Everyone who follows mods remotely regularly knows that December means one thing - DBolical's annual Mod of the Year and Indie of the Year awards! The voting process is easy - simply go to the ModDB/IndieDB profile of the project you want to vote for, click on Vote Now, and you're done! You have until 11 December to do so, at which time the Top 100 mods and Top 100 indies will be unveiled, which will have their own voting process afterwards. On the 22nd, the Editors' Choice will be published, followed by the Players' Choice for unreleased projects on the 27th, and on the 29th, we'll know the Players' Choice for released projects. To reminisce 2018 in modding and indies, DBolical has prepared Year in Review articles on ModDB and IndieDB. Also, voters are eligible to win some games! So get voting, help your favourite C&C mod/standalone game get to the top, and you might just go home with an extra game!
Category Command & Conquer News
GenTool, xezon's extension for Generals and Zero Hour, has finally received a new update, 7.5 to be exact. Here's what's new: New Features 7.5
- Enabled reveal of random colors and start positions with Random Balance
- Enabled extra camera height in singleplayer missions
- Enabled low camera pitch values in singleplayer missions
- CNC Online: Added 2v2 ladder scoreboard and points preview
- Added menu display option to disable ticker/event/ladder displays
- Added support for chain loading other d3d8 files (d3d8x.dll, -proxy custom.dll)
- Added MDS checks for detecting maphack with buildings during replay playback
- Added support for custom camera heights in mods and custom maps (singleplayer, online)
- Disabled GenTool initialization in WorldBuilder
- Changed scroll speed value steps in GenTool menu
- Changed the ini file validation to accept the modification of a variety of UI related files
- Improved the screenshot feature to allow taking images without limitations (F11 button)
- Improved Anti Cheat
- Improved MDS performance
- Improved internal memory management and performance
- Fixed a bug that caused wrong ticker event times for American time zones (UTC-x)
- Fixed potential crashes
- Refactored major parts of code
Here's a set of new developments all throughout the community in the recent days:
- VG247 has revealed that Warren Spector, creator of Deus Ex, has worked on a first-person Command & Conquer RPG game that was cancelled by EA, adding that it would've taken a lot of inspiration from Deus Ex. No further information was given on this cancelled project.
- Deep Impact, a total conversion mod for Zero Hour, has been cancelled by its team, No Life Studios. The latest beta build of the mod was released "as-is" and can be downloaded here.
- The Second Tiberium War mod has been updated to version 2.0, which can now be downloaded. It replaces several units from its older versions and from Tiberian Sun, as well.
- Eternal Cronus, a new total conversion for Yuri's Revenge set in an alternate Red Alert future, has released its first in-game shots of structures from one of its new factions.
- A Generals-based total conversion mod for C&C3, aptly titled "Generals", has released in-game footage as well as in-game screenshots.
- CnC: Final War, a well-known Yuri's Revenge mod which has just recently been released, has new screenshots, showcasing the return of Soviet Service Depots, a new EuroCoal unit and the new Allied Navy, all of which will be a part of patch 1.0b.
- C&C Generals: Frontlines, a small mod for Zero Hour, has received an alpha release.
- Star Wars: Command & Conquer - Tiberium Empire, is a total conversion for C&C3 that was announced last month. Aside from having a long name, it brings about most of the well-known factions from the prequel and original Star Wars trilogy into C&C3, by altering the lore so that Tiberium makes its apperance in the Star Wars universe. Its sole developer, Quinn-G, is already showcasing progress on the mod.
- Project Tomahawk:Storm, a mod for classic C&C Generals rather than Zero Hour, has just been updated to version 1.1. You can also browse the mod's gallery for in-game screenshots of the latest version.
- Kane's Wrath Unofficial Big Bang patch 1.04, a Kane's Wrath mod, the Wolverine has just received a graphical upgrade and GDI will now have a Field Trooper Drop Pod support power.
- Madin, the developer of the C&C: Red Alert History mod for C&C3, has shown several new additions for Release 7 of his mod, with more on the way in the coming days. Shown so far are the Airforce Command, Harrier, Mirage Tank, Soviet Multi-Drone, Mammoth Tank and Ore Trucks.
- The Doom Desire total conversion mod for Yuri's Revenge has had 2 new structures revealed for its Essence Faction: The Aural Resonator and The Assembly Plant.
- EA has been releasing a series of Tips & Tricks videos on the game, titled "Commanders Training Videos" with the help of Rivals community members and players.
- On the road to Worldwide Launch, Rivals has now become available in several countries, having been just released in Canada. It is also now available on both iOS (through the App Store) and Android platforms (Google Play).
- Player Profiles and Leagues have been introduced to the game. This includes a World Map showcasing player league progression.
- Bounties and Fuel, which constitute part of the game's free progression rewards, have received an upheaval.
- New Units (August): The Juggernaut (GDI) and Giga-Cannon (Nod) have been released.
- New Units (September): The A.P.C. (GDI) and Phantom (Nod) have been released .
- New Units (Early October): The Shockwave Trooper (GDI) and Tick Tank (Nod) have been released.
- New Units (Late October): The Drone Swarm (GDI) and Chem. Buggy (Nod) have been released.
- New Units (November): The War Dogs (GDI) and Widowmaker (Nod) have been released.
