Category Command & Conquer News

Community Mega-Update for March and April 2018

Community Mega-Update for March and April 2018

CNCNZ News |

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It’s been over a month since we last gave you a piece of C&C community news. For that, we apologize. Instead of excuses, here’s a run-down on what’s been going on in the community since we last reported on it:

That about sums it up. If you have news that you’d like us feature on the site, send us a news tip. We are also looking for new news team members, so if you feel you’re up to the task, please consider joining our team!

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Nmenth’s Research Lab: Tesla Coils

Nmenth's Research Lab: Tesla Coils

CNCNZ News |

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It is the first Monday of April, so it is time for another article from Nmenth’s Research Lab. This month, we will explore the Tesla Coils of Command & Conquer and see how they compare with reality.

A new technology will be explored in Nmenth’s Research Lab on the first Monday of every month. Return next month on the 7th when I take a closer look at Railguns.

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Happy Easter From CNCNZ.com!

Happy Easter From CNCNZ.com!

CNCNZ News |

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Easter is Here!  And so is April Fools Day! The last time both fell on the same day was over 60 years ago! To celebrate, CNCNZ is hosting an Easter egg hunt! On the main website, we’ve hidden 30 Easter eggs on different pages. If you find them all, you’ll be rewarded with a fun surprise!

Here are some details:

  • You’ll have to search the main site! The game pages, the download pages, who knows! We haven’t hidden any eggs on the forums because there are too many pages to search.
  • Keep your search to one tab! For some reason, the software is limited to one tab at a time, which means you won’t be able to just open up the entire website all at once in 50 different tabs.
  • In some cases, you’ll find two eggs on one page!
  • All of the eggs are at fixed locations, refreshing the page over and over won’t help!
  • Please don’t spoil the fun for everyone else! No posting links for at least a couple days!

We’ll remove the eggs in about a week or so, to give everybody a chance to find them.  Good luck!

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10 Years of C&C 3: Kane’s Wrath

10 Years of C&C 3: Kane's Wrath

CNCNZ News |

On 24th March 2008, exactly 10 years ago, Command & Conquer 3: Kane’s Wrath for the PC hit the shelves in North America. Being an expansion pack for Command & Conquer 3: Tiberium Wars, Kane’s Wrath introduced subfactions in a similar fashion to those in Zero Hour, increasing the total faction number from 3 to 9. The storyline was focused entirely on Nod and Kane, split into three acts: one set after Firestorm, one set prior to and during the events of Tiberium Wars, and one set after Tiberium Wars. The PC version included the Global Conquest mode, described by the developers as “Risk on steroids” while actually being a modified War of the Ring mode from Battle for Middle-earth II, while the Xbox 360 version (which came out in late June 2008) came with Kane’s Challenge, a series of glorified skirmishes in which the player had to beat each (sub)faction to prove his worth to Kane himself.

Since the development was outsourced to BreakAway Games, Kane’s Wrath ended up being rather buggy and imbalanced, with certain bugs indicating EALA gave them a truly obsolete version of Tiberium Wars to build upon. The campaign cast was narrowed down to three regular on-screen characters, likely due to Red Alert 3 taking up a large chunk of the budget at the time, and the story created more questions than it answered. But you know what? It’s still not enough to taint the game, as all who played it still love it and play it despite its shortcomings. Multiplayer tournaments are still active, mods (albeit mostly private at the moment) and maps are still being made, and we always celebrate a lore extension.

To mark the 10th anniversary of Kane’s Wrath, GameReplays.org has been organizing the Decade Cup through several stages in the past few months, and it will all come to an end with the grand finals TODAY at 15:00 GMT. The finalists are Phoenix and Masterleaf, and the prize pool of $2200 is the largest since the EA-sponsored Ladder Season 3! More information on the event is available here. It will be streamed live by bikerushownz and, for the Russian-speaking audience, kochevnik. Last week’s semifinals and quarterfinals are also available to watch.

