A few days ago, the website Arcade Attack, which focuses on retro gaming, sat down with Joseph Bostic, one of the three key people behind the idea of Command & Conquer (the other two being Eydie Laramore and Brett Sperry), and who is now at Petroglyph Games. The interview is quite insightful on the happenings at Westwood Studios way back in the day. Here is an excerpt:
AA: Westwood quickly gained a reputation of producing some of the best games in the world. How do you reflect back on your time on this iconic company and how did you ensure your games were always so consistent?
JB: The magic to creating those games was probably due to small teams with great passion. In those days, the lead programmer had a big, and often primary, influence on the game’s design which led to a measure of consistency.
AA: You worked at Westwood when EA took over the company. Did this takeover impact the company while you were working there and can you describe the atmosphere when the company sadly closed down in 2003?
JB: When EA acquired Westwood, there was very little disruption. I credit Brett Sperry (co-owner of Westwood) for being a champion of keeping the corporate culture of EA separate from Westwood's culture. This was key as it allowed us to continue to work as we always had. The Westwood of 2003 however, was very different. At that time, Westwood had eventually succumbed to the corporate "every game must be a big hit" mentality and that affected the size of the projects as well as the internal culture. This shift from passion to profit took its toll.
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