Command & Conquer: Rivals to Introduce Fair Play Changes

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Some hours ago, Redwood Studios announced some fair play features that will be added to Command & Conquer: Rivals before its worldwide launch. Players will be split to leagues (Bronze, Silver, Gold, etc.), and within those leagues, unit levels will be capped, so even if a player has a unit that is over the league’s level cap, that unit will be brought down for the durations of the matches in the said league. Once players enter a higher league, they will not be relegated to the lower one again. 

Win streaks will be awarded in a way that after the third consecutive win, the player will receive twice as many medals until the first loss. If, or rather, when the matchmaker does pair two players who are not of a similar level, these matches will be marked as “challenge battles”, in which lower-level players will not lose medals upon defeat but will gain double the medals if they win, while higher-level players in such matchups will gain and lose medals as normal. 

Finally, although it wasn’t mentioned in the article, commanders will apparently have a change in art style, including the much-criticized design of Kane.

Redwood Studios also stated that they will activate premium currencies before the game launches worldwide, and likely even before these fair play changes. Before this, they announced that the progress achieved by currently active players (still only Android users from the USA and Canada) will not be wiped when the game launches, which even had some of the game’s supporters up in arms. The priority choices are “interesting” to say the least.