Category Command & Conquer News

Trailer of Dawn of Tomorrow released

After a decade of work, Kilkakon is finally ready to release his massive storyline-centered total conversion mod for Tiberian Dawn, named “Dawn of Tomorrow”.

 

It features tons of new units, structures and terrain, and a story line replacing the normal campaigns, which features a complete custom-made world map for mission selection, and animated briefing cutscenes between the missions.

The mod will release on the 30th of May.

Mod website: http://kilkakon.com/c&c
Mod Discord: https://discord.gg/dcJGAn3

C&C Remastered – Mod Support, Open Source and LAN

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In yet another update on the C&C Remastered Collection, Jim Vessella posted about a hot topic among fans – mod support. While C&C games have mostly been moddable thanks to community tools like XCC Utilities, FinalBIG, OS BIG Editor, and numerous others, with only late SAGE games getting semi-proper mod SDKs, this time we’ll get full support in the form of one open-sourced DLL per game, and even a sample unit for learning how to mod the new release. Also, he acknowledged the community’s desire for LAN multiplayer, but said it will not be in the launch build, though it might pop up in an update.

Here’s the full update:

Fellow Command & Conquer fans,

Since the announcement of the Remastered Collection, one of the top questions from the community has been if the game would provide Mod Support. Given the incredible C&C community projects over the past two decades, we appreciated how important this was going to be for the Remastered Collection. It’s time to finally answer the question around Mod Support, but it first requires the reveal of a special surprise for the community.

Today we are proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL. It’s worth noting this initiative is the direct result of a collaboration between some of the community council members and our teams at EA. After discussing with the council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA. Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come.

So, what does it mean for Mod Support within the Remastered Collection? Along with the inclusion of a new Map Editor, these open-source DLLs should assist users to design maps, create custom units, replace art, alter gameplay logic, and edit data. The community council has already been playing with the source code and are posting some fun experiments in our Discord channel. But to showcase a tangible example of what you can do with the software, Petroglyph has actually created a new modded unit to play with. So we asked a fun question – “What would the Brotherhood of Nod do if they captured the Mammoth Tank?” Well, one guess is they’d replace the turret with a giant artillery cannon and have it fire tactical nukes! Thus the Nuke Tank was born. This is a unit which is fully playable in the game via a mod (seen in the screenshot above), and we hope to have it ready to play and serve as a learning example when the game launches.

Alongside Mod Support, I wanted to be transparent and address a feature which many of you have also been passionate about, which is LAN Play. Earlier this year, we had every intention of including LAN Play in the launch version of the game, but sadly this feature did not make it in time. Unfortunately LAN Play became the key impact of the Covid-19 situation as we realized the challenge of developing / testing a “local area network” feature in a workplace time of social distancing. We understand this feature is vital as both an avenue to play mods in multiplayer, and also to serve as a backup in case the online systems are ever down. We’re bummed this one got away, and will continue to keep this on our priority list going forward.

Now in terms of discovering user content, we wanted to take full advantage of the PC platforms to streamline this process. For Steam players, we’re utilizing the Steam Workshop for sharing both maps and mods. Players can subscribe to maps and mods directly in the game’s Community Hub within Steam, or utilize in-game menus to browse / download content as well. Origin players can use the same in-game process for downloading maps but will need to manually install mods into their respective folders outside the game. For both versions, once you’re in the game, you may navigate to the Options / Mods tab where you can then activate the mod. We’re aiming to put together further documentation on uploading content and the entire UGC process around the launch window.

Overall, we are incredibly excited to see what the community creates over the coming months. We anticipate some fantastic content for the Remastered Collection itself, some great updates in current community projects as they incorporate the source code, and perhaps we’ll even see some new RTS projects now made possible with the source code under the GPL. One final note we want to emphasize – we’ve done our best to bug fix and prepare these UGC systems for launch, but we have no doubt that once thousands of you begin creating and sharing content, some quirks will be discovered. Please continue to share your experience once the game launches, and let us know how we can continue to improve these tools for your benefit.

We look forward to seeing all of you on the battlefield in less than three weeks, and in the meantime please stay healthy, safe, and thanks for all your support and feedback.

