Letting Go of CNCNZ.com

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I wanted to write something to have my final goodbye and officially sign off as the webmaster, founder and lead administrator of CNCNZ.com. So I decided to write an article addressing stuff such as the closure announcement, change of ownership and my final thoughts. It is short, to the point and hopefully it answers everyone’s questions. You can read the entire article right here. And with that I’m done. As I wrote just under a month ago. It has been an honor and privilege to serve as webmaster of this site but now its time to step aside. 

Long live Command & Conquer!
Long live CNCNZ.com!

C&C Music Monday – Re-Con

This week’s Music Monday feature goes back to 1996 and The Covert Operations expansion for the original Command & Conquer. Re-Con is a very atmospheric track, and although rather silent, it sort of announces something that comes after it. A new track will be posted next Monday. And as always, don’t forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday.

Red Alert: A Path Beyond Version 3.1.2.0 Released

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Another patch, version 3.1.2.0, for W3D Hub’s Red Alert: A Path Beyond has been released. Apart from the usual array of balance changes and bug fixes, the help screen has been revamped, buildings’ interiors receive new props, the “Militant Force” track now plays at the ending score screen like in the original Red Alert, the Missile Silo’s basement received a window to the missile tube which closes during the launch phase, and some new purchase quotes have been added to some APB-specific infantry units (Sergeant/Starshina and Captain/Kapitan).

Eastern Loong Released

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Despite receiving an official mod SDK and fan-made tools that are compatible with it, Red Alert 3 got few mods when compared to its predecessors. However, one mod for Red Alert 3 took the spotlight recently – Eastern Loong. Its selling point is the addition of the fourth faction, China, with its own visual identity and techtree. It has its own way of building structures – having them drop from the sky, and the units are fully voiced, albeit in Chinese, since the development team is from China as well. There’s even an article on Kotaku about the mod! Check out the mod’s ModDB profile page and give it a run.

Eastern Loong Released

oRF0EBE.png

Despite receiving an official mod SDK and fan-made tools that are compatible with it, Red Alert 3 got few mods when compared to its predecessors. However, one mod for Red Alert 3 took the spotlight recently – Eastern Loong. Its selling point is the addition of the fourth faction, China, with its own visual identity and techtree. It has its own way of building structures – having them drop from the sky, and the units are fully voiced, albeit in Chinese, since the development team is from China as well. There’s even an article on Kotaku about the mod! Check out the mod’s ModDB profile page and give it a run.

W3D Hub June 2017 Updates

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W3D Hub posted some updates on their upcoming projects recently. Firstly, they showcased new models of the Navy SEAL’s C4, Soviet doors and the Patriot Missile Site for Red Alert 2: Apocalypse Rising. Then, we got a look at assets made for release 2.0 of Tiberian Sun: Reborn, namely the GDI and Nod Limpet Drones, the Mutant Hijacker’s wrench, and the new riot shield for GDI Riot Soldiers.

C&C:Online Celebrates 3rd Anniversary

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C&C:Online, the community-run multiplayer server for Command & Conquer games affected by the GameSpy shutdown, marked its third anniversary yesterday! This year alone, around 45,000 people have been playing on the servers, with the number still rising. To celebrate this anniversary, prized tournaments have been announced for the month of July, as well as a hint at a new and more convenient way to launch the games onto the service.

C&C Music Monday – Hell March 2 (Early Mix)

In this week’s Music Monday feature, we bring you something special – the hidden early mix of the main theme of Red Alert 2 – Hell March 2. It found its way into the final game within ra2.mix\local.mix\intro.aud, with some differences about halfway through the track and a slightly shorter intro. A new track will be posted next Monday. And as always, don’t forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday.

Throwback Thursday for 22nd June

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In this week’s Throwback Thursday feature, we look back at the Global Conquest mode from the PC version of C&C 3: Kane’s Wrath. Advertised as “Risk on steroids” (David Silverman, 2008), it involved the game’s three main factions randomly placed on the globe, each trying to achieve their own goals – cover one third of the planet under your influence for GDI, generate unrest in 24 cities for Nod, build 9 Threshold towers for the Scrin, or just eradicate all enemies the good old-fashioned way. The metagame on the world map was turn-based, with the ability to build, upgrade and destroy bases and task forces, even giving players the ability to make up their own task forces. This mode seems to have been largely influenced by the War of the Ring mode from EALA’s Lord of the Rings: The Battle for Middle-earth II.

Remember, you can click on the preview to see a larger and more detailed image. Don’t forget to check out the Throwback Thursdays archives if you’ve missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.

New Tech Support Guides at CNCNZ.com

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The CNCNZ.com Service Depot, our section of Technical Support & Help Guides, has been expanded! With the tendency of newer operating systems to break older games and the ever-rising need for manual workarounds, we now offer guides to install every Command & Conquer game for the PC, from the venerable Command & Conquer for the DOS to C&C 4: Tiberian Twilight, across different releases where applicable (retail, The First Decade, Steam, Origin…), as well as full guides for The First Decade and The Ultimate Collection. But that’s not all: we’ve also included guides on how to run mods for Tiberium Wars, Kane’s Wrath and Red Alert 3 for those trying them out for the first time (or just need a refresher), as well as how to install DirectX 9.0c and bypass the blocking of the SafeDisc driver.

If you think the guides are insufficiently explained, or if you’ve found a more efficient way of getting the games to run, send a message to Plokite_Wolf or Zee Hypnotist. It’s time to play the game(s), commanders, and now you have the means of doing so!

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