The Light Infantry are the mainstay of the GDI and Brotherhood troops. Armed with an M16 Mk. II pulse rifle, they deliver light damage to most targets. Although slow, infantry are capable of movement over varied terrain types with little loss in speed. They are also able to pass through certain terrains or hazards that are inaccessible or damaging to vehicles.
Cyborg infantry are the result of recent Nod experiments in melding Tiberium-mutated humans with machines. They are armed with heavy body armour and a high-power pulse rifle.
Nod’s heavy infantry carry a shoulder mounted rocket launcher that is effective against vehicles, structures, infantry and aircraft. Because of the increased weight of the rocket launcher, rocket infantry are slower than light battle infantry but are more heavily armoured.
Slow and unarmed, the Engineer is nonetheless deadly in his own right. Since they’re the only units able to capture enemy structures, tactical use of engineers is considered an art among many commanders. The unit has multiple purposes, each explained below. Note that the engineer unit will be lost when any of the actions below are performed.
Those cyborgs that perform well are further modified and promoted to the Nod Cyborg Commando ranks. Packing enough fire-power to take out entire bases, the Cyborg Commando is a large threat on the battlefield. Armed with a chain gun and flame-thrower, the Commando can make quick work for vehicles, infantry and structures.
Another of the mutant commandos, the hijacker has the ability to commandeer any vehicle he wishes. When the hijacker is selected and the cursor is placed over an enemy vehicle, the cursor becomes an “enter” cursor to signify the vehicle can be stolen. Clicking on a vehicle when the cursor is in this stage sends the hijacker to the unit to steal it. Once a vehicle is stolen, the hijacker cannot be removed from the vehicle until the vehicle is destroyed. When it is, he pops out and is able to steal another vehicle. Like all mutant units, the mutant hijacker can heal in Tiberium when he is not inside a vehicle.
The Subterranean APC is capable of carrying up to five infantry units underground, the Subterranean APC is invisible to the enemy but can be detected by a GDI Mobile Sensor Array. The APC cannot surface from under certain terrain types, such as rough terrain, water, etc.
Attack buggy is Nod’s primary recon unit. Used by Nod for reconnaissance missions and against infantry. It carries a twin machine gun.
Primarily used as a scouting unit, the Attack Cycle is Nod’s fastest ground unit. Although it trades armour for speed, the Cycle is capable of sustaining moderate damage before being destroyed. It carries twin rocket launchers capable of hitting both air and ground units.
Hunter Seeker Droid
The Hunter Seeker Droid is a lighting fast drone unit that is deployed to “clean up” the battlefield. Hunter Seeker Droids randomly search out an enemy unit or structure and latch on to it. Once attached, the Hunter Seeker Droid will self-destruct, destroying the object it has attached to as well. The unit cannot be controlled and will automatically seek prey when released.
This Nod vehicle is essentially a massive lawnmower that is used to harvest Tiberium veins for use in a chemical missile. The Weed Eater behaves like a harvester but with two differences. It harvests Tiberium veins, not Tiberium crystals, and it dumps its cargo at a Tiberium Waste facility, not a refinery. The harvested Tiberium veins, once processed at a waste facility, can be used to create a deadly Chemical Missile.
This light battle tank has the ability to burrow itself into the ground to increase its defenses and perform mobile battery defense. When burrowed, only the turret and a small part of the unit remains above ground.
The newest in covert warfare, the Stealth Tank is a light battle tank that is able to cloak itself in order to remain undetected by enemies. The tank is unable to remain cloaked while firing due to the enormous power drain of the stealth generator. Only infantry and base defenses can reveal the stealth tank. However, GDI’s Mobile Sensor Array can detect a stealth tank’s presence.
Realizing that they needed a way to deliver damage without fear of retaliation, Nod developed a new long-range artillery platform. Because of recoil involved, the unit is unable to fire while un-deployed, and cannot move while deployed.
Excellent against infantry and lightly armoured vehicles, the harpy is the newest generation of combat helicopters. Like all flying units, the harpy must return to a helipad in order to reload its weapons.
Mobile Repair Vehicle
This robotic vehicle is capable of repairing damaged vehicles on the battlefield. The Mobile Repair Vehicle features an extendible arm which houses all of the tools needed to repair a vehicle to battle readiness. Placing this unit in guard mode will enable it to automatically repair any vehicles in its immediate vicinity.
Critical to the financial success of both sides, the Harvester is the only unit capable of collecting Tiberium for refinement. Harvesters will automatically begin to collect Tiberium if a patch is nearby. The Harvester can be ordered to a specific location by selecting it and targeting the new area. The Harvester will automatically avoid threat areas and will inform you when it cannot enter an area because of nearby threats. Tiberium Harvesters will not enter a hostile area unless specifically ordered.
Experiments with recovered alien technology have allowed Nod to develop the next generation of fighting aircraft. Code-named the Banshee, this sleek craft is capable of decimating any unit or structure with its twin plasma cannons.
Mobile Construction Vehicle
The foundation of any base starts with the Mobile Construction Vehicle (MCV). Able to deploy itself into a fully functioning construction yard, the MCV is a highly prized piece of equipment for both GDI and Nod.
Devil’s Tongue Flame Tank
Terror is a formidable weapon, and the sheer sight of this nightmarish unit is enough to cause GDI troops to tremble. Capable of burrowing though all but the hardest of substances, the Devil’s Tongue can unleash deadly jets of flame on unsuspecting targets with impunity. The flame is especially effective against infantry and structures, although prolonged exposure to its blasts can even melt steel.
The Montauk is Nod’s mobile command centre. Commander Slavik and his crew use it to travel between battles. Capable of burrowing underground, the Montauk typically remains safely away from the battlefield so as not to endanger the command crew. However, certain conditions can cause the Montauk to enter the battlefield. If this should happen, it is imperative that the Montauk be protected at all costs.