DBolical’s Mod of the Year and Indie of the Year 2018 Awards – Best Released

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Earlier today, the last results of ModDB's Mod of the Year and IndieDB's Indie of the Year awards for 2018 were released - to be exact, those in the Player's Choice - Best Released categories.

In ModDB's Mod of the Year awards, the Contra mod for Zero Hour won 6th place, while honourable mentions went to Mental Omega, Twisted Insurrection, and Tiberium Essence.

In IndieDB's Indie of the Year awards, no C&C-related project entered the top 10, while honourable mentions went to Red Alert: A Path Beyond, Renegade-X, and Tiberian Sun: Reborn.

DBolical’s Mod of the Year and Indie of the Year 2018 Awards – Best Upcoming

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The results for Player's Choice - Best Upcoming Mods/Indies categories in ModDB's Mod of the Year and IndieDB's Indie of the Year awards are now out! The Command & Conquer modding community has once again made us proud by entering both listings.

In ModDB's Mod of the Year 2018, the ambitious C&C Generals Revolution mod for Red Alert 3 won 4th place, while the long-awaited Tiberian Sun Rising mod for Tiberium Wars got an honourable mention.

In IndieDB's Indie of the Year 2018, both of W3D Hub's upcoming standalone Renegade mods have earned an honourable mention - Red Alert 2: Apocalypse Rising and Battle for Dune: War of Assassins.

Tomorrow, on 28 December, the results of last category will be revealed, the Player's Choice of Best Released Mods/Indies, so stay tuned for that!

Jim Vessella’s Update on C&C Remasters

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About half an hour ago, Jim Vessella posted an update on the progress with Command & Conquer: Remastered and Red Alert: Remastered on the C&C subreddit, which we bring you in its entirety:
Fellow Command & Conquer fans, It’s been a little over a month since we announced details about Command & Conquer Remastered, and we continue to be humbled by the excitement from the community. To provide a quick update on our development timeline, I’m excited to share that Petroglyph officially started development in December and are well underway with their pre-production items. Lemon Sky is equally hard at work, and already generating some of our first pieces of concept art. We can’t wait to begin sharing more about the development, and discussing many of your suggestions in the feedback thus far. Speaking of which, the team at Petroglyph, Lemon Sky, and myself have been actively reading your questions and comments here on Reddit. I wanted to acknowledge some of the top questions we’re hearing:
    • What is the difference between a Remaster and a Remake?
    • What visual approach are you taking – 2D or 3D?
    • Do you have the original source code?
    • What technology / engine are you using for the game?
    • What is going to happen with the FMVs?
    • What quality of life improvements are you considering?
While we’re not ready to answer all of these questions just yet, they are top of mind as we continue our pre-production work. In the meantime, I would like to address one of the more popular questions: Is this a remaster or a remake? This is a remaster. Our intention is to keep the story, script, and content as authentic as possible to the original games, while providing much higher fidelity with modern quality of life improvements. As Joe stated in his initial post, the Command & Conquer look and feel is incredibly important to us, and will be one of the benchmarks we judge every decision against. Just as important, we want to deliver on our commitment to ensure the community has a strong voice in how we remaster C&C. As a first step in this goal, I’m eager to announce we have officially formed the Command & Conquer Remastered Community Council. The Community Council is a group of 13 of the most dedicated C&C Community leaders, ranging from key mod developers, to streamers, and web admins. This group will have a direct line of access to myself and the Petroglyph dev team, and will be a critical sounding board for design discussions and artistic feedback. They will also act as a voice for the community, advocating for what all of you feel are the most important topics to consider. Keep in mind that because of the depth of their involvement, they are all under NDA and will be limited in what they can discuss publicly. Please respect their adherence to this NDA to ensure we can continue this initiative going forward. We’ve already had our first call between Petroglyph and the Community Council, and expect many more positive conversations over the upcoming months. If there are topics you wish for us to discuss with the Council, please continue to post them here on Reddit or social channels. Thanks again for your ongoing support, and we’re looking forward to providing another update in the New Year.
Happy holidays! Jim Vessella
Jimtern