Cheers,

Jim Vessella

Jimtern

C&C Remastered – Collector’s Edition Delays, Game Itself On Track

Jim Vessella has made his first update on the C&C subreddit since the COVID-19 outbreak. Despite all teams working from home, the Remastered Collection is on track for release and is in the process of finalization. However, the shipment of collector’s editions by Limited Run has been delayed for autumn, but customers will be getting their Steam keys on June 1st, and can cancel their preorder via Limited Run’s Freshdesk page if they so wish.

Here’s the full update:

Fellow Command & Conquer fans,

Before we begin, we hope everyone is staying safe and healthy through this unprecedented time. I apologize I was unable to deliver an update in April, as our teams have also been reacting to the impact of Covid-19, and prioritizing adjustments to our process so everyone can continue developing the game in a safe environment. For this update, I wanted to outline our latest status with the game’s finaling effort, and also address some of the impacts Covid-19 has had on our development.

If you remember back on March 10, we revealed our trailer and announced the launch date of June 5 for the Remastered Collection. This was such an exciting day for us on the development side, and we were humbled by the positive reactions from the C&C community and around the industry. But over the following week, local governments here in California began enacting shelter-in-place orders, and by March 17 the large majority of our development teams around the world were working remotely from home. At the time we were unsure what impact this would have on our velocity and ability to final the game. However, I’ll simply say the development teams at Petroglyph in Las Vegas, Lemon Sky in Malaysia, and across EA have done a phenomenal job maintaining momentum and a commitment to quality over these past two months. I’m so proud of the teams, and because of this dedicated effort, we were able to achieve our goals and are still on track to launch the game on June 5. We hope the launch will provide an entertaining event for all of you to experience, especially for those of us who may still be staying safe at home in June.

With that in mind, this past week we did receive some unfortunate news regarding the impact of Covid-19 on our physical Collector’s Editions. We originally had every intention of being able to deliver the Collector’s Editions alongside the June 5 launch, but the virus has caused significant manufacturing delays from Limited Run’s overseas vendors. Because of this, we wanted to let the community know the Collector’s Editions will not be shipping out until later in the early Fall. Trust me, we are as bummed about the delay as you are. We wanted to highlight a few important points and provide some options going forward:

You will still receive your Steam key via email starting June 1, so you will be able to pre-load the game and play the minute it releases.

As a token of appreciation, the team will be including extra Limited Run trading cards with all shipments.

All purchasers should also receive a direct email from Limited Run, providing this overview and keeping you up to date on the status of your order.

We also understand this is a difficult financial time for many people, and personal situations may have changed over the past several weeks. If for any reason you want to cancel your Collector’s Edition pre-order, please contact Limited Run by May 26, 2020 to fulfill this request.

You may contact Limited Run at any time via their site at limitedrungames.freshdesk.com if you have questions to help through this process.

What I can say is that Limited Run has a deep commitment to quality for the final delivery. I’ve been able to provide feedback on all the items, and I couldn’t be more excited about how the editions are coming together. Limited Run has been humbled by the passionate demand from the C&C community, and wanted to share these words with all of you:

“As fans of Command & Conquer ourselves, it was an honor to be included in its historic anniversary. While we always hoped the campaign was going to be a success, the response has absolutely blown us away. We appreciate your understanding with the Covid-19 situation, and are going to include some extra Limited Run trading cards with all shipments for your patience. Thanks for making us a part of the Command & Conquer legacy, and thanks to all of you for your support!”

Now, to provide some further insight into the past two months, our focus has been on bug fixing and reacting to player feedback. We’ve continued to work with the Community Council as they playtest the daily builds, and even had an ongoing “Top 10 Council” label in our Jira database to ensure we prioritized their most important items (amongst hundreds of pieces of their feedback). Our QA teams have been actively going through their finaling checklists, and this week we are preparing the game for submission to our certification team. Then alongside the game’s development, we’ve been more actively engaging with the media to showcase the game, which you may have seen in coverage articles over the past two weeks. Our goal is to get the word out to as many gamers as possible, and hopefully we’ll continue to build positive buzz leading up to launch.

So, by now you should all know I love to tease you about upcoming items. Well, we do have a few more surprises about the Remastered Collection to share prior to launch, some of which will hopefully answer a few of your remaining outstanding questions. Be sure to keep an eye here on the subreddit for the latest info : )

In the meantime, please stay healthy and safe, and thanks again for all your support and feedback.

