The results for Player's Choice - Best Upcoming Mods/Indies categories in ModDB's Mod of the Year and IndieDB's Indie of the Year awards are now out! The Command & Conquer modding community has once again made us proud by entering both listings.
Tomorrow, on 28 December, the results of last category will be revealed, the Player's Choice of Best Released Mods/Indies, so stay tuned for that!
About half an hour ago, Jim Vessella posted an update on the progress with Command & Conquer: Remastered and Red Alert: Remastered on the C&C subreddit, which we bring you in its entirety:
- What is the difference between a Remaster and a Remake?
- What visual approach are you taking – 2D or 3D?
- Do you have the original source code?
- What technology / engine are you using for the game?
- What is going to happen with the FMVs?
- What quality of life improvements are you considering?
It's 11 December, and if you've been paying attention, you'll know that it's time for the Top 100 lists in ModDB's Mod of the Year 2018 and IndieDB's Indie of the Year 2018 awards! Here, the voting process for the mods which will reach the top 10 is even simpler - go to the main pages for the Top 100 mods and Top 100 indies, open the category you wish and click the big Vote button next to the mods you wish to support. As is tradition, Command & Conquer has numerous projects listed, which just goes to show how dedicated our community still is.
In the Mod of the Year 2018, the following released mods have reached the Top 100:
- Tiberian Sun: Dawn of the Tiberium Age, Twisted Insurrection (both standalone)
- Yuri's Revenge: Mental Omega APYR, YR-Red Resurrection
- Zero Hour: C&C Generals Zero Hour Enhanced, C&C: Shockwave Chaos, C&C Untitled, Contra, Deep Impact, NProject Mod, Operation: Firestorm, Rise of the Reds, The End of Days
- Tiberium Wars: Tiberium Essence
- Kane's Wrath: One Vision
In the Mod of the Year 2018, the following upcoming mods have reached the Top 100:
- Tiberium Wars: Evolutions: Real Time Strategy Evolved, Tiberian Sun Rising
- Red Alert 3: C&C Generals Evolution
In the Indie of the Year 2018, the following released indies have reached the Top 100:
In the Indie of the Year 2018, the following upcoming indies have reached the Top 100:
The Command & Conquer: Rivals soundtrack, which was made by Austin Wintory and is distributed by Lakeshore Records, has just been released on December 7th.
- Rekindled Rivalry - 2:08
- The Spearpoint - 3:46
- Launch Codes - 3:12
- Deployment - 2:04
- Seas of Blood and Tiberium - 5:10
You can either listen to it for free, or download it at the following locations:
As the first voting phase for ModDB's Mod of the Year is approaching its end, here's most of the recent mod updates we've had from the community:
- The Second Tiberium War standalone TS mod will receive campaign missions, with the first GDI one having already been shown. It will also have a full Navy for both GDI and Nod, as well as improved urban and rural and props and tiles, including docks. GDI will also receive a Command Center structure.
- World Axletree, a YR mod, has a new GIF of a new support power in action, as well as new buildings.
- Combined Arms' developer has shown new Soviet units and changes, including the new Frogfoot.
- Red Alert History's next release will feature another set of new units and buildings that have been revealed recently, mostly all of them from RA2: The Allied Refinery & Ore Truck, The Soviet Refinery, The Soviet War Miner, The Soviet V3 Launcher, The Allied Prism Tank, The Soviet Tesla Tank, The Allied Grand Cannon and finally, the Soviet War Factory.
- Tiberian Sun Rising has released a new article showcasing Mutated Tiberium wildlife in the C&C3 engine, as well as Drop Pods and The Fist of Nod.
- C&C Generals: Frontlines' version 0.3 has been released. It notably includes a new unit for General Leang, the Skunk AFV. You can download it here.
- CnC Final War's version 1.0b is now live, which includes many new features, such as updated Empire Buildings, a robotic miner, new buildings for the Legion faction and much more. You can read the full developer blog here, which details all the changes.
- YR Red Resurrection patch 2.2.10 is now available, bringing with it some changes to the European faction as well as teasing future campaign missions. You can download the patch here and read the 2.2.10 release blog update here. Finally, you can read a retrospective blog post from OmegaBolt, detailing how the mod has evolved over the past 8 years and how it will evolve from here, as well.
- One Vision has just released new details in a short blog post about its upcoming 0.92 update, which features mostly updates to some subfactions' unit upgrades, as well as showing recharge times for support powers.
- Tiberium Essence: In a surprise update that came seemingly out of nowhere, Carnius has just revealed yesterday that he will release the 2.0 Alpha version of Tiberium Essence sometime before Christmas Day, an update which will include The Forgotten as a new, fully-playable faction.
Our friends over at W3D Hub have decided to celebrate the recent announcement of classic C&C remasters with a series of events this week. Finish among the top 3 players with the best screenshot in Interim Apex on the 7th, Red Alert: A Path Beyond on the 8th, or Expansive Civilian Warfare (ECW) on the 9th of December to win not only a copy of C&C: The Ultimate Collection on Origin, but also one of the six awesome poster designs of your choosing (first come, first served) by @CCHyper. More information can be found in this post on their forums.
It is the first Monday of December, so it is time for another article from Nmenth's Research Lab. This month, we will examine the Nukes in Command & Conquer and see how they compare with real nuclear technology. This article marks the end of this format of Nmenth's Research Lab, which has now run for twelve months. Unfortunately, there are a finite number of concepts that can be considered throughout the series. That said, there are still many of some interest that were not covered, primarily due to insufficient material to stretch out into a full article. So when Nmenth's Research Lab returns in 2019 on the 7th of January, it will cover a range of lesser technologies instead of just one.