DBolical’s Mod of the Year and Indie of the Year 2018 Awards – Top 100

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It's 11 December, and if you've been paying attention, you'll know that it's time for the Top 100 lists in ModDB's Mod of the Year 2018 and IndieDB's Indie of the Year 2018 awards! Here, the voting process for the mods which will reach the top 10 is even simpler - go to the main pages for the Top 100 mods and Top 100 indies, open the category you wish and click the big Vote button next to the mods you wish to support. As is tradition, Command & Conquer has numerous projects listed, which just goes to show how dedicated our community still is.

In the Mod of the Year 2018, the following released mods have reached the Top 100:

In the Mod of the Year 2018, the following upcoming mods have reached the Top 100:

In the Indie of the Year 2018, the following released indies have reached the Top 100:

In the Indie of the Year 2018, the following upcoming indies have reached the Top 100:

C&C Rivals Soundtrack by Austin Wintory has been released

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The Command & Conquer: Rivals soundtrack, which was made by Austin Wintory and is distributed by Lakeshore Records, has just been released on December 7th.

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Tracklist:

  1. Rekindled Rivalry - 2:08
  2. The Spearpoint - 3:46
  3. Launch Codes - 3:12
  4. Deployment - 2:04
  5. Seas of Blood and Tiberium - 5:10

You can either listen to it for free, or download it at the following locations:

Community News – 10 December 2018

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As the first voting phase for ModDB's Mod of the Year is approaching its end, here's most of the recent mod updates we've had from the community:

Redwood Studios Mocks Lootbox Controversy In C&C Rivals APK

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What you see in the screenshot above is the assets\published\layouts\layouts.sb file from the Command & Conquer: Rivals APK file (APK is the standard application package format for Android, for those who don't know). You're more than welcome to look at that file if you don't believe what we're about to unveil. "Hidden" between part-encrypted and part-plaintext data are some strings. Strings that read "Get ready for the biggest sense of pride and accomplishment yet! Lootbox with your friends! Lootbox with your friends' lootboxes! Lootboxes everywhere!!". This is a direct mockery of the public reaction to EA's lootbox-favouring practices, and a direct reference to the infamous "sense of pride and accomplishment" statement from the most downvoted Reddit post in history, made of course by a DICE developer late last year. I am afraid that I must say that I've received private messages with reports about this as early as the first pre-alpha release from 9 June 2018. It's really sad how AAA publishers see their consumers, and how they act like they can do anything without consequence.

Command & Conquer: Rivals Is Out

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In areas where it's past midnight (including most of Europe at the time of posting), Command & Conquer: Rivals is out on Android and iOS. For what it's worth.

W3D Hub Hosts C&C Remastered Celebration Events

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Our friends over at W3D Hub have decided to celebrate the recent announcement of classic C&C remasters with a series of events this week. Finish among the top 3 players with the best screenshot in Interim Apex on the 7th, Red Alert: A Path Beyond on the 8th, or Expansive Civilian Warfare (ECW) on the 9th of December to win not only a copy of C&C: The Ultimate Collection on Origin, but also one of the six awesome poster designs of your choosing (first come, first served) by @CCHyper. More information can be found in this post on their forums.

Nmenth’s Research Lab: Nukes

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It is the first Monday of December, so it is time for another article from Nmenth's Research Lab. This month, we will examine the Nukes in Command & Conquer and see how they compare with real nuclear technology. This article marks the end of this format of Nmenth's Research Lab, which has now run for twelve months. Unfortunately, there are a finite number of concepts that can be considered throughout the series. That said, there are still many of some interest that were not covered, primarily due to insufficient material to stretch out into a full article. So when Nmenth's Research Lab returns in 2019 on the 7th of January, it will cover a range of lesser technologies instead of just one.
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