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Mental Omega Version 3.3.3 Released

Mental Omega Version 3.3.3 Released

CNCNZ News |

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After a long wait, version 3.3.3 of the beloved Yuri’s Revenge mod Mental Omega APYR has been released. Aside from technical improvements like Ares 1.0 integration and a new renderer option (DDrawCompat), this release brings new missions (including 3 of 4 Foehn origin story missions), the new Whipray ship for Foehn, the Quick Fort support power for Scorpion Cell, new maps, the long-awaited map editor FinalAlert 2: Mental Omega, ability to change hotkeys, a statistics screen, rebalances, bugfixes, and loads more. Seriously, just check the changelog, there’s a lot of important changes. The patch is available for download on ModDB. If you haven’t installed it yet, you will require the base 3.3.0 release, and don’t forget to grab the soundtrack files as well.

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Throwback Thursday for 8th March

Throwback Thursday for 8th March

CNCNZ News |

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It’s time for another Throwback Thursday! Today, we feature the iconic GDI unit from the first Command & Conquer from 1995, the original Mammoth Tank. This tracked monstrosity had dual cannons with which it punched 120mm holes through any armour, while it countered infantry and aircraft with its twin missile launchers. It was as expensive and slow as it was massive and powerful, and was the only iteration of this vehicle that required a Repair Facility instead of a Tech Center equivalent to be built. In every Command & Conquer game that was released afterwards, except for the Pogo-exclusive browser games, the Mammoth Tank or a redesigned equivalent made an appearance.

Remember, you can click on the preview to see a larger and more detailed image. Don’t forget to check out the Throwback Thursdays archives if you’ve missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.

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Nmenth’s Research Lab: Hovercraft

Nmenth's Research Lab: Hovercraft

CNCNZ News |

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It is the first Monday of March, so it is time for another article from Nmenth’s Research Lab. This month, we will explore the Hovercraft of Command & Conquer and see how they compare with reality.

A new technology will be explored in Nmenth’s Research Lab on the first Monday of every month. Return next month on the 2nd when I take a closer look at the Tesla Coil.

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Throwback Thursday for 22nd February

Throwback Thursday for 22nd February

CNCNZ News |

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In the last minutes of the day, we bring you our Throwback Thursday feature, this time remembering the unit that has single-handedly opened so many discussions on balance in Red Alert 2: Yuri’s Revenge – the Boomer Submarine. As is Yuri’s only combatant naval unit, it is available already with a Psychic Radar built. However, it is as potent as it is expensive: for $2000 a piece, you get a cross between the Typhoon Attack Sub and a somewhat weaker Dreadnought. It was well-armoured, too, so belated counters did not always prevent these destructive ships from dealing considerable damage.

Remember, you can click on the preview to see a larger and more detailed image. Don’t forget to check out the Throwback Thursdays archives if you’ve missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.

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Throwback Thursday for 15th February

Throwback Thursday for 15th February

CNCNZ News |

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In this week’s Throwback Thursday feature, we put the spotlight on one of the most badass, albeit rather seldom used infantry units from Tiberium Wars – the Black Hand Troopers. Members of the Black Hand were no longer the sneaky bastards like they were in Renegade – by the Third Tiberium War, they decided to drop all stealth and subtlety and go to right into the front of combat. Their members were now primarily armed with flamethrowers, decent black armour, and a cape just to be sure (wonder how it never caught fire?). The Black Hand subfaction in Kane’s Wrath had them trained as veteran from the Hand of Nod and was able to refit their flamethrowers with so-called Purifying Flames, a special flammable mixture infused with Tiberium. Also, in Kane’s Wrath, Black Hand Troopers were “permitted” to use Black Hand insignia on their chests instead of the regular Nod emblem. Sadly, in practice, they were mostly seen transported in Reckoners.

Remember, you can click on the preview to see a larger and more detailed image. Don’t forget to check out the Throwback Thursdays archives if you’ve missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.

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First Version Of OpenSAGE Published

First Version Of OpenSAGE Published

CNCNZ News |

Today, one day before the 15th anniversary of the original release of C&C Generals, the first version of OpenSAGE, an open-source reimplementation of the venerable SAGE engine that powered EALA’s Command & Conquer and Battle for Middle-earth games, has been published. Since the engine has had many iterations, and since it this project has only been in development for 6 months, the current build (20180210) is NOT playable. However, it does do basic rendering (with some effects like Tiberium Wars-like clouds), some menu displays, and preview data. You can read more on this release in this dev diary, and download and examine the current build on this GitHub page.

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