Simulation Game of the Year” award from the Academy of Interactive Arts and Sciences. Additionally, Command & Conquer Red Alert 2 and Command & Conquer Generals were the number one best-selling* PC RTS titles in 2000 and 2003 respectively. Command & Conquer™ Red Alert™ 3 won the 2008 “Strategy/Simulation Game of the Year” award from the Academy of Interactive Arts and Sciences. Collectively, the series has sold more than 30 million units worldwide to date. The franchise boasts one of the largest and most active fan communities in the world. For more information on Command & Conquer series, please visit www.CommandAndConquer.com.
* According to NPD Group
About Electronic Arts
Electronic Arts Inc. (EA), head-quartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA™, EA SPORTS™, EA Mobile™ and POGO™. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA Mobile, POGO, Command & Conquer, Command & Conquer 3 Tiberium Wars and BattleCast are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners.