Administration Change

news2017b copy.png

We have some site-related news to post tonight. is changing administration, in a way, but not much will actually change.

Before you ask, no, we are not in any danger from shutting down again, like we were a year ago. What happens is this - Rabbit (ex-Zee Hypnotist), who took over the site from the hosting and leadership role, is taking a back seat. He is still our host, and he will still be around on our forums and Discord server from time to time, and will help out if something on the site breaks, but he is no longer the leader of the site. As of this moment, I am. This has been a decision that took a lot of discussion for a long period of time, as Rabbit never intended to fully lead the site, just save it from closure, as he leads a busy private life. On the flip side, I have been working hard on networking with core community leaders (which hasn't been done since C&C Webbies went down), communicating with EA staff, and maintaining information, tech, and gallery pages on the site, so this was another part of the reasoning.

What will change in the site's direction? Probably not much for a while. There are only 3 staff members currently around, which considering the extent of our activities online and offline, doesn't allow for much in terms of new content, though we are always looking for new staff. What will continue is us bringing you both official and community news on Command & Conquer, and I also hope to bring back some neglected features (I know we kept promising a lot over the past year, but I'm trying to keep it real with the features that will be revived).

Thank you all for sticking with us, and we hope that you will do so in the future as well. 

Yuri’s Revenge Analyses on YouTube Channel tg

A YouTube channel that has recently popped up on my feed is one called simply "tg". As of two months ago, this dedicated Yuri's Revenge fan started posting analysis videos for a lot of things in the game, from comparing basic infantry and anti-air weapons, through detailed unit features like the ones for Brutes and Navy SEALs, to comparing the economical effects of Ore Purifiers and Industrial Plants. This channel is definitely worth a look!

“Opposing Fronts” Update – End of June 2018

It's a special double feature for tonight. We bring you both the news from the official front, as well as some new and a few residual older pieces of community news. So let's get right to it.

First, we cover the official stuff regarding Command & Conquer: Rivals.

The game was patched twice in the span of one week. Right after the first patch on the 15th, a new patch was announced on the 18th and deployed on the 20th. Both of these patches were fine tuning for the game's balance, so there were no new features added or existing ones changed so far.

What is linked above is part 2 of an interview from EA Play 2018 with Greg Black by Bryan Vahey. While part 1 (which also featured Michael Martinez) and the beginning of part 2 had nothing that we haven't heard before, the middle of part 2 sheds some light on Black's return to EA.

Now on to community news.

What you see above is "A Moment Of Madness", an awesome video by DoMiNaToR, one of the most successful Zero Hour players in modern times. It was done with the help of GenTool, and is not unlike a similar video by the latter's author xezon titled "A Moment Of Silence" from 7 years ago.

A few weeks ago, Renegade-X received patch 5.354, which fixes maps, a few bugs and makes some quality-of-life changes.

On Saturday, 30th June, will host a 1v1 tournament in the recently updated Kane's Wrath mod One Vision. On 7th July, there will be a "C&C3 Conjunct Tournament", which will simultaneously be held in Tiberium Wars and its Kane's Wrath expansion for a prize of $150.


That's all for now. If you have any news you know about and want featured here, please drop us a line.

C&C Community News – Mid-June 2018

Now that the news from the official front are settling down, it's time to pick up on the recent happenings in the C&C community.

  • Joe & Aza, whom we've met with their Hell March cover 3 years ago, are back with a Grinder cover (shown above). 
  • Kane Nash, the legendary author of numerous C&C wallpapers, is also back, with an awesome reminder of what the C&C community can do regardless of "official channels" being disappointing.
  • OpenRA developers released a dev blog showcasing upcoming performance updates, the reduction of arbitrary differences from the original Red Alert, and a status update on the Tiberian Sun mod.
  • As of today, the record of most concurrent players on CnCNet is 1082, with about half of those playing Mental Omega!
  • One Vision, the most ambitious mod for Kane's Wrath, got a new release (version 0.90), including unique tier 4 units for most factions, Global Conquest compatibility, skins for ZOCOM, the Black Hand and Reaper-17, balance tweaks, new audio and visual effects, and much more!
  • For its 16th anniversary, the D-Day mod for Yuri's Revenge got a shiny new website.
  • The Mental Omega APYR mod for Yuri's Revenge will be getting patch 3.3.4 some time this summer, with the update on its main website announcing 8 new Covert Ops missions, a new Foehn Origins mission, a new challenge map, 13 new skirmish/multiplayer maps, and the usual range of bugfixes and balance tweaks. Plus, new renders in the style of the classic Red Alert 2 installer!
  • The Nomad Galaxy mod for OpenRA got its first dev blog that goes into detail on how the mod is envisioned.
  • The Evolutions: Real Time Strategy Evolved mod for Tiberium Wars points to its Trello page for following the mod's progress, shows some neat new renders and calls for voice actors in the latest news post.

And they say this community is dead. Pff.

First Patch for C&C Rivals Pre-Alpha Announced


Although the game is only available in the United States and Canada at the time of writing, the pre-alpha version of Command & Conquer: Rivals will soon get its first patch. On EA Answers HQ, which is EA's centralized helpdesk forum, game designer Greg Black posted a list of focus points that the team at Redwood Studios is looking to deliver on. These include resolving Nod's dominance over GDI, double Harvester openers being hard to counter, Sandstorms being too difficult to counter with basic infantry, Flame Troopers being overly effective against light vehicles, Cyborgs (Reapers!) being too cost-efficient, and tier 4 units being too cheap. Click here to see the whole post with full explanations for these changes.

Redwood Studios Call For “Fair Shake” On C&C: Rivals


The developers at Redwood Studios seem to be highly aware of the overwhelmingly negative response to the recent announcement of Command & Conquer: Rivals. The studio's general manager, Michael Martinez, whom we have first seen at EA Play on Saturday, told Eurogamer today that while they are fighting an uphill battle against an already sceptical audience, they want the game to be judged solely on the gameplay, and invites everyone (n.B. only players from the United States and Canada currently have access to the pre-alpha) to try it out and "give it a fair shake".

Game designer Greg Black, whose return to EA last November sparked hope for C&C fans of a new RTS considering his prior work, added how he too was originally sceptical of the game when it was first presented to him, but as he played more of it, he began enjoying it more. They do not seem to be all that confident, however, as when Eurogamer asked whether they will be able to "win round the sceptics", Martinez merely said that it would be a challenge. You can read the full article by Wesley Yin-Poole by clicking here.

Fan Reactions To Command & Conquer: Rivals

As could be expected for a game of this description, Command & Conquer: Rivals got immediate and overwhelmingly negative reactions on social media, forums, fansites, the C&C subreddit, and Discord. It hasn't even been a full day since the announcement at EA Play 2018, and the #NotMyCnC hashtag has already exploded on Twitter.

The reactions vary from Angry Joe's rant shown above, an elaborate analysis by our friend @Banshee from Project Perfect Mod, Boogie2988's table flip, Genna Bain's comment on how the late Totalbiscuit would've reacted to this, repeating comments on how bad the model of Kane looks, and even PC Gamer taking a jab.

Here at, we will continue to cover all news regarding Command & Conquer: Rivals as we have for every other official game in the past, despite everyone's sentiments towards the game, including our own that mirror everything linked above, as it is our duty as a fansite to bring you the latest news on Command & Conquer, whatever they may be. Relatedly, we have just opened a page on our gallery for C&C Rivals concept art and renders, and will keep the gallery updated as more assets become available.

Command & Conquer: Rivals Revealed

Moments ago, the new C&C game was announced. It is Command & Conquer: Rivals, and is a mobile game in the Tiberium universe. It is a 1v1 game where each player builds decks of units and goes against the other. The center of the map holds a nuclear missile silo which is controlled by the owner of the majority of control points on the map. More info and descriptions coming soon, but for now, here is the official gameplay overview.

The official site is here The game was announced to be available for testing on the Google Play store for Android users.


Nmenth’s Research Lab: Grenades


It is the first Monday of June, so it is time for another article from Nmenth's Research Lab. This month, we will explore the Grenades featured throughout Command & Conquer and see how they compare with reality.

A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 2nd when I take a closer look at Super-Heavy Tanks.

Another Cancelled C&C Discovered: C&C Mobile


On 22nd May, South Korean fansite uncovered a set of concept art by Michael Phillippi which was apparently part of a mobile Command & Conquer game. Considering how these images were uploaded to his ArtStation profile over a year ago, and how game developers always announce games before having their art uploaded and impose NDAs on their staff, it is safe to assume that this game was cancelled by the time of the upload. The game was apparently merely called Command & Conquer (sounds familiar?) and its logo used the design only ever seen in the original 2006 logo for Tiberium Wars.

We believe this art is legitimate, as proven by the rest of Phillippi's profile that shows his work on Warhammer Online: Age of Reckoning and the much-hated Dungeon Keeper Mobile, among other EA-published projects. Naturally, we've mirrored all of this art in our gallery for safe keeping.

UPDATE (30 May): Updated gallery with two environment concepts by another ex-Mythic employee, Eric Polak.

eXTReMe Tracker