Over a year ago, Ars Technica launched an amazing video series called War Stories, in which they interview developers of classic video games and ask them about a major problem they faced during development and how they tackled it. The most recent episode features Westwood Studios' co-founder Louis Castle, who talked about the issue of pathfinding in C&C: Tiberian Sun, which had already had a lot of other development issues. This is Castle's second feature on the show, as he discussed the influence of the 1997 Blade Runner game on the adventure genre in the preceding episode that you should also watch.
True to his apparently monthly reports on the Command & Conquer remasters, EA producer Jim Vessella posted on Reddit just now:
Fellow Command & Conquer fans,
Our pre-production work on the Remaster continues to push forward, and one of the exciting areas now ramping up is Audio. As you know, Frank Klepacki will be driving the audio for the project, and he is currently putting together proposals for how to approach the sound effects and music. The best part is these proposals are being inspired by the comments which have already been posted here on Reddit over the past several months.
In fact, we feel the soundtrack is a great opportunity for the community to provide even further input on the project. With that in mind, Frank would specifically like to know your thoughts on the following:
“As you may be aware, the PC game originally didn’t include voice samples in a handful of the songs, but later the OST was released with these samples in the songs. I originally wrote them this way, but they were removed for the games initial release because the thought was they interfered too much with unit responses. Interestingly, these voice versions were still used in the later released PlayStation and Sega Saturn versions. So the question is, which ones should be heard in the Remaster?”
In addition to the topic above, we then have another proposition for you. Alongside this post is another Reddit post / poll asking for your favorite music tracks from Tiberian Dawn and Red Alert (Including expansions). In case you need a refresher on the specific track names, you can hear the majority of tracks on Frank’s website at www.frankklepacki.com. At the end of a week the votes will be tallied, and while we cannot get into specifics, we will aim to do something extra special with a few of the top rated tracks for the Remaster.
We’re eager to hear your thoughts on the items above, and any other comments around audio for the project.
The poll is in a separate Reddit thread that you can upvote individual tracks on, but not reply. Get voting for your favourite tracks, Frank is sure to do something super-awesome with them, whatever that something may be.
In EA's official quarterly earnings call for Q3 of the current fiscal year that was released two days ago, the company touched on the performance of Command & Conquer: Rivals.
It is the first Monday of February, so it is time for another Nmenth's Research Lab, this month we will look at special infantry in Command & Conquer, covering Mutants, Cyborgs, and Clones and see how these compare with reality. New technologies will be explored on the first Monday of every month, so return next month on the 4th for more from Nmenth's Research Lab.
Mere minutes ago, EA producer Jim Vessella posted an update regarding the status of the original C&C source codes and what engine they will be using for C&C Remastered and Red Alert Remastered.
After several days of only working by inserting existing Xbox 360 discs, Kane's Wrath for the Xbox One finally has its proper Microsoft Store page! So, to recap all the available Command & Conquer items on the Microsoft Store:
As of today, Command & Conquer titles that were released on the Xbox 360 back in the 2007-2009 period are officially available for the Xbox One as part of their backwards compatibility program. You can buy these titles from the following links, or just insert your Xbox 360 disc into your Xbox One console:
- Command & Conquer 3: Tiberium Wars
- Command & Conquer 3: Kane's Wrath (currently only the Map Pack is purchasable)
- Command & Conquer: Red Alert 3 (with Decimation Map Pack)
- Command & Conquer: Red Alert 3 - Commander's Challenge
Ever since its official release, some news updates have hit C&C rivals.
- To celebrate the worldwide launch, C&C Rivals developers are holding a launch celebration live stream today on January 12th, 2019 at 7PM PST (10PM EST). This will include the reveal of upcoming new units, a brand-new yet-to-be unveiled game feature, as well as 2 mini-tournaments: one featuring C&C fans against mobile gaming YouTubers and another one featuring the top Rivals players from each region across the globe, culminating with in-game prizes for all players across the winning player's region.
- A brand new Spectator Mode, as well as Custom Games and Custom Game Lobbies have been announced and will soon be added into the game. This effectively allows players to play against their friends and organize tournaments. This also includes new advanced replays features.
- 2 new units have been released this past December: The MG Squad (GDI) and Avatar (Nod).
One of the little known but saddening side-effects of Victory Games' closure in 2013 was that a lot of Westwood-era archives were scheduled for disposal, among which were the original tapes holding cutscene footage. We do not know for sure if EA ever digitally archived them beforehand. However, very few people in the community were in on the fact that an unknown person managed to get hold of three of these tapes from Yuri's Revenge before they reached a landfill in the Los Angeles area - one holding selects from days 1-5, one holding selects from day 6, and one holding off-line footage.
Ladies and gentlemen, for the first time in history, and thanks to @anderwin for posting this first on Project Perfect Mod, we witness the footage from days 1-5 of the filming of Yuri's Revenge, which was long believed to have been lost. Enjoy!