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Games
Yuri's Revenge
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Yuri's Pyschic Army: Units
| Initiate |
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Description: The base infantry unit of Yuri’s army, Initiates use the power of their minds
to do damage. Like GIs and Conscripts, Initiates can garrison civilian
buildings.
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| Engineer |
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Description: Yuri’s Engineers are identical to those of the Allied and Soviet armies.
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| Brute |
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Description: Yuri’s anti-tank infantry unit is the Brute, a genetically engineered
monstrosity designed to crush everything that blocks its path. Dogs will
avoid Brutes and will not attack them.
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| Virus |
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Description: This deadly infantry unit is equipped with a long-range rifle, capable of
slaughtering any infantry unit with a single strike. Worse, the victim is killed
not with a bullet but with a powerful toxin that leaves a dangerous residue
that damages other infantry units unfortunate enough to walk through the
poisonous cloud left by a Virus’s victim.
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| Yuri Clone |
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Description: Defenceless in the traditional sense, this unit is equipped with a powerfully
altered brain that allows it to take control of almost any enemy unit. While
Miners, Attack Dogs, Master Minds,Yuri Clones, hero units and any flying unit
are immune to the power of the Yuri Clone, all others are susceptible to
being taken over by this unit and added to Yuri’s war effort. When
confronted by masses of infantry units, a Yuri Clone can deploy and create a
massive Psi Wave, damaging or killing nearby infantry. This unit is identical to
the Yuri Clone possessed by the Soviet Army in Red
Alert 2. |
| Yuri Prime |
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Description: Yuri’s answer to Tanya and Boris is Yuri himself. Seated on a massive flying
chariot, Yuri Prime is a much more capable and deadly version of the Yuri
Clone. Like the other heroes, Yuri Prime cannot be crushed by vehicles,
regenerates automatically and is immune to mind control. Like his clones,
Yuri Prime can control most vehicles and enemy infantry units, as well as
most enemy structures, even turning enemy defences to his nefarious will.
Additionally, Yuri is equipped with an improved Psi Wave attack that instantly
kills infantry in its area of effect and even damages units outside of the
immediate blast radius. Yuri Prime is in greater control of this effect than his
clones are; when he uses his Psi Wave attack, he does not damage allies.
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| Lasher Tank |
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Description: The Lasher Tank is Yuri’s base tank unit, comparable to the Allied Grizzly and
the Soviet Rhino. Like its counterparts, it is designed to attack and defend
against enemy armour.
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| Chaos Drone |
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Description: When deployed, this small vehicle releases clouds of hallucinatory toxins that
drive enemies berserk. Berserk units’ attack power is greatly magnified and they will automatically target friendly units before they attack enemies.
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| Gattling Tank |
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Description: As the Allies have Prism technology and the Soviets use Tesla items, Yuri’s
engineers have developed Gattling weapons. The Gattling Tank is equipped
with twin 50-caliber machine guns that spin rapidly, spitting out hordes of
deadly shells that rip through both infantry and aerial units in just a few
moments. A unique feature of these weapons is that the longer they fire, the
faster the barrels spin and the more damage the weapons cause. Because of
this, Gattling Tanks are most useful in prolonged firefights.
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| Mobile Construction Vehicle |
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Description: Yuri’s MCV is identical to that possessed by both the Allies and Soviets,
except that when deployed, it creates Yuri’s Construction Yard.
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| Magnetron |
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Description: When deployed against vehicles, this unique weapon unleashes a powerful
magnetic force that levitates the enemy vehicle, pulling it toward Yuri’s forces
where it can be mind controlled with impunity. Additionally, the Magnetron
can deal significant damage to structures by firing an intense magnetic beam
at buildings. The main drawback of the Magnetron is that it is virtually
defenceless against enemy infantry, having no effective weapon against them
and no way to drag them closer. |
| Master Mind |
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Description: Another extension of Yuri’s mind control technology, the Master Mind vehicle
is capable of safely mind controlling a large group of enemy units at a time.
However, this unit can’t stop itself from mind controlling additional enemy
units. Exceeding its unit limit causes the device to break down and selfdestruct,
releasing all of its formerly captured units.
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| Floating Disc |
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Description: The Floating Disc is a capable unit, able to throw any enemy base into
serious disarray. Its small laser is effective against infantry units, including
Allied Rocketeers, and can also cause damage to both vehicles and
structures. More significantly, if placed over an enemy Power Plant, the
Floating Disc immediately powers down the entire base. Floating Discs can
also be stationed over enemy Refineries, drawing credits away to feed Yuri’s
war effort. A Floating Disc placed over any defensive structure that requires
power effectively shuts off that structure.
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| Amphibious Transport |
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Description: Yuri’s Amphibious Transports are identical to those possessed by both the
Soviet and Allied armies.
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| Boomer Submarine |
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Description: Like Soviet Typhoon Subs, the Boomer is a stealth unit, capable of closing in
on an enemy position without being spotted. Against other naval foes, the
Boomer is capable of launching deadly torpedoes. However, it is their ballistic
missiles, which are used against land targets, that make the Boomer such a
deadly foe.
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Game Tracker:
Westwood Pacific
Electronic Arts
Windows PC CD Rom
12/10/2001
1.001 | Download
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