CnCNet Patches Singleplayer Portions of Red Alert 2 and Yuri’s Revenge

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For many years now, Red Alert 2 and Yuri's Revenge required elaborate procedures to run smoothly on newer systems. Earlier today, CnCNet released an update for their Yuri's Revenge client, version 4.27, which incorporates compatibility fixes (black screen, Alt+Tab), a wider range of screen resolutions in the ingame menus, LAN capabilities and campaign speed sliders for the singleplayer installations of both Red Alert 2 and Yuri's Revenge. This means that you can just install the latest version of the client and run RA2/YR outside that client as you normally would for playing campaigns. It is, however, primarily meant for The First Decade and The Ultimate Collection versions of the games.

You owe it to yourselves to get this update. Simply run your existing version of the YR client and let it download the latest update automatically, or if you don't already have it, get it from CnCNet's website.

C&C Community News – April 2019

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We've neglected the community side of the news in recent times, so here is a run-down of what's been happening in April:

First C&C Remastered Renders Published

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Less than an hour ago, EA producer Jim Vessella posted this first piece of art that will be used in Command & Conquer: Remastered - a faithfully recreated Construction Yard in GDI gold colours, along with a development update. He had this to say on the C&C subreddit:

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Fellow Command & Conquer fans,

We are approaching the conclusion of our pre-production phase, having achieved several of our key milestones since our last Reddit post. During March we delivered our first playable campaign mission (GDI Mission 1), which included multiple samples of the remastered art running at 4k. This was accompanied by a more complete Visual Target image, which helps the dev team align around our goals for the artistic fidelity. We are now in the middle of getting Multiplayer up and running for the first time, along with dozens of art assets iterating towards their finalized look. Last week we showed many of these items to the Community Council, and continue to receive fantastic feedback via their contributions.

With that in mind, today we wanted to share a glimpse of the pre-production work with all of you here in the C&C community. And this is the first time anyone outside of EA or the Community Council has seen work from the Remaster. In this spirit, we felt it appropriate to start with one of the first assets you see in Command & Conquer - the classic Construction Yard.

Now, if you’ve been reading our previous posts, our primary goal with the visual approach is to maintain the authenticity of the original in-game asset. It’s worth calling out that if there’s a conflict between the in-game asset, cinematic asset, or UI portrait, we’re always going to side with the in-game asset. That being said, if there are opportunities to pull in details from the cinematic footage to enhance an asset, we’ll do our best to incorporate those details. A good example here would be the blue pattern / texturing on the Con Yard door (Inspired by the classic Con Yard unpacking cinematic).

As always, we are eager to hear your thoughts in the comments, and looking forward to sharing more details about the visual approach down the line.

Cheers,

Jim Vessella

Jimtern

 

GDC 2019: Command & Conquer Post-Mortem Publicly Viewable

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Even though GDC 2019 ended just over two weeks ago, the Command & Conquer Post-Mortem with Louis Castle, Erik Yeo, Steve Wetherill and Frank Klepacki has just now been made publicly viewable on the GDC Vault website. Have a look at how the original C&C was made!

In Memoriam: Eric Alan Martin

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Eric Alan Martin, a Las Vegas actor who is best known to the Command & Conquer community for portraying General Mark Sheppard in the original 1995 game, sadly passed away earlier today. Despite a large turnout for a fundraiser meant to help covering his medical and other bills, and his strong desire to fight on, his medical condition was unable to improve. His sister-in-law, Tammy Martin, posted this in an update on the GoFundMe page:

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Eric Alan Martin took his final bow this afternoon at 4:00 pm. He left in total peace and with his family by his side. There was no noise from the ventilator, there were no artificial chest respirations, no tubes, no needles and no pain. We will forever miss our son, brother, uncle and one of my very best friends. I will miss talking to him everyday. Thank you all for loving him. He was so easy to love and he loved so easily. Tonight he starts a new gig, on the biggest stage of all! Love to you all.

Our condolences go to his family and friends.

Nmenth’s Research Lab: Particle Cannon, Orbital Strike, Vacuum Imploder

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It is the first Monday of April, so it is time for one last Nmenth's Research Lab. This month we will look at some of the more powerful weapons in Command & Conquer, including the Particle Cannon, Orbital Strike, and Vacuum Imploder to see how these compare with reality.

This will be the final edition of Nmenth's Research Lab as, unfortunately, there are a finite number of technologies to explore in Command & Conquer, and it is preferable to quit while they are still interesting.

Fundraiser for General Sheppard’s Actor, Eric Martin

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While most of you have never heard of the name Eric Martin, you will definitely remember the line "Are you picking this up?" from the beginning of Command & Conquer: Tiberian Dawn. Well, the connection is that Eric Martin is the actor who played General Mark Sheppard in the game.

Through Frank Klepacki social media profiles, we've learned that Martin is in a bad medical condition and that his sister-in-law launched a fundraiser campaign to help cover the costs of his treatment and everyday bills alike, as his insurance company is not being at all helpful in the situation.

Let's help him out, even a little bit!

W3D Hub’s Intense Update for 2019

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On Friday, W3D Hub posted a pretty intense update on what they've been doing behind the scenes lately. Apart from a new intro that goes with their logo inspired by Westwood's 1998-2003 orb logo and a run-down of what they've accomplished from their 2018 roadmap, they've announced that the W3D Hub launcher now supports the regular C&C Renegade with the option of installing the latest version of Scripts, an announcement for the W3D Kit that will accomodate many needs of Renegade modders, a new wiki for W3D engine development called the Tacitus, and last but definitely the most, the first public release of W3D tools for 3D Studio Max 2017 that is meant to support model formats from C&C Renegade, C&C Generals/Zero Hour and the Battle for Middle-earth titles. More details can be found in their official post.

Nmenth’s Research Lab: Gatling Guns, Flamethrowers, Ramjet

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It is the first Monday of March, so it is time for another Nmenth's Research Lab, this month we will look at a few of the less-fanciful, but still unconventional weapons in Command & Conquer, including Gatling Guns, Flamethrowers, and Ramjet Rifles and see how these compare with reality.

New technologies will be explored on the first Monday of every month, so return next month on the 1st for more from Nmenth's Research Lab.

Louis Castle Interviewed by Game Informer

Westwood Studios co-founder Louis Castle is doing quite a few interviews lately. The latest one in this spree of retrospective conversations is for Game Informer, where he spoke about the Command & Conquer series, but also many other periods from his long career. Definitely worth a watch!

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