Upcoming Tiberian Sun Mods

10 December 2020 Off

Tiberian Sun modding is still active in 2020 and looks to still continue on into 2021! Here are some updates on some of the more interesting TS mods in the community.

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Tiberian War: Warzone, the first release of the "Tiberian War Collection" mod for Tiberian Sun, will release this month. You may be familiar with this mod, as it used to be known as "Tiberian Sun WarZone", before mod author Trif_Mircea decided to switch around to a different naming convention.

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Here's a detailed update on what's new, as well as a small teaser of the following release, "Ion Shock" (Scrin!).

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The Nod arsenal in Twisted Insurrection has received a few visual upgrades over the past few months.

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Here's some samples:
- Black Hand Ghost
- Eclipse Heavy Tank
- Eclipse V2
- Banshee Interceptor
- Wraith Bomber

There's also a new 2-player map, titled "Serpentine", based off of a Red Resurrection map.

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The Second Tiberium War v3.0 will add Naval Warfare and a buildable Navy to its roster, as well as updates to the lighting and an infantry rework.

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You can see some of the lighting enhancements here and here. There is also a video showcasing a GDI vs Nod match of a Work-In-Progress 3.0 build right over here. Feel free to visit their image gallery to see the updated infantry visuals, new GDI powerplant upgrade and lighting.

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That's all for now, Commanders!

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Rise of the East 2.2 released!

10 December 2020 Off

Rise of the East 2.2 Released! news

Version 2.2 of the Command & Conquer: Red Alert 2 - Yuri's Revenge mod, "Rise of the East", which adds new 2 factions (The GLA and China from C&C Generals), has just been released. Rise of the East also reworks and rebalances the classic 3 factions (Allied, Soviet and Yuri), for a better experience.

Click here to read up on what's new in this update (GLA faction and more) and download the latest version of this mod!

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RotE 2.2 Download Link

RotE 2.2 Changelog

Official Website - Detailed Faction Units & Buildings

Enjoy, Commanders!

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Renegade X: Firestorm Dev Updates

10 December 2020 Off

Over the past few months, Renegade X developers have released a few Developer Updates (DevTalks) for their upcoming Firestorm expansion, which adds a new Tiberian Sun mode. The new mode streamlines the classic "Command & Conquer" mode from Renegade and Renegade X, all while adding Base Building, new art & game mechanics. DevTalk 3, their latest one, was released just 2 weeks ago, and goes into the devs' vision of the future for Renegade X.

 

You can check out the 2 older DevTalks below:

- DevTalk 1 (Building a Tiberian Sun FPS)

DevTalk 2 (Level Design & Q&A)

 

Here are also 4 preview tracks of music that will be played in Tiberian Sun mode:

- Valves

- Kodiak Stranded

- Hostile Lands

- Elusive Chameleon

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DTA Naval Patch (1.194) available!

10 December 2020 Off

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Dawn of the Tiberium Age, the Tiberian Sun mod that reworks and mixes Tiberian Dawn with Red Alert 1 on the Tiberian Sun engine, has received its long-awaited Naval Patch. This latest update, which reworks the Navy in the entire mod, for all 4 factions, and add finally adds Naval Transports, as well.

You can read about the update below and download it through the link below:

https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/naval-patch-is-here

Enjoy, Commanders!

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C&C Auction by TheTechMonkey now live!

19 November 2020 Off

All Command & Conquer fans, rejoice!

The Tech Monkey AKA SSWarbird, a longtime Command & Conquer fan, along with NodSoldierGirl, have set up a Command & Conquer Charity auction. After many months of hard work, preparations and teases, it is finally live!

The Tech Monkey has even joined forces with Joe Kucan and other C&C devs to make this auction possible. As a result, many signed items will be auctioned off. You may be familiar with the C&C Remastered Nod and GDI PCs that were seen on social media a while ago. These are part of this very auction.

You can check The Tech Monkey's website by clicking this link, for more information pertaining to the auctions. Items will keep going live over the next week or so, so keep an eye out and keep checking back often!

 

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Update on site issues

1 November 2020 Off

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So it turns out that at least part of the issues we've had with the site lately have been due to apparent incompatibility of the rather old theme we'd used with newer versions of WordPress. For the time being, I've put a replacement theme, where everything you see is subject to change. What was important to me is that users can now once again use the navigation bar and view the gallery items, which I've received the most messages about. This is not a finalized design by any means, so things can and will change in the near future as alignments are fixed, colour scheme is tweaked, and button visibility is brought up to previous standards.

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CNCNZ.com Online for 23 Years

27 October 2020 Off

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A streak of anniversary posts, eh? On 27 October 1997, CNCNZ.com first came online (then under the name TiberianSun.Net.NZ).

