Throwback Thursday for 18th May

I0w8LiW.jpg

In this week’s Throwback Thursday feature, we remember GDI’s first Tiberium-resistant infantry unit (which somehow needed about 50 years to appear), the Zone Troopers from C&C 3: Tiberium Wars. Outfitted with heavily armoured suits, Zone Troopers could cross even the most hostile terrain, and used in-built jet packs to reach barely accessible areas. They could be upgraded with Power Packs, which increased their total health and enabled self-healing, and Scanner Packs, which increased their sight range and gave them the ability to detect stealthed units. In Kane’s Wrath, they turned out to be particularly useful when garrisoned in Hammerheads, giving birth to the multiplayer favourite “Zonehead”. Along with the GDI commando, Zone Troopers were prominently featured in promotional artwork for the game, albeit in their earlier design which had their heads exposed.

Remember, you can click on the preview to see a larger and more detailed image. Don’t forget to check out the Throwback Thursdays archives if you’ve missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.

Source: Command & Conquer News

C&C Music Monday – Valves Remix

C&C Music Monday is back again this week with another fan made remix of a classic Command & Conquer song. This week we feature a remix of “Valves” by Matt Majcan. The original is of course by Frank Klepacki. Also note, I did not have the time to give this video the full C&C Music Monday intro this week. Don’t forget to share this on social media using the hash tags #CnCMusicMonday and #MusicMonday.

Source: Command & Conquer News

New Tiberium Alliances Forums Coming Soon

VofoJ1y.png

It has been announced on the Official Tiberium Alliances Site that new community forums will be opened for all fans of the browser based Command & Conquer game. Here is the announcement….

Quote

Hi Commanders,

We’re happy to announce that next week on Monday, May 15, we will officially move to a new forum. The reworked forum will enable a lot more features, a new design and will get rid of annoying bugs and flaws in the usage of the forum. It will also provide you with an easier way of following threads and subscribing to topics and users.

Nothing will change for your player account and the way you log into the forums, your existing account and name will remain exactly the same.

The current forums content will sadly not be imported to the new forum. Important threads and topics will be moved to the new software by moderators and staff, but the majority of content and existing topics will not be moved.
We will make the current forum available as read-only so you are very welcome to look something up whenever you want. Nonetheless, please make sure to save any content that you might want to keep for yourself.

Thanks for your understanding.

So just as it says you can expect to see these new forums on the 15th of May.

Source: Command & Conquer News

W3D Hub Featured on Kotaku UK

IIDGeZI.png

Some great promotion for the team at W3D Hub. They have been featured in a large article on Kotaku UK. Despite a few inaccuracies that are mentioned in the article, it’s great to the Command & Conquer name on a major gaming publication. The article talks about the history of C&C Renegade and W3D Hub’s current projects. Here’s a sample.

Quote

For a small community of devoted modders, Renegade lives on as the subject of enormous curiosity and experimentation. Since the game’s release, the modding team at W3D Hub has been testing the possibilities of its robust W3D Engine, using it to recreate beloved C&C titles like Red Alert, Tiberian Sun, and (in-progress) Red Alert 2 in first-person form. The attention to detail is incredible, with all the units, iconic soundtracks, and even Tanya’s famous catchphrases making it into these painstakingly-crafted standalone mods.

One member of this community, Ben Leech (currently a QA Technician at Creative Assembly), has been active since the early days of Renegade modding and, as we pass the game’s 15th birthday, he’s still as committed as ever. As with many, his fondness for Renegade stems from a love of the main C&C series. “The franchise has been dormant for a few years now, but in its glory days it really captured my imagination,” says Leech. “Good and evil were never pitched clearly and I loved how, unlike Starcraft, I didn’t have to think about my build order, but just say ‘I’ll go with this tactic now’ and have some fun with it.”

You can read the full article on Kotaku UK for more. Also check out the post on the W3D Hub forums.

Source: Command & Conquer News

C&C Music Monday – Hell March to the Apocalypse

C&C Music Monday returns after a week off with something different. Over the coming weeks we are going to be featuring awesome remixes and covers of classic Command & Conquer songs. This week we kick things off with “Hell March to the Apocalypse” by The Tiberian Sons. This is one super heavy cover of Frank Klepacki’s original work. Don’t forget to share this on social media using the hash tags #CnCMusicMonday and #MusicMonday.

Source: Command & Conquer News

Get the Updated W3D Hub Launcher

IIDGeZI.png

Earlier today the W3D Hub team released version 0.7.2 of the W3D Hub Launcher. Featuring many under the hood improvements to the server listings to make them more reliable. The W3D Hub Launcher is your way to play the likes of Red Alert: A Path Beyond and Tiberian Sun: Reborn. Visit the W3D Hub site now to get the updated launcher.

Source: Command & Conquer News

Throwback Thursday for 27th April

mt5Ageq.jpg

In this week’s Throwback Thursday feature, we look back at one of the Transformers-inspired units from Red Alert 3 – the Mecha/Jet Tengu. In its default state, the Mecha Tengu is a hovering pilot-assisted robot primarily used as an anti-infantry assault unit which can easily be massed. When the skies are not clear, it can turn into a Jet Tengu, a fast anti-aircraft fighter, in a speedy and spectacular transformation sequence. Unlike its Allied and Soviet counterparts, the Jet Tengu does not need to return to an airfield to reload, though it is not as effective as the other two.

Remember, you can click on the preview to see a larger and more detailed image. Don’t forget to check out the Throwback Thursdays archives if you’ve missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.

Source: Command & Conquer News

eXTReMe Tracker