Cheers,

Jim Vessella

Jimtern

C&C Remastered Collection – April-May 2020 News

From around the net, more C&C Remastered news has popped up in the past few weeks, including previews, interviews and videos. There are also 3 new screenshots in 4K quality. Here’s a list with hyperlinks to all the recent news on the Remasters:

You can read and watch all of them by clicking on the blue hyperlinks.

Actors Gene Dynarski and Dimitri Diatchenko Have Passed Away

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Recently, two actors who have left their mark on the Command & Conquer universe have passed away: Gene Dynarski and Dimitri Diatchenko.

Gene Dynarski is most familiar to us for his portrayal of Joseph Stalin in the original Red Alert. According to The Hollywood Reporter, he died on 27 February 2020 at the age of 86 in a rehabilitation center in Los Angeles.

Dimitri Diatchenko, known in the community for his role of Oleg Vodnik in Red Alert 3, was found dead at the age of 52 in his home in Daytona Beach, after his coworkers had not head from him in several days, according to CNN.

They will be missed, and our condolences go to their families and friends.

C&C Remasters – Update on The Tiberian Sons

In a second update in a single hour, we have more news on the C&C remasters. Turns out that 20 tracks recorded by Frank Klepacki and The Tiberian Sons (who had their legendary live performance at MAGFest last year) will be available as a bonus in the already announced jukebox feature. Above is a sample of that - including the track Just Do It Up which was not played at the concert. Here's the full update from Jim Vessella:

Fellow Command & Conquer fans,

Over the past year, we’ve dedicated several posts to provide details on the soundtrack for the Command & Conquer Remaster. But we’ve kept one special surprise up our sleeve, which we’re now ready to reveal today.

Last year at MAGfest 2019, there was an amazing Command & Conquer setlist performed live by Frank Klepacki and the Tiberian Sons. The Tiberian Sons are a band who specialize in remixes of video game music, with members Tony Dickinson, Travis Moberg, Connor Engstrom, and Max Noel. For MAGFest 2019, they collaborated with Frank to put together a 90 minute concert of iconic C&C music from across the entire franchise. Like many of you I watched this concert streamed live and was blown away by the performance. And I knew at that moment we needed their talent represented in the Remasters.

So the next week I pinged Frank and asked if he and the band would be interested in recording the performance for the Remasters. Frank and the band loved the idea - so we made it happen. Frank and the band re-recorded their entire MAGFest performance in a studio environment, and Frank personally mixed the tracks throughout 2019. What we now have are over 20 high-fidelity tracks performed by Frank and The Tiberian Sons (spanning the entire franchise), which will be included in the Remaster at no extra charge. All tracks from The Tiberian Sons can be listened to via the “Bonus” category in the new Jukebox, and if you so choose, may be seamlessly integrated into campaign missions via the toggleable audio settings.

Now, you may remember that around this time last year, I posted a survey here on Reddit asking for the community to vote on their favorite tracks. I can now tell you the goal was to ensure we had the community’s top 10 favorite tracks represented in the studio recording. When the votes were tallied up, it turns out 9 of the top 10 voted tracks were already included in The Tiberian Sons setlist. However, there was one fan-favorite track that slipped through the cracks of the original setlist - Just Do It Up. So to deliver on the community’s top 10 vote, Frank wrote an arrangement of Just Do It Up to have specially recorded by The Tiberian Sons for the Remaster. After keeping this content under wraps for an entire year, we’re ecstatic to finally share a sample of Just Do It Up and other tracks in the video above.

We hope you are as excited about the involvement of The Tiberian Sons as we are. A huge thanks to Frank, the band members, and their visual artist, Nate Horsfall, for extending their incredible talent to the Remaster project. We anticipate these recordings will become an icon of C&C history and be listened to for the next 25 years and beyond.

But in the here and now, this week is just getting started. Tomorrow is going to be an exciting day for the C&C Remaster, and we want the whole C&C community to be there. Tune in at 7:00am PDT tomorrow (March 10th) to join us for all the details.

Cheers,

Jim Vessella

Jimtern

C&C Remastered Collection Stream – Tuesday at 14:00 GMT

An official C&C stream will go live tomorrow (Tuesday, March 10th) on YouTube at 07:00 Pacific Time (14:00 GMT). Judging by the way it's titled and Jim Vessella's not-so-cryptic hint at some sort of collector's edition, we might be looking at a pre-order window announcement at the very least.

