Category Command & Conquer News

Red Alert 3 10th Anniversary Events Announced

ra310.jpg

Attention, all Red Alert 3 fans! Since the game's 10th anniversary will be coming on 28 October, GameReplays and C&C:Online will be celebrating with an entire series of events! In the three weekends leading up to the anniversary, there will be one tournament each. The first two tournaments (on the 14th and on the 20th) will have prize pools of $100 each, while the final one (on the 28th) will have a prize pool of $130. All matches will be played on the community patch 1.12.6 to ensure minimal issues with bugs and bad map tiles.

For more information, head on over to GameReplays and sign up!

Nmenth’s Research Lab: Mechs

NRL-Logo.png

It is the first Monday of October, so it is time for another article from Nmenth's Research Lab. This month, we will examine the Mechs in Command & Conquer and see how they compare with reality.

A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 5th when I take a closer look at Drones.

Dev Detector: David Silverman

dev01news.jpg

Welcome, one and all, to a new feature on CNCNZ.com - the Dev Detector! Since there are so many former Command & Conquer developers who have left a mark on the franchise and the community, we are taking the chance to catch up with some of them, remember the good old times and perhaps learn a thing or two from behind the scenes! Our first guest is none other than David Silverman, EALA's product manager from 2006 to 2009, who is better known to the community as the creator of Command & Conquer TV and a host of Battlecast Primetime. We've asked him about his favourite project at EALA, the origins of C&C TV, his days at BioWare, and his current shot at streaming. Check out the interview by clicking here!

Retro Hour Interviewed Louis Castle

In the latest episode of The Retro Hour podcast, as part of the Adventure Month that they are hosting, the team has called Louis Castle to come to the show. He reminisced on the early days of Westwood, Dune II, Command & Conquer and Blade Runner. His segment starts at 0:22:36 and lasts to the end, with his thoughts on C&C Rivals at 1:00:52.

Thanks to @tomsons26 for the tip!

23 Years of Command & Conquer! Game Night Tonight!

DOmVTkE.png

Exactly 23 years ago, on 26 September 1995, Westwood Studios shipped the first 200.000 copies of the iconic real-time strategy Command & Conquer. The history that followed has been recorded many times (and purged from inaccuracies even more times), but let's just say that there are very few other games from 1995 that are still played to this day. So what better way to celebrate that than a game night? Tonight at 21:00 CEST, we will host a game night in Command & Conquer Gold! You can read all the relevant information, rules and link to the installation/patching guide right here.

OpenRA Stable Version 20180923 Released

ALYnqTH.png&key=7804e24a553fa84697890981

The stable branch of OpenRA has been updated to version 20180923. The new player account system ties to the official OpenRA forums, the online server list has been improved, Linux packaging has been optimized, new preset and custom colour tabs have been added to lobbies, rendering and unit responsiveness have been enhanced, tech structures now have tooltips and will remain on the map even if their owner is defeated, balance changes were done in Red Alert and Tiberian Dawn, and more. The mod SDK also received some improvements, and this was showcased by the project that brings KKnD 1 and 2 to the OpenRA engine, that is called simply "KKnD" as a completely non-confusing and totally backfire-proof title.

CNCNZ.com Has Moved To Croatia

croserver.jpg

If you are reading this, this means that the DNS change has affected you and you have reached the new home of CNCNZ.com. We are now hosted at the more affordable (and more awesome) Croatian hosting company Avalon, which has, coincidentally, also been around since 1997. Yes, we are now hosted in the same country that held Nod Banshee prototype facilities, the same country your MCV got stuck in, and the same country the Scrin went to gather information on Kane from. Let's just say that GDI trash should steer clear. Expect large updates on both Command & Conquer: Rivals and the C&C community at large tomorrow.

EA Uses “Moral Compass” on Lootboxes, Contradicts Self

97KccUg.png

As we all know, EA loves its lootboxes. While they are not the ones who first envisioned them, nor popularized them, they are taking the hardest backlash for them due to the way they monetize their games, even high-tier ones like Star Wars: Battlefront II (2017). And yes, if you already didn’t find out by now, they could simply not resist putting them into Command & Conquer: Rivals.

A few days ago, gamesindustry.biz interviewed EA vice-president of strategic growth Matt Bilbey on matters such as game streaming, VR, game-licensed movies, but what stood out was the last subject – lootboxes. Bilbey states that EA is working with entities such as the Belgian Gaming Commission, which lobbies for legal restrictions on such practices:

I believe what we’re working through with those specific groups at the moment is an education. Not meant in a patronizing way, but just helping them understand how we design the games and the notion of choice and our commitment to making the games fair and fun. We learned a lot from Star Wars: Battlefront.

Additionally, he says that they have an internal “moral compass” that would supposedly ensure “fairness”:

I ran a team internally with Patrick post-Battlefront to actually redesign our game development framework and testing platforms to ensure we’re giving our game teams the right guidance–we’ll call it an EA moral compass–at the beginning of development so that we’re designing our live service early, we’re testing it early, testing it with gamers who are giving us feedback so we ensure those pillars of fairness, value, and fun are true.

PC Gamer’s brief analysis pointed out EA’s self-contradiction. In May 2018, not even a full month after EA chief designer Patrick Söderlund claimed they wanted to avoid another Star Wars: Battlefront II (2017) scenario, EA CEO Andrew Wilson stated in an earnings call that the company would “push forward” with lootboxes.

With EA refusing to take the hint from players and even some countries’ governments, the future of their games seems bleak indeed.

Red Alert: A Path Beyond Patch 3.2.4.0 Released

Hs7bvhL.png

Earlier today, Red Alert: A Path Beyond received the 3.2.4.0 patch. While you might mistake it for a balance patch when looking at the changelog, it is a major thing - a new unit, the Allied Chrono Tank from Red Alert: The Aftermath from 1997, is now a purchasable unit, complete with the chronoshift ability! This is a version you do not want to miss, so update the game or download it fully from the W3D Hub launcher!

Throwback Thursday for 1st February

633px copy.png

In this week’s Throwback Thursday feature, we continue with our Iconic C&C Units sub-series with the Terror Drone from Red Alert 2. This unorthodox spider-like mechanism was no joke – it was a blazing-fast vehicle that could be used for scouting and slowly dismanling enemy vehicles from the inside. Their drills could instantly kill infantry in the same way Attack Dogs could. However, their weaknesses were Service Depots and Repair IFVs, and if the infected vehicle would chronoshift (e.g. a Chrono Miner), the Terror Drone would be left behind. Enemies without the ability to repair an infected vehicle had to force-fire on it to destroy the Terror Drone that was inside at the cost of the said unit.

Remember, you can click on the preview to see a larger and more detailed image. Don’t forget to check out the Throwback Thursdays archives if you’ve missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.

eXTReMe Tracker