C&C Community News – 16 October 2018

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Sometimes, things happen in just a short time in this community, usually after a long lull.

  • Our friend @Banshee from Project Perfect Mod wrote an intriguing article on the importance of proper UI in Command & Conquer.
  • OpenRA fan who goes by the handle N/a made the October 2018 issue of the OpenRA magazine called “The Chrono”, which you can read here.
  • The project that was until now known as RedAlert++ is now renamed to Chronoshift. It is still very much in development despite being publicly silent for the most part, with a public repository expected to be released within the next week or so.

Dev Detector: Eric Gooch

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Welcome, everyone, to the second Dev Detector interview! If you're just joining us, it's our new feature where we catch up with former Command & Conquer developers, reminisce on the good old days and perhaps learn a thing or two from behind the scenes.

In this iteration, our guest is Eric Gooch, artist at Westwood Studios between 1992 and 2003, currently a freelancer working for Bend Studio, and best known to the community as the iconic character Seth from the original Command & Conquer from 1995. We've asked him about the process of imagining units and other objects, the origin story of his role as Seth, his current project, and more. Read it all right here.

BREAKING: Jim Vessella Confirms EA’s Interest In PC C&C Titles

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We’ve just received word that Jim Vessella, former EA Los Angeles producer (followers of Battlecast Primetime have seen him repeatedly) and current developer on C&C Rivals, has made an official statement on the OpenRA website about EA‘s interest in making a PC Command & Conquer game, which includes the possibility for remastering classic titles for the upcoming 25th anniversary of the series. Here is the entirety of his post:

Fellow Command & Conquer fans,

My name is Jim Vessella, and I’m a Producer at Electronic Arts. Ten years ago I had the pleasure of being on the production team for Command & Conquer 3 and Red Alert 3, along with being the Lead Producer on Kane’s Wrath. During those years, some of my favorite moments were interacting with our passionate community, whether at our onsite Community Summits, on the forums, or while attending various events such as Gamescom.

As most of you may know, we recently announced Command & Conquer: Rivals, a mobile game set in the Command & Conquer universe. Following the reveal of Rivals, we heard you loud and clear: the Command & Conquer community also wants to see the franchise return to PC. And as a fan of C&C for over 20 years, I couldn’t agree more. With that in mind we’ve been exploring some exciting ideas regarding remastering the classic PC games, and already have the ball rolling on our first effort to celebrate the upcoming 25th Year Anniversary.

We are eager to hear your feedback to help influence our current thoughts for PC and what comes next. Over the next few weeks we’ll be talking to fans in a variety of ways. In the meantime, please share your thoughts here on the OpenRA forums.

As a long time C&C fan and developer, I am just as passionate about the C&C franchise as you are, and look forward to hearing your thoughts as they help us shape the future of C&C at EA!

Thanks!
Jim Vessella
Jimtern

EDIT: There's also a Reddit thread going on with Jim Vessella answering some questions and concerns.

C&C Community News – 10 October 2018

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Here's what's recently been happening in the Command & Conquer community:

  • The Mental Omega APYR mod for Yuri's Revenge received a two-page feature in the November 2018 issue of the PC Gamer UK magazine! It seems to be geo-blocked to other countries on Google Play and other online stores it can be accessed on, but we can only hope it will pop up on the main PC Gamer website eventually.
  • The Red Resurrection mod for Yuri's Revenge received the 2.2.9 patch a few weeks ago, sporting changes to Japan, Yugoslavia, Europe, and the Confederation factions, 17 new skirmish/multiplayer maps, balance changes and bug fixes, with the full changelog available here.
  • The Second Tiberium War standalone mod for Tiberian Sun is back with a new unit list for the upcoming 2.0 release, and they look quite faithful to the Tiberium universe spirit.
  • The Final War mod for Yuri's Revenge is out with version 1.0 and even a soundtrack patch
  • Renegade-X received the 5.361 patch that rebalanced the game, added new maps, and started dealing with radio spam, and patch 5.362 is already on the way with a full list of tweaks available on their website.

CNCNZ.com Roundtable Discussion #37

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The fan favourite feature on CNCNZ.com, the Roundtable Discussion, is back after 3 and a half years of silence! For the thirty-seventh instalment of the discussion, we brought some of the Command & Conquer community leaders to express their opinions on the topics of: reactions and opinions on C&C Rivals, state of apathy and laziness in the community, community projects, what other RTSes we are playing, what an ideal RTS would look like, and the future for the RTS genre.

Be sure to also take a look at our archive of all previous Roundtable Discussions.

Red Alert 3 10th Anniversary Events Announced

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Attention, all Red Alert 3 fans! Since the game's 10th anniversary will be coming on 28 October, GameReplays and C&C:Online will be celebrating with an entire series of events! In the three weekends leading up to the anniversary, there will be one tournament each. The first two tournaments (on the 14th and on the 20th) will have prize pools of $100 each, while the final one (on the 28th) will have a prize pool of $130. All matches will be played on the community patch 1.12.6 to ensure minimal issues with bugs and bad map tiles.

For more information, head on over to GameReplays and sign up!

Nmenth’s Research Lab: Mechs

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It is the first Monday of October, so it is time for another article from Nmenth's Research Lab. This month, we will examine the Mechs in Command & Conquer and see how they compare with reality.

A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 5th when I take a closer look at Drones.

Dev Detector: David Silverman

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Welcome, one and all, to a new feature on CNCNZ.com - the Dev Detector! Since there are so many former Command & Conquer developers who have left a mark on the franchise and the community, we are taking the chance to catch up with some of them, remember the good old times and perhaps learn a thing or two from behind the scenes! Our first guest is none other than David Silverman, EALA's product manager from 2006 to 2009, who is better known to the community as the creator of Command & Conquer TV and a host of Battlecast Primetime. We've asked him about his favourite project at EALA, the origins of C&C TV, his days at BioWare, and his current shot at streaming. Check out the interview by clicking here!

Retro Hour Interviewed Louis Castle

In the latest episode of The Retro Hour podcast, as part of the Adventure Month that they are hosting, the team has called Louis Castle to come to the show. He reminisced on the early days of Westwood, Dune II, Command & Conquer and Blade Runner. His segment starts at 0:22:36 and lasts to the end, with his thoughts on C&C Rivals at 1:00:52.

Thanks to @tomsons26 for the tip!

23 Years of Command & Conquer! Game Night Tonight!

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Exactly 23 years ago, on 26 September 1995, Westwood Studios shipped the first 200.000 copies of the iconic real-time strategy Command & Conquer. The history that followed has been recorded many times (and purged from inaccuracies even more times), but let's just say that there are very few other games from 1995 that are still played to this day.

So what better way to celebrate that than a game night? Tonight at 21:00 CEST, we will host a game night in Command & Conquer Gold! You can read all the relevant information, rules and link to the installation/patching guide right here.

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