C&C Remasters – FMVs

In the latest update on the C&C remasters (this time official!), Jim Vessella takes it to the video format for the first time since the original announcement to address one of the most pressing questions among the members of the community - how the ingame cutscenes will be managed.

C&C Remasters – Petroglyph reveals Red Alert screenshot and alternate TD logo

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Within the past week or so, Petroglyph Games' website has been updated for the first time in many years, showing a more modern design showcasing most of the games they've worked on thus far. What's interesting here is that the site features the first look at Red Alert Remastered in-game, as well as an alternate C&C Remastered logo in the video reel at the top:

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You can see the full resolution of the split screenshot here. Wonder what the official word on this will be.

C&C Remasters – Update on Multiplayer

CCR_multi.jpg After a good while, we have another update on the C&C remasters. The project has since reached the Content Alpha milestone, meaning all assets have been remastered to at least some degree. EA producer Jim Vessella touched on the topic of multiplayer in the latest update:

Fellow Command & Conquer fans,

We hope everyone had a great holiday season and their New Year is off to a positive start. For those of us on the Remaster project, we’ve been hard at work over the past two months since our last update. In terms of development progress, we just completed our Content Alpha milestone. This is a huge moment for the project, as it means there are no longer any legacy / placeholder pieces of content in the game. Every frame of animation, every tile of terrain, every second of audio, and every piece of UI has received a remastered pass. This allows us to play both games in a completely remastered fashion, and identify areas we’d like to continue polishing based on feedback from the team, colleagues, and the community.

Now, since the announcement of the project, many of you have been asking how Multiplayer will function in the Remaster. So for this update, we wanted to take a deep dive into the components of Multiplayer and describe how we’re approaching this beloved part of the game.

At a high level, Multiplayer has effectively been rebuilt for the Remaster. Starting with the backend, Multiplayer now runs on dedicated servers based on Petroglyph’s architecture, with a goal of providing reliable connections and prevent misbehavior. We’ve been playing multiplayer games for several months with our QA teams around the world, and feeling confident about the stability the architecture is providing. Now let’s jump into the actual modes and features.

When navigating to the Online portion of the menus, players will first have the ability to host or join custom multiplayer games. Once players join a game lobby, they can choose their team setup, select maps, and set game rules. In terms of rules, we’re aiming to support the most relevant multiplayer options, from starting resources and units to flagging Crates or Visceroids. (Yes, the Visceroid has also been remastered and is as weird as ever) We’re then looking into some additional options based on guidance from the Community Council. You can also chat with other players in the game lobby, and ensure you get the perfect setup for your custom game.

Alongside custom games is the introduction of 1v1 Quickmatch for Tiberian Dawn and Red Alert™. Quickmatch will focus on competitive play and utilize an Elo-based matchmaking algorithm. Games will pull from a filtered map pool with set game rules to reduce luck and randomness (For example, no Crates in Quickmatch). To highlight the results, 1v1 Quickmatch will be supported by an in-game leaderboard to track a player’s wins, losses, and points. We’re looking forward to watching the most competitive players go head-to-head and see who can become the top ranking commander in each game. I fondly remember being one of the best C&C3 players in the world for about 2 hours when the game launched, only to be quickly humiliated when competitive players began to learn the game, haha.

In a further effort to help modernize the online play experience, we’re also introducing replays into the Remaster. Players will be able to watch replays from their custom and quickmatch games, and we’re currently iterating on the available controls within the replay system itself. In conjunction with the replay system is the addition of Observer mode into both games. Through the Observer mode, players can spectate on live games in-progress (with a small time delay), which we hope will be a valuable tool for shoutcasters and viewers alike.

There are then several other multiplayer oriented features which have been requested by the community over the past year. We’re in the process of evaluating these features and will aim to share more in the months ahead. As always, please continue to provide your comments in the thread below.

As you all know, 2020 is the 25th year anniversary of Command & Conquer. We expect this to be an exciting year for C&C, and we’re looking forward to celebrating this anniversary with all of you.

Cheers,

Jim Vessella

Jimtern

The original post is here.

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