DBolical’s Mod of the Year and Indie of the Year 2018 Awards – Best Released

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Earlier today, the last results of ModDB's Mod of the Year and IndieDB's Indie of the Year awards for 2018 were released - to be exact, those in the Player's Choice - Best Released categories.

In ModDB's Mod of the Year awards, the Contra mod for Zero Hour won 6th place, while honourable mentions went to Mental Omega, Twisted Insurrection, and Tiberium Essence.

In IndieDB's Indie of the Year awards, no C&C-related project entered the top 10, while honourable mentions went to Red Alert: A Path Beyond, Renegade-X, and Tiberian Sun: Reborn.

DBolical’s Mod of the Year and Indie of the Year 2018 Awards – Best Upcoming

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The results for Player's Choice - Best Upcoming Mods/Indies categories in ModDB's Mod of the Year and IndieDB's Indie of the Year awards are now out! The Command & Conquer modding community has once again made us proud by entering both listings.

In ModDB's Mod of the Year 2018, the ambitious C&C Generals Revolution mod for Red Alert 3 won 4th place, while the long-awaited Tiberian Sun Rising mod for Tiberium Wars got an honourable mention.

In IndieDB's Indie of the Year 2018, both of W3D Hub's upcoming standalone Renegade mods have earned an honourable mention - Red Alert 2: Apocalypse Rising and Battle for Dune: War of Assassins.

Tomorrow, on 28 December, the results of last category will be revealed, the Player's Choice of Best Released Mods/Indies, so stay tuned for that!

Jim Vessella’s Update on C&C Remasters

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About half an hour ago, Jim Vessella posted an update on the progress with Command & Conquer: Remastered and Red Alert: Remastered on the C&C subreddit, which we bring you in its entirety:
Fellow Command & Conquer fans, It’s been a little over a month since we announced details about Command & Conquer Remastered, and we continue to be humbled by the excitement from the community. To provide a quick update on our development timeline, I’m excited to share that Petroglyph officially started development in December and are well underway with their pre-production items. Lemon Sky is equally hard at work, and already generating some of our first pieces of concept art. We can’t wait to begin sharing more about the development, and discussing many of your suggestions in the feedback thus far. Speaking of which, the team at Petroglyph, Lemon Sky, and myself have been actively reading your questions and comments here on Reddit. I wanted to acknowledge some of the top questions we’re hearing:
    • What is the difference between a Remaster and a Remake?
    • What visual approach are you taking – 2D or 3D?
    • Do you have the original source code?
    • What technology / engine are you using for the game?
    • What is going to happen with the FMVs?
    • What quality of life improvements are you considering?
While we’re not ready to answer all of these questions just yet, they are top of mind as we continue our pre-production work. In the meantime, I would like to address one of the more popular questions: Is this a remaster or a remake? This is a remaster. Our intention is to keep the story, script, and content as authentic as possible to the original games, while providing much higher fidelity with modern quality of life improvements. As Joe stated in his initial post, the Command & Conquer look and feel is incredibly important to us, and will be one of the benchmarks we judge every decision against. Just as important, we want to deliver on our commitment to ensure the community has a strong voice in how we remaster C&C. As a first step in this goal, I’m eager to announce we have officially formed the Command & Conquer Remastered Community Council. The Community Council is a group of 13 of the most dedicated C&C Community leaders, ranging from key mod developers, to streamers, and web admins. This group will have a direct line of access to myself and the Petroglyph dev team, and will be a critical sounding board for design discussions and artistic feedback. They will also act as a voice for the community, advocating for what all of you feel are the most important topics to consider. Keep in mind that because of the depth of their involvement, they are all under NDA and will be limited in what they can discuss publicly. Please respect their adherence to this NDA to ensure we can continue this initiative going forward. We’ve already had our first call between Petroglyph and the Community Council, and expect many more positive conversations over the upcoming months. If there are topics you wish for us to discuss with the Council, please continue to post them here on Reddit or social channels. Thanks again for your ongoing support, and we’re looking forward to providing another update in the New Year.
Happy holidays! Jim Vessella
Jimtern

