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Games
Red Alert 2
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The Soviets: Units
| Conscript |
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Description:The counterpart to the Allied GI is the Soviet Conscript. Not able to
deploy into a fortified position, Conscripts are cheaper to build than the
Allied GI.
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| Engineer |
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Description: Although unarmed, the Engineer is a very useful unit. Surgical use of
engineering teams can quickly turn the tide of battle. Note that when an
engineer is used, the unit itself is lost. Engineers can be used to repair
destroyed bridges (must enter bridge huts), steal enemy structures, repair
your own structures and capture or repair neutral tech buildings.
Engineers can also defuse Crazy Ivan bombs by targeting the affected
unit or structure.
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| Attack Dog |
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Description: Leaping attack at all infantry, unable to attack machine units. Can detect and kill incoming spies automatically, excellent for base defense versus early troop drops.
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| Tesla Trooper |
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Description: This specialised infantry unit attacks with a powerful electrical charge
generated from his portable Tesla coil. Tesla Troopers are valuable for a
number of reasons, not the least of which is their immunity to being
steam-rolled by enemy tanks. In times of emergency power shortages,
Tesla Troopers can charge up the Tesla Coils defending your base to keep
them operating against enemy units. Charging up a Tesla Coil will also
increase its range and power. To charge a Tesla Coil, simply move a Tesla
Trooper near it. Charging will happen automatically.
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| Crazy Ivan |
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Description: A codename used for Soviet demolitions experts, a Crazy Ivan attacks by
placing dynamite around the map. Virtually anything can be wired to
explode, from enemy structures to individual Conscripts—even wandering
cows. Once placed on enemies or neutral units and structures, the bombs
will count down to detonation and then explode. Crazy Ivan units can
also demolish bridges by placing dynamite on bridge huts.
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| Flak Trooper |
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Description: This advanced infantry unit is useful against both ground and air targets.
The Flak Trooper attacks with explosive flak, allowing him to damage
aircraft as well as seriously wound enemy infantry.
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| Yuri |
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Description: The result of unique Soviet research, Yuri has the ability to mentally
control most organic units and vehicles. When controlled, the enemy
vehicle becomes, effectively, your unit, and you can order it to move and
attack just as if you had built it yourself. If Yuri is killed, the connection
with the enemy vehicle is broken and it returns to its original team. Yuri
cannot control War-Miners, Chrono Miners, Attack Dogs, aircraft or other
Yuri units. Yuri can also boil the minds of others with his mind-blowing
attack. Simply double-click on him and watch surrounding infantry sizzle.
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| Chrono Ivan |
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Description: Built by infiltrating a Spy into and Allied Battle Lab. Carries dynamite charges, teleports using allied chrono technology. Not necessarily worth the money, no compare to the Chrono Command, but can make an excellent cleanup unit after Yuri Prime has destroyed defenses.
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| Yuri Prime |
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Description: Built by infiltrating a Spy into a Soviet Battle Lab. Mind control of any ground unit, can create a psychic vortex. Has the ability to mind control units from over a screen away at maximum resolution. A player can only build 2 of these at a time (1 in barracks, one in vats)
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| Iraqi Desolator |
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Description: Iraqi scientists have created the Desolator, a soldier that creates large
areas of scorched, impassable earth. When deployed, the Desolator
uses a radiation cannon to irradiate the ground around him, making it
completely impassable to both infantry and light vehicles. He wears a
protective suit to keep him safe from the radiation. When the Desolator
is killed or undeployed, the ground he has poisoned will slowly return to
normal.
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| Cuban Terrorist |
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Description: The Cubans have developed the Terrorist unit to attack enemy bases. The
Terrorist carries C4 charges taped to his body and kamikazes enemies,
blowing them up quickly and efficiently.
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| Rhino Heavy Tank |
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Description: The Soviet answer to the Allied Grizzly Battle Tank is the Rhino Heavy
Tank. Larger and slower than the Grizzly, the Rhino is geared toward
pure power and is extremely effective against structures.
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| Flak Trak |
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Description: This light Soviet vehicle is designed to defend against both air- and light
ground-assaults. It attacks by expelling flak, much like the Flak Trooper.
This vehicle can also operate as a troop transport, carrying infantry units
over-ground. This vehicle is not amphibious and cannot cross water.
