A technician at a Nod listening post has picked up an encrypted message. Nod intelligence has reason to believe the message has been transmitted by GDI forces, and is calling on you for help decoding it. Click the image to listen to the message. Work with your fellow commanders to figure out what it has to say.
The Tiberian Dawn Redux mod for Generals: Zero Hour was updated to version 1.44 recently, and with that release, all campaign missions are finally present in the mod, after 10 years of development. Much attention was given to making the maps and missions as close to their 1995 originals as possible. Also included are balance changes and tweaks to fix some loose ends from the previous version. Download patch 1.44 by clicking here. If you’re new to the mod, you’ll need the full release of version 1.4 before patching, and optionally the cutscene pack.
In this week’s Music Monday, we feature one of the most melancholic tracks in the series – Dusk Hour from Tiberian Sun. This track was composed by both Frank Klepacki and his mentee at the time, Jarrid Mendelson, and clearly emphasises the sorry state the Earth was in by the time of the Second Tiberium War. A new track will be posted next Monday. And as always, don’t forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday.
In another new article, I've decided to publicly vent about quite a few misinformed and outright stupid comments I've encountered in the C&C community over the past few years on almost all sites and chat rooms I've been to. Sadly, most of these things are frequently repeated over and over. The statements I've made there are sincere mirrors of what I think and feel, so easily offended people beware. You can read the full article here.
Today’s Throwback Thursday feature ventures a bit outside the C&C series, but is still linked to it. The Sims 2 introduced a selection of games that the Sims could play on their computers, all of them, naturally, being EA-published titles like SimCity 4: Rush Hour, SSX 3, and others. This list was expanded in the FreeTime expansion pack, and one of the titles included was C&C 3: Tiberium Wars. When a Sim runs the game, the screen first shows the Tiberium EA ident, followed by actual gameplay footage, all of which seems to have at least one Annihilator Tripod firing.
Remember, you can click on the preview to see a larger and more detailed image. Don’t forget to check out the Throwback Thursdays archives if you’ve missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
Red Alert Mobile is an almost undocumented title in the Command & Conquer series. One variant was released for then-standard phones in Java format, and another, better known, for the iPhone and iPad. Both were released in 2009 by EA Mobile Romania, and take place between Yuri’s Revenge and Red Alert 3, hence the technologies seen ingame are a mix of both. The iOS versions received an expansion with the Empire of the Rising Sun, but the Java version apparently did not. @TaxOwlbear, a community member with a respectable list of games he’s recorded, including the vast majority of C&C titles, started releasing let’s play videos of the Java version, starting with the Soviet campaign. Stay tuned to his YouTube channel for more, as new RA Mobile videos will be released on Tuesdays and Thursdays at 8 AM UTC.
This week’s pick for Music Monday is Alien Arrival (also referred to in an obscure promo soundtrack release as Time To Take Out The Trash) from C&C 3: Tiberium Wars. A fitting track which was used during the introduction of the Scrin, with an inhibited start and a pounding finish. A new track will be posted next Monday. And as always, don’t forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday.
Kane’s Wrath Reloaded (a Tiberium Wars mod despite the name) has been updated to version 1.91.
Rampastring’s alternate Tiberian Sun client has been updated to version 5.40 (use 5.30, then update it manually), and now even features the missions that were exclusive to the demo.
An unofficial hotfix was released for the Zero Hour mod Shockwave, which resolves the pink Pathfinder texture on snow maps, fixes Kwai in the General’s Challenge and makes Tao use his advanced nuclear silo in skirmishes and the General’s Challenge. A full install of Shockwave version 1.201 is still required.
OpenRA playtest version 20170902 has been released, featuring 40 resolved issues, a balance overhaul and the new “Agenda” map for the Red Alert mod, balance tweaks for the Tiberian Dawn mod, and a new version of the Mod SDK.
This week’s pick for Music Monday is the Yuri’s Revenge track Defend the Base. Another slower composition, it was positioned as a late game track, and to me personally it brings memories of all those prolonged matches. A new track will be posted next Monday. And as always, don’t forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday.