Command & Conquer: Tiberium Alliances – Nod Offensive Units

tiballiances_new

 

Infantry

ta_militantMilitants
Army Points: 5 | Prerequisites: Hand of Nod Level 1
The Militant squad is the basic infantry of the Brotherhood. Equipped with light rifles, they are the basic anti-infantry unit of the Nod army.

 

Upgrades:

ta_militantstealth

Stealth
Outfits Militants with a stealth generator which hides the unit until it fires. The stealth generator can not be reactivated until the end of the battle.

 

 

ta_militantrocketMilitant Rocket Squad
Army Points: 5 | Prerequisites: Hand of Nod Level 3
The Militant Rocket Squad is the basic anti-armour unit of the Nod army. While they are slower than the basic Militant, they will attack any vehicle that stands in their way.

 

Upgrades:

ta_militantrocketmatrix

Defense Matrix
Enables Militant Rocket Squads to sustain more damage.

 

 

ta_blackhandBlack Hand
Army Points: 10 | Prerequisites: Hand of Nod Level 7
The Black Hand is a step up from the Rocket Squad, being a better-armoured anti-tank unit. Equipped with flamethrowers, they will cook a tank until it bursts, allowing the rest of your units to pass.

Upgrades:

ta_conflagration

Conflagration
Damages enemy units and structures within a 1.5 radius around the main target.

 

 

ta_nodcommandoCommando
Army Points: 10 | Prerequisites: Hand of Nod Level 9
If she’s anything like the GDI counterpart, the Nod Commando is a structure busting woman of power. Unfortunately, you’ll have to defend her from attacks, especially by infantry, but what she lacks in small arms fire, she makes up for in heavy explosives.

Upgrades:

ta_nodcommandostealth

Stealth
Outfits Commandos with a stealth generator which hides the unit until it fires. The stealth generator can not be reactivated until the end of the battle.

 

 

ta_confessorConfessors
Army Points: 10 | Prerequisites: Hand of Nod Level 12
Similar to the GDI Sniper Team, the Nod Confessors are a lightly-armoured infantry unit capable of eliminating enemy infantry quickly and efficiently while maintaining a safe distance. Unfortunately, they’re pretty much weak against anything else.

Upgrades:

ta_confessormatrix

Defense Matrix
Enables Confessors to sustain more damage.

 

 

Vehicles

ta_reckonerReckoner
Army Points: 10 | Prerequisites: Factory Level 1
The Reckoner is a fast anti-infantry vehicle that compares to the GDI Guardian. While it trades armour for speed, it is a tough opponent for enemy soldiers on the field. Make sure you send some Attack Bikes to support it.

Upgrades:

ta_reckonertransport

Transport
Allows Reckoners to transport one infantry unit to the first row of the enemy base. The infantry unit is released safely if the Reckoner is destroyed.

 

 

ta_attackbikeAttack Bike
Army Points: 5 | Prerequisites: Factory Level 3
Strangely, the Attack Bike has been repurposed as an anti-structural vehicle, similar to the GDI Pitbull. Oddly enough, it is a fast moving unit that is not very effective against infantry units, but instead, you’ll be sending it up against Predator Tanks and using it to destroy walls.

Upgrades:

ta_attackbikeshield

Shield
Creates an energy shield around the Attack Bike which absorbs damage, the quantity of which depends on the unit level.

 

 

ta_scorpionScorpion Tank
Army Points: 10 | Prerequisites: Factory Level 5
The Scorpion Tank is the punch of the Nod military. Capable of busting walls, vehicles, and buildings, the Scorpion is an armoured assault on tracks.

 

Upgrades:

ta_lasercutter

Laser Cutter
Places a laser to the Scorpion Tank’s front, which deals additional damage when running over other units.

 

 

ta_specterSpecter
Army Points: 10 | Prerequisites: Factory Level 7
While slow, the Specter will decimate enemy armour. You may want to place this at the back of your attack as it will slow everything down that stands behind it, but once it makes it to the enemy, your opponents will bow down as it crushes everything in its path.

Upgrades:

ta_specterstealth

Stealth
Outfits Specters with a stealth generator which hides the unit until it fires. The stealth generator can not be reactivated until the end of the battle.

 

 

ta_avatarAvatar
Army Points: 15 | Prerequisites: Factory Level 10
The Avatar is the only real ground-based threat that compares to the Mammoth Tank. Featuring a powerful laser, the Avatar will eliminate anything that stands in its path, armoured or not. Send this in a group of Avatars, and your defending opponent will more than likely lose his territory to you.

Upgrades:

ta_avatarconversion

Conversion
Damaged Avatars will convert damage dealt to enemy vehicles into health until fully repaired.

 

 

Aircraft

ta_venomVenom
Army Points: 10 | Prerequisites: Airport Level 1
The Venom is a fast-moving anti-infantry unit. If you’re worried about enemy Missile Squads assaulting your vehicles, send in a Venom first, and clear them out of the way.

 

Upgrades:

ta_venomtransport

Transport
Allows Venoms to transport one infantry unit (up to the cost of 5 Army Points) to the first row of the enemy base. The infantry unit is released safely if the Venom is destroyed.

 

 

ta_vertigoVertigo
Army Points: 10 | Prerequisites: Airport Level 5
The Vertigo Bomber skips enemy defenses and flies straight to the enemy base, decimating their structures and claiming their resources. A few of these over an unguarded base and the territory will be yours very quickly.

Upgrades:

ta_vertigonanotech

Nano Tech
Cheapens Vertigo repairs after the battle and consumes 25% less repair time.

 

 

ta_cobraCobra
Army Points: 10 | Prerequisites: Airport Level 7
The Cobra is Nod’s anti-armour aircraft that will zip over most defenses, assaulting any vehicles that stand in its way. While your ground units are still dealing with frontal defences, the Cobra can easily make it to the back of the base for a last minute assault, leaving the enemy base damaged as well.

Upgrades:

ta_cobrashield

Shield
Creates an energy shield around the Cobra which absorbs damage, the quantity of which depends on the unit level.

 

 

ta_salamanderSalamander
Army Points: 15 | Prerequisites: Airport Level 10
The Salamander, Nod’s capital ship, is now at your disposal. Feel like destroying a base completely? Well if you can save up the money and research points, this aircraft will do the job for you.

Upgrades:

ta_salamanderconversion

Conversion
Damaged Salamanders will convert damage dealt to enemy vehicles into health until fully repaired.

 

Back to Command & Conquer: Tiberium Alliances Index