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| V3 Rocket Truck |
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Description: The V3 Rocket Launcher is the closest thing the Soviet army has to
artillery. While physically weak and easily destroyed, the V3 is capable of
tremendous devastation. It launches very powerful, long-range rockets that
can cause huge amounts of damage to whatever they hit. A great support
weapon, the V3 Rocket Launcher is too vulnerable to lead an assault.
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| Kirov Airship |
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Description:These huge Soviet zeppelins are a true force to contend with in the air.
Able to withstand tremendous amounts of damage, a Kirov attacks with
massive payloads of heavy bombs. These can devastate an area. Slow
speed is the main weakness of this unit.
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| Terror Drone |
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Description: Terror Drones are a new robotic unit created by the Soviet military. These
small, mechanical spiders scuttle across the battlefield looking for enemy
vehicles. When a vehicle comes within range, the Terror Drone leaps into
action, jumping inside the vehicle and dismantling it from the inside. Only
a Service Depot or Outpost can remove a Terror Drone once it attacks.
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| Apocolypse Tank |
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Description: The ultimate Soviet tank, the Apocalypse Assault Tank has a massive gun.
A huge vehicle, the Apocalypse can take large amounts of damage
before succumbing. This vehicle can be used to attack both ground and
air targets.
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| M.C.V |
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Description: As you will see in the section on Soviet buildings, the heart of every base
is the Construction Yard. On many occasions you will not start with this
structure in place but will have an MCV, or Mobile Construction Vehicle,
at your disposal. When deployed, this vehicle becomes a Construction
Yard, providing you with all of the benefits of that building. To deploy an
MCV, select the vehicle and hold the cursor over it. If the cursor changes
to a golden circle with four arrows, left-clicking on it will deploy the
vehicle. If the cursor has a red circle with a line through it, there is either
not enough room to deploy or something is in the way. Move the vehicle
(or the offending object) to find a suitable deployment site.
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| War Miner |
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Description: The counterpart to the Allied Chrono Miner, the main purpose of the War Miner is collecting Ore to be processed into credits. Once processed by a
refinery, the Ore allows for the production of both units and structures.
Unlike the Allied Chrono Miner, the War Miner is not completely
defenceless. It is armed with a sizeable mounted gun, which gives it the
ability to protect itself from minor threats. Like all heavy vehicles, it can
also crush enemy infantry by driving over them.
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| Libyan Demolition Truck |
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Description: The Libyan Demolition Truck is a suicide vehicle designed to create
maximum mayhem and carnage in the enemy base. This truck carries a
small nuclear charge. When the truck is attacked, the charge detonates,
destroying everything in a wide radius.
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| Russian Tesla Tank |
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Description:The Soviet Tesla Tank is a large ground vehicle that fires a Tesla charge
instead of a ballistic weapon. This charge is effective against both units
and structures.
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| Amphibious Transport |
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Description: Similar to the Allied Amphibious Transport, the Transport is a way to
move both infantry and vehicles across both land and water. This vehicle
is unarmed, but is heavily armoured to help ensure that its cargo gets to
its ultimate destination.
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| Typhoon Attack Sub |
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Description: This naval vessel attacks from below the waves, launching powerful
torpedoes at its foes. Not capable of attacking land-based targets, the
Typhoon is nonetheless a powerful unit for naval conflicts, and in large
numbers conflicts and, in large numbers, can take complete control of
waterways. Typhoon Attack Subs are stealth units and do not appear on
enemy radar.
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| Sea Scorpion |
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Description: This fast ship is capable of attacking all targets. It is also equipped with
an anti-missile system, and can be used to protect valuable structures and
locations from missile attack.
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| Dreadnought |
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Description: This large ship is useful in attacking both enemy ships and ground
installations. It hits with powerful long-range missiles, making it difficult
for enemy units to approach within range to destroy it.
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| Giant Squid |
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Description: Captured and trained by Soviet scientists, these huge creatures are
capable of grasping enemy ships and crushing them with their huge,
powerful tentacles. Giant Squids are stealth units and do not appear on
enemy radar.
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Game Tracker:
Westwood Pacific
Electronic Arts
Windows PC CD Rom
26/10/2000
1.006 | Download
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