Redwood Studios Mocks Lootbox Controversy In C&C Rivals APK

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What you see in the screenshot above is the assets\published\layouts\layouts.sb file from the Command & Conquer: Rivals APK file (APK is the standard application package format for Android, for those who don't know). You're more than welcome to look at that file if you don't believe what we're about to unveil. "Hidden" between part-encrypted and part-plaintext data are some strings. Strings that read "Get ready for the biggest sense of pride and accomplishment yet! Lootbox with your friends! Lootbox with your friends' lootboxes! Lootboxes everywhere!!". This is a direct mockery of the public reaction to EA's lootbox-favouring practices, and a direct reference to the infamous "sense of pride and accomplishment" statement from the most downvoted Reddit post in history, made of course by a DICE developer late last year. I am afraid that I must say that I've received private messages with reports about this as early as the first pre-alpha release from 9 June 2018. It's really sad how AAA publishers see their consumers, and how they act like they can do anything without consequence.

DBolical’s Mod of the Year and Indie of the Year 2018 Awards Started

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Everyone who follows mods remotely regularly knows that December means one thing - DBolical's annual Mod of the Year and Indie of the Year awards! The voting process is easy - simply go to the ModDB/IndieDB profile of the project you want to vote for, click on Vote Now, and you're done! You have until 11 December to do so, at which time the Top 100 mods and Top 100 indies will be unveiled, which will have their own voting process afterwards. On the 22nd, the Editors' Choice will be published, followed by the Players' Choice for unreleased projects on the 27th, and on the 29th, we'll know the Players' Choice for released projects. To reminisce 2018 in modding and indies, DBolical has prepared Year in Review articles on ModDB and IndieDB. Also, voters are eligible to win some games! So get voting, help your favourite C&C mod/standalone game get to the top, and you might just go home with an extra game!

GenTool Version 7.5 Available

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GenTool, xezon's extension for Generals and Zero Hour, has finally received a new update, 7.5 to be exact. Here's what's new: New Features 7.5
  • Enabled reveal of random colors and start positions with Random Balance
  • Enabled extra camera height in singleplayer missions
  • Enabled low camera pitch values in singleplayer missions
  • CNC Online: Added 2v2 ladder scoreboard and points preview
  • Added menu display option to disable ticker/event/ladder displays
  • Added support for chain loading other d3d8 files (d3d8x.dll, -proxy custom.dll)
  • Added MDS checks for detecting maphack with buildings during replay playback
  • Added support for custom camera heights in mods and custom maps (singleplayer, online)
Fixes/Improvements 7.5
  • Disabled GenTool initialization in WorldBuilder
  • Changed scroll speed value steps in GenTool menu
  • Changed the ini file validation to accept the modification of a variety of UI related files
  • Improved the screenshot feature to allow taking images without limitations (F11 button)
  • Improved Anti Cheat
  • Improved MDS performance
  • Improved internal memory management and performance
  • Fixed a bug that caused wrong ticker event times for American time zones (UTC-x)
  • Fixed potential crashes
  • Refactored major parts of code
You can get it from the official GenTool website, or here from CNCNZ.com.

BREAKING: C&C 1 and Red Alert 1 First to Get Remasters, Klepacki is Back!

This video alone will tell the story. C&C 1 and Red Alert 1 are the first to get remasters, Frank Klepacki is back, and Petroglyph Games is involved. More info here.

Community News – 14 November 2018

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Here's a set of new developments all throughout the community in the recent days:

C&C Rivals News – Fall 2018

Despite controversy among the community, C&C Rivals continues development. Here's what's been happening on that front.

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That's all for now, Commanders.

Community News – 8 November 2018

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Another quick overview of recent interesting events:

  • Red Alert: A Path Beyond has been updated to version 3.3.0.0 recently, which not only sports a new interface and a usual array of bug and balance fixes, but also new units (MiG, Cruiser), new models for others, and MSAA support.
  • The PC Gamer article on the beloved Mental Omega APYR mod is now finally readable internationally online. Check it out here.
  • Gamasutra announced that Westwood Studios co-founder and proclaimed Godfather of RTS Louis Castle will be holding an hour-long(!) post-mortem presentation on the original Command & Conquer at the GDC next March.
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