While a good year for Command & Conquer, with how the Remastered Collection reinvigorated public interest in the franchise, it was another quiet one on this front. Another round of personal obligations, interests in other (often higher-level) communities and even grabbing a position in a game studio didn't reflect well on the willpower to reignite this site's activity. Also, with the C&C community being increasingly decentralized yet again, thanks to numerous topical and off-topical Discord servers which catch news and things of interest before we can, I think a proper discussion on what the site's future direction really should be is in order. This is in no way a criticism towards those servers, as they have in fact been instrumental in getting a lot of projects going, mods progressing, and even the remasters themselves patched (at least to a decent degree). We just need to find our place again.

Also, I am aware of a glitch on the non-forum part of the site preventing drop-downs from appearing on mouse hover, and medium-to-large gallery pages ending up blank. IIRC there was a similar issue before but I can not remember what the solution was. I will investigate it by the end of the week.

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20 Years of Red Alert 2

25 October 2020 Off

Exactly 20 years ago (25 October 2000), Command & Conquer: Red Alert 2 hit the shelves in North America. It was the first time a Command & Conquer title was developed mostly by a team other than the original Westwood Studios folks at Las Vegas, and the new developers (Westwood Pacific, from Irvine) would end up making one of the highest-regarded titles in the franchise. A true icon of the genre, Red Alert 2 alone brought so many legendary units, quotes and moments to the, by then, already rich gaming world, and is still well-enjoyed to this day.

For me personally, Red Alert 2 (with the Yuri's Revenge expansion pack) shares the top spot as favourite C&C game with Tiberium Wars (again, with the Kane's Wrath expansion). It is probably the RTS I've played the most, and one I'd always put as ground zero for anyone who wants to make their own game in the franchise - do not take anything from it (without a valid replacement), just base the gameplay around it. It is always easy to pick up and entertain oneself with, the units and techs are creative, and the campaign never gets old. I only wish that there was a fourth AI difficulty that would actually put up a fight on its own in 1v1...

What are your favourite RA2 memories? Let us know!

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25 Years of Command & Conquer

26 September 2020 Off

On September 26th, 1995, after about a month's worth of distribution issues, Westwood Studios shipped the original DOS version of Command & Conquer. It was based upon their 1992 strategy Dune II, but without a book/film license to keep them chained regarding what they could and could not do. Alongside Blizzard's WarCraft and later StarCraft series, Command & Conquer would become the most formative RTS franchise.

The Command & Conquer demo was one of the first games I've ever played, and being just a little less than 5 months older than the game itself, I have a special connection to it. Admittedly, I play many different games these days, but returning to a Command & Conquer title feels like coming back home after a long trip - everything's comfortable and familiar. It's also much easier to return to the mentality of C&C than for most other strategy games, and no matter how many mechanical additions later C&C titles would get, they were all relatively simple on a fundamental level. While it is nice to spend an evening thinking of advanced build orders in Age of Empires or micromanaging small-scale shootouts in Company of Heroes, the certain bluntness of Command & Conquer is satisfactory on a different level. It's kind of like eating a few exotic flavours of ice cream and then returning to plain old basic chocolate - no matter how much you love the wacky combinations on your cone, the classics never fail you.

While my go-to C&C throwback games are usually Yuri's Revenge, Kane's Wrath, the original Red Alert, and even Firestorm sometimes, the recent C&C Remastered Collection release reminded me of some things that got me hooked on the original (e.g. the feeling of commanding a contemporary-ish army with a few hi-tech gadgets, the lore, the simplicity) and even removed a few flaws that would turn me away from it after a while (absence of build queues, running out of Tiberium on the map, being very careful with new mission savegames, no proper skirmish). That little bit of fresh paint and a good tech refit enabled me to get a bit of that feeling of all-round satisfaction when playing Tiberian Dawn that I simply couldn't get in that level if I'd just fired up one of the original versions on this date.

I have further thoughts on C&C as a franchise and RTS as a genre, but these will have to wait for a proper article or two in the coming days. Until then, whether you prefer the original 1995 DOS discs, the fan-updated Gold edition, or the recent remaster, please give Tiberian Dawn a run or two. This birthday is one you should show up to.

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Jim Vessella Looks Back at 25 Years of C&C, Posts Modding Guidelines

25 September 2020 Off

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On the eve of the 25th anniversary of the original Command & Conquer, Jim Vessella posted on Reddit what the series means to him, but more importantly, he addressed a common community dilemma of what is acceptable in a Command & Conquer mod and what is not. So for the first time, we have a written general modding FAQ on the official website, which can be read here. Finally, he informed the fans that the Limited Run collector's editions should be shipping soon, but that it may take a few weeks to reach individual locations.

The entire post can be read here.

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