- Date: 01/04/2000 | Author: Infiltrator
Tiberian Sun was the best game of the decade. Now, thanks to Westwood’s new expansion pack, Firestorm, it’s even better. When I installed the expansion pack, I was amazed. Two new campaigns, Tiberium floaters, lots of new units, and much more. Sure, there were a few things that could have made it better, but overall, it was the best expansion pack yet. Unlike TS, It has everything Westwood promised. Not that TS was bad, but Westwood announced it too soon and promised too many features. But that doesn’t make TS a bad game.
The units are so good, I have to make an entire section about them.
- The Mobile EMP is very useful for stopping cyborg attacks and subterranean APC’s. And since they charge so fast, you can use them often. This little unit has added about fifteen new defensive strategies, as well as some offensive ones
- The Juggernaut is a great unit. Don’t use this guy for defensive fortification, though, because it is inaccurate and is less effective on units. However, if you want to take out an enemy base’s defenses from a stand-off point, a few of these is all you need to devastate the enemy.
- Drop pod infantry are very useful, especially for scouting out enemy territory and creating diversions.
- Mobile War factories and Fists of Nod are great. They can pump out units right into the enemy base. If you like destroying enemy bases from the inside out like I do, these are perfect for the job.
- Limpet drones are good for scouting out the enemy base without endangering your units. The best way to use them is to place them on an enemy Tiberium field and let them attach to a harvester. They are also good to stop the AI from firing on your base. If you get the AI to shoot at your limpet drones, and then deploy them, the units will just sit there until the limpet drones uncloak. Then they’re sitting ducks.
- The Mobile Stealth Generator is good for hiding a Fist of Nod and some artillery.
- Last, but most definitely not least, the Reaper is the best new unit. the infantry web sprayer rules. It can immobilize infantry for at least 30 seconds, long enough to get rid of them. The the cluster rockets work well, but they will sometimes home in on friendly units.
There isn’t anything wrong with Firestorm, but some things could have made it better. The new maps were not good, they were mostly just pattern maps. A little more music would have been nice, and maybe the campaigns could have been longer. But, beggars can’t be choosers.
The new units are awesome. The map generator is awesome. The missions are awesome.
The music is awesome. So, what do I think of Firestorm? I think it’s awesome! Bet you didn’t know that. Anyway, on a scale of one to ten, Firestorm is definitely pushing a 12. The new campaigns alone made it a whole new game. And so, Many of my predictions in Firestorm: What to Expect and The Evolution of C&C have finally come true. As I always say, I’m always right, but sometimes I’m wrong.