In this week’s Throwback Thursday feature, we look back at the Global Conquest mode from the PC version of C&C 3: Kane’s Wrath. Advertised as “Risk on steroids” (David Silverman, 2008), it involved the game’s three main factions randomly placed on the globe, each trying to achieve their own goals – cover one third of the planet under your influence for GDI, generate unrest in 24 cities for Nod, build 9 Threshold towers for the Scrin, or just eradicate all enemies the good old-fashioned way. The metagame on the world map was turn-based, with the ability to build, upgrade and destroy bases and task forces, even giving players the ability to make up their own task forces. This mode seems to have been largely influenced by the War of the Ring mode from EALA’s Lord of the Rings: The Battle for Middle-earth II.
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