- A competitive mode, titled "Rivals Champions" has been announced.
- An official Worldwide Launch date was announced: December 4th, 2018.
- Update 1.1. was released in early October, bringing with it many balance, monetization & map changes, a slew of new units, as well as replacing Sectors with Leagues & Divisions and adding in the Rivals Fairplay mode.
- Update 1.2 has been released this week, adding in the War Dogs & Widowmaker units, the Rivals Champions mode, as well as bringing substantial changes to maps, player leveling & progression, unit unlocking, crates, economy & monetization.
- A Rivals Commander Training video has revealed a new GDI infantry unit, which appears to be some sort of "Machine Gun Team".
- The Canadian iOS App Store page has brand new screenshots of the game, showcasing what is possibly the next two units to be released in the game: The Orca Bomber (GDI) and The Avatar (Nod).
- Update 1.2 has brought in a small, yet ominous easter egg on the World Map in the Tiberium League locale, in the form of the crashed Scrin Ship from Tiberian Sun. It is present on the top right, when scrolling off the map, seemingly encased in ice.
A truly unique event has just been announced a few hours ago. The legendary video game composer Frank Klepacki will join forces with the band The Tiberian Sons, who are known for their video game theme metal covers, including Hell March To The Apocalypse. They will perform Command & Conquer themes live at MAGFest in National Harbor, Maryland (just outside Washington D.C.) that will take place on January 3rd-6th, 2019. More info can be found on the official MAGFest website. Let's hope it will be recorded and posted online, because that just sounds too awesome to miss!
Sometimes, things happen in just a short time in this community, usually after a long lull.
- Our friend @Banshee from Project Perfect Mod wrote an intriguing article on the importance of proper UI in Command & Conquer.
- OpenRA fan who goes by the handle N/a made the October 2018 issue of the OpenRA magazine called “The Chrono”, which you can read here.
- The project that was until now known as RedAlert++ is now renamed to Chronoshift. It is still very much in development despite being publicly silent for the most part, with a public repository expected to be released within the next week or so.
Welcome, everyone, to the second Dev Detector interview! If you're just joining us, it's our new feature where we catch up with former Command & Conquer developers, reminisce on the good old days and perhaps learn a thing or two from behind the scenes.
In this iteration, our guest is Eric Gooch, artist at Westwood Studios between 1992 and 2003, currently a freelancer working for Bend Studio, and best known to the community as the iconic character Seth from the original Command & Conquer from 1995. We've asked him about the process of imagining units and other objects, the origin story of his role as Seth, his current project, and more. Read it all right here.
We’ve just received word that Jim Vessella, former EA Los Angeles producer (followers of Battlecast Primetime have seen him repeatedly) and current developer on C&C Rivals, has made an official statement on the OpenRA website about EA‘s interest in making a PC Command & Conquer game, which includes the possibility for remastering classic titles for the upcoming 25th anniversary of the series. Here is the entirety of his post:
Fellow Command & Conquer fans,
My name is Jim Vessella, and I’m a Producer at Electronic Arts. Ten years ago I had the pleasure of being on the production team for Command & Conquer 3 and Red Alert 3, along with being the Lead Producer on Kane’s Wrath. During those years, some of my favorite moments were interacting with our passionate community, whether at our onsite Community Summits, on the forums, or while attending various events such as Gamescom.
As most of you may know, we recently announced Command & Conquer: Rivals, a mobile game set in the Command & Conquer universe. Following the reveal of Rivals, we heard you loud and clear: the Command & Conquer community also wants to see the franchise return to PC. And as a fan of C&C for over 20 years, I couldn’t agree more. With that in mind we’ve been exploring some exciting ideas regarding remastering the classic PC games, and already have the ball rolling on our first effort to celebrate the upcoming 25th Year Anniversary.
We are eager to hear your feedback to help influence our current thoughts for PC and what comes next. Over the next few weeks we’ll be talking to fans in a variety of ways. In the meantime, please share your thoughts here on the OpenRA forums.
As a long time C&C fan and developer, I am just as passionate about the C&C franchise as you are, and look forward to hearing your thoughts as they help us shape the future of C&C at EA!
EDIT: There's also a Reddit thread going on with Jim Vessella answering some questions and concerns.
Here's what's recently been happening in the Command & Conquer community:
- The Mental Omega APYR mod for Yuri's Revenge received a two-page feature in the November 2018 issue of the PC Gamer UK magazine! It seems to be geo-blocked to other countries on Google Play and other online stores it can be accessed on, but we can only hope it will pop up on the main PC Gamer website eventually.
- The Red Resurrection mod for Yuri's Revenge received the 2.2.9 patch a few weeks ago, sporting changes to Japan, Yugoslavia, Europe, and the Confederation factions, 17 new skirmish/multiplayer maps, balance changes and bug fixes, with the full changelog available here.
- The Second Tiberium War standalone mod for Tiberian Sun is back with a new unit list for the upcoming 2.0 release, and they look quite faithful to the Tiberium universe spirit.
- The Final War mod for Yuri's Revenge is out with version 1.0 and even a soundtrack patch.
- Renegade-X received the 5.361 patch that rebalanced the game, added new maps, and started dealing with radio spam, and patch 5.362 is already on the way with a full list of tweaks available on their website.