The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king – Elven Units

 

Elves bla bla.

 

 

 

Infantry

bfme2_eld_porterBuilder
Cost: 500 | Command points: | Squad size: 1 | Prerequisites: Fortress
Builders, as their name implies, build all Elven structures. They are unarmed and slow, and must be protected.

 

Abilities:

tw_callfortransportgdi

Extinguish Fire
Cooldown: 0:05 | Prerequisites: none

Prevents a structure from collapsing when taking significant damage.

 

bfme2_elf_lorienwarriorsLorien Warriors
Cost: | Command points: | Squad size: | Prerequisites: Barracks Level 1
The backbone of the Elven army, used as their basic anti-pikemen infantry.

 

 

bfme2_elf_mithlondsentryMithlond Sentries
Cost: | Command points: | Squad size: | Prerequisites: Barracks Level 2
Elite elven infantry that specializes against enemy cavalry, able to position themselves in a circle to await incoming enemy horsemen.

 

 

bfme2_elf_lorienarcherLorien Archers
Cost: | Command points: | Squad size: | Prerequisites: Archery Range Level 1
Basic ranged unit.

 

 

bfme2_elf_mirkwoodarcherMirkwood Archers
Cost: | Command points: | Squad size: | Prerequisites: Archery Range Level 2
Advanced ranged unit.

 

 

rotwk_elf_noldorwarriorNoldor Warriors
Cost: 1500 / 1200 | Command points: 96 / 90 | Squad size: | Prerequisites: ?
Elite unit.

 

 

Cavalry

bfme2_elf_rivendelllancerRivendell Lancers
Cost: 450 / 500 | Command points: ? / 70 | Squad size: | Prerequisites: Stables Level 1
The basic cavalry unit that is best used against enemy archers.
Note: In official versions 2.00 and 2.01, Rivendell Lancers can be trampled by enemy cavalry. This issue was fixed in the unofficial 2.02 patch.

 

 

rotwk_elf_lindonhorsearcherLindon Horse Archers
Cost: 450 / 500 | Command points: ? / 70 | Squad size: | Prerequisites: Stables Level 2
The advanced cavalry unit that is also best used against enemy archers.
Note: In official versions 2.00 and 2.01, Lindon Horse Archers deal infinite trample damage (for which they are usually banned from play) and can be trampled by enemy cavalry. These issues were fixed in the unofficial 2.02 patch.

 

 

Siege

bfme2_elf_entEnt
Cost: 1000 / 700 | Command points: 50 / 40 | Squad size: 1 | Prerequisites: Ent Moot
Giant, walking, sentient tree that is capable of hurling massive boulders at its target.

 

 

Heroes

bfme2_elf_eagleEagle
Cost: 1500 / 1000 | Command points: Prerequisites: none
TBD

 

 

bfme2_elf_treebeardTreebeard
Cost: 2000 / 1400 | Command points: | Prerequisites: Ent Moot
TBD

 

 

bfme2_elf_arwenArwen
Cost: 800 / 1000 | Command points: 50 | Prerequisites: none
TBD

 

 

bfme2_elf_haldirHaldir
Cost: | Command points: 50 | Prerequisites: none
TBD

 

 

bfme2_elf_glorfindelGlorfindel
Cost: 1500 / 1700 | Command points: 50 | Prerequisites: none
TBD

 

 

bfme2_elf_legolasLegolas
Cost: 3000 / 2500 | Command points: 50 | Prerequisites: none
TBD

 

 

bfme2_elf_thranduilThranduil
Cost: 2500 / 3000 | Command points: | Prerequisites: none
TBD

 

 

bfme2_elf_elrondElrond
Cost: 2500 / 3000 | Command points: | Prerequisites: none
TBD

 

 

 

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