OpenRA Available for Download
Thursday 2nd September 2010 2:06 PM | Sonic |
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This news sort of came out of left field. OpenRA is an Open Source reimplementation of Westwood's original Command & Conquer: Red Alert. Built from the ground up while still retaining the spirit of the original game. It features a modernised interface and it makes use of today's powerful graphics processors. A heavy emphasis has been put on the multiplayer experience. Here's a short video that shows the game play and the interface. The OpenRA project is only a few months old but the amount of progress is amazing.
OpenRA is available for download right now for Windows, Linux and Mac OS X. Head over to the OpenRA site for more details.

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New Mar Mod Screen Shots
Thursday 2nd September 2010 11:00 AM | dbjs2009 |
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Lolek00 of the Mar Mod for Red Alert 2: Yuri's Revenge has just shown off some new screen shots of the latest updates of the mod. These updates add two new units to the game, the Soviet Infantry Crawler which is a mobile barracks and the new Allied Crawler which is an additional allied unit that can deploy into a special Allied War Factory and produce special units as well. These units are going to be a part of version 1.12 of the mod. Below are some sample screen shots.
More screen shots and more information can be found by clicking here.

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Tiberian Apocalypse Mod - New Screen Shots
Wednesday 1st September 2010 9:57 AM | dbjs2009 |
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Helge129 of the Tiberian Apocalypse mod for C&C 3 Tiberium Wars has just shown off some new screen shots of the latest updates of the mod. Theses updates adds new units, buildings and maps, such as the GDI Tiberium Refinery which has been remodelled and the GDI Heavy Drop Pod. Snowman's Land is a new 2 player map and more updates have been added as well. Below are some sample images.
Click here for more information and more screen shots.

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Command & Conquer's 15th Anniversary
Wednesday 1st September 2010 3:20 AM | Sonic |
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15 years ago today the Command & Conquer franchise was born with the highly successful release of Command & Conquer for DOS on the 31st of August 1995, and with that said we officially mark it's 15th anniversary. Its hard to believe it has been 15 years. I still recall being captivated by the game when I first saw it action at a friends place in all of its 320 x 200 glory. Remember how you could use the Nod disc to play the game? My friend never got that disc back for weeks until I purchased my own copy!
Feel free to share your fondest or most memorable Command & Conquer moment in this news thread, like how you originally discovered the Command & Conquer franchise. After 15 years I wonder many people actually started with the original Command & Conquer. If you would like a trip down memory lane, check out our gallery of past Command & Conquer images the we first published this in 2005 for the 10th anniversary. A large collection of Command & Conquer gaming history. Renders, images and scans from the original Command & Conquer. Some of the images you will find in this special section are extremely rare.

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Platform Online Interviews Louis Castle
Tuesday 31st August 2010 8:51 PM | [NE]Fobby[GEN] |
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The co-founder of Westwood Studios and former EALA employee Louis Castle did an interview two weeks ago for Platform Online. This detailed interview is a must-read, as Castle shares his thoughts on Command & Conquer 4, and many other C&C and RTS topics.
QUOTE Platform Online: The charismatic Joe Kucan is now a cult figure. Do you think C&C would be recognised as it is now if he wasn’t the face of the series? Louis Castle: I think it’s very difficult to take anything as complex as a hit franchise and take out one element. People would say: “It wasn’t a success, except for (blank).” But I think you could say it might not have been a success if it didn’t have everything. So, I don’t know that C&C would have been what it was without Joe. Probably not, and maybe without the full motion video stuff it wouldn’t even have been successful as a game. Who knows? It’s very difficult to say. Clearly, it added something to it that I thought was very valuable. Based on what we saw with Generals as a franchise and Red Alert and C&C, the FMVs, the actors, they brought something to the game and to the story that I think was quite enchanting. Until such time that we can do games that look as good as Benjamin Button… and even then you’ll still need actors, but maybe you could go to full CG. But CG characters still feel pretty obviously non-human. So, yeah, I think he had a huge contribution and without him it wouldn’t be the same.
Platform Online:EA released C&C4 earlier this year as the final chapter to the Tiberium arc. How do you feel about the ending to C&C4? Louis Castle: I think that the team they had doing it was a very talented team, they worked on a lot of the other C&C products. They were seriously resource constrained when it came to trying to make the product they wanted to make. I’m a little disappointed by the product at the end of the day. Not because the team didn’t do a good job with what they had, I just think it was under resourced to be the finale. I thought the story was interesting. It wasn’t the way we had originally envisioned it, but that’s OK. They were the ones who were in charge of the canon at that point, so it’s up to them to decide how it ends. Check out the full interview right here.

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Twisted Insurrection: Public Beta 1 Patch A Released
Tuesday 31st August 2010 9:26 AM | dbjs2009 |
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Patch A for Public Beta 1 of the Twisted Insurrection mod has just been released and it's available to download by clicking here. Here's the change log for this patch.- Added new Nod Harvester Image, thus old Harvester HVA Bug is resolved
- Scatterpack Speed decreased
- Updated Credits
- Decreased Damage inflicted on Infantry by Forest Fires
- Decreased number of debris spawned by certain vehicles and structures
- Decreased Damage inflicted by some debris pieces
- Nod Mission 5 now launches properly after Nod Mission 4
- Advanced Tiberium Reactor Requirement changed to Tiberium Reactor and Radar
- Advanced Tiberium Reactor is no longer one of the Mobile Structures
Once you have downloaded the patch, follow these simple steps in this thread for the correct installation.

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Generals: European Conflict UAN Beta Released
Sunday 29th August 2010 2:22 PM | Sonic |
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The UAN beta version of the Generals: European Conflict mod has been made available for download. Here's part of the back story for this interesting C&C Generals: Zero Hour mod.
QUOTE Welcome back, Commander. It's been far too long. Thus echo the immortal words. It's been years in the planning, and today, finally, you will get a taste of what is to come, but not quite in the manner in which you would have envisaged - your enemies today are your own countrymen. Our base is under attack, not from any visible enemy, but instead, from hostile forces within our own faction. This could get nasty. We have established satellite feeds of the amassing hostile forces within our borders - they are moving, and they are moving in force. Early attempts to quell the rebellions were utterly annihilated - it would appear the enemy has complete access to our technology, and is not just some rag-tag band of rebels, but an army forming against us from within. The feeds below show early surveillance of a few key points of military importance - but the enemy is thick upon the ground and in the air. Before you download it, take a look at some screen shots....
You can find more screen shots and links to various downloads mirrors right here.

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Red Alert 2: Apocalypse Rising Blog 182
Sunday 29th August 2010 9:01 AM | dbjs2009 |
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The Bluehell Productions team making the Red Alert 2: Apocalypse Rising mod have posted some new updates on their ModDB profile page. The first update is the Allies G.I which is still a work in progress, The Tesla Coil which has been replaced with a new model and texture based on damage. The update also cover the third person camera position, "bunnyhop nerf" and more. Below are some sample images.
More information, videos and screen shots can be found